Files
integration/Source/Integration/Integration.h

21 lines
492 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleInterface.h"
#include "UObject/ObjectSaveContext.h"
class FlxIntegrationModuleImpl : public IModuleInterface
{
public:
virtual void StartupModule() override;
virtual void ShutdownModule() override;
private:
#if WITH_EDITOR
void OnAssetSaved(const FString& PackageFilename, UPackage* Package, FObjectPostSaveContext Context);
FDelegateHandle OnAssetSavedHandle;
#endif
};