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46ea58423b2de6da19b0a236f086629de29b1549
integration/Content
History
jyelon 46ea58423b Urgh
2026-03-16 04:56:25 -04:00
..
__ExternalActors__/LpxLevel
Lots of work on several unrelated things.
2025-03-28 23:31:44 -04:00
__ExternalObjects__/LpxLevel
Working on positionable crosshair
2025-01-07 18:46:40 -05:00
AnimSequences
Overhauling asset loading
2025-11-14 02:41:44 -05:00
Characters/Mannequins
MCPFetcher, and new code for FormatName
2026-03-10 00:22:56 -04:00
Luprex
MCPFetcher, and new code for FormatName
2026-03-10 00:22:56 -04:00
SkeletalMeshes
Can now switch the skeletal mesh on a character
2026-02-17 15:49:52 -05:00
StarterContent
Working on rainbow asset
2026-02-25 13:09:46 -05:00
StaticMeshes
Created MaskedRainbow material in unreal
2026-02-20 18:50:13 -05:00
Tangibles
BlueprintVariable handlers
2026-03-15 22:24:10 -04:00
Testing
Urgh
2026-03-16 04:56:25 -04:00
Widgets
Refactoring more MCP handlers.
2026-03-10 01:42:43 -04:00
IntegrationGameModeBaseBP.uasset
Implement Line Trace through Crosshairs
2024-09-24 18:02:33 -04:00
LpxLevel_HLOD0_Instancing.uasset
Move to LpxLevel
2023-08-28 19:42:06 -04:00
LpxLevel.umap
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
NameToMeshEntry.uasset
Renamed MeshStruct to NameToMeshEntry
2024-01-22 10:54:09 -05:00
NameToMeshTable.uasset
Renamed MeshStruct to NameToMeshEntry
2024-01-22 10:54:09 -05:00
TanActor.uasset
More work on the Asset Lookup system.
2025-04-02 19:58:16 -04:00
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