Files
integration/luprex/core/lua/horps.lua
2022-02-03 11:20:28 -05:00

87 lines
2.5 KiB
Lua

makeclass('player')
function player.interface(actor, place)
gui.menu_item("cb_north", "Go North")
gui.menu_item("cb_south", "Go South")
gui.menu_item("cb_east", "Go East")
gui.menu_item("cb_west", "Go West")
gui.menu_item("cb_map", "Show the Map")
gui.menu_item("cb_emit_army","Emit an Army")
gui.menu_item("cb_emit_buff","Emit a Buff")
end
function player:printanimstate()
local graphic,plane,x,y,z,facing = tangible.animstate(self)
print("Resulting state: ", graphic, plane, x, y, z, facing)
end
function player.cb_north(actor, place, dialog)
tangible.animate(place, {action="walk", dy=1})
actor:printanimstate()
end
function player.cb_south(actor, place, dialog)
tangible.animate(place, {action="walk", dy=-1})
actor:printanimstate()
end
function player.cb_east(actor, place, dialog)
tangible.animate(place, {action="walk", dx=1})
actor:printanimstate()
end
function player.cb_west(actor, place, dialog)
tangible.animate(place, {action="walk", dx=-1})
actor:printanimstate()
end
function player.cb_emit_army(actor,place,dialog)
local _,pl,ax,ay=tangible.animstate(actor)
t={class='army',x=ax,y=ay,z=0,plane=pl,graphic='army'}
pprint("building ",t)
tangible.build(t)
end
function player.cb_emit_buff(actor,place,dialog)
local _,pl,ax,ay=tangible.animstate(actor)
t={class='army',x=ax,y=ay,z=0,plane=pl,graphic='buff'}
pprint("building ",t)
tangible.build(t)
end
makeclass('army')
makeclass('buff')
function seq(a,b,c) return a<=b and b<=c or false end
function player.cb_map(actor,place,dialog)
local rad=2
local scratch={}
local lis=tangible.near(actor,rad*2+1,true,false)
pprint("cb_map ",lis)
for _,t in pairs(lis) do
local graphic,plane,x,y,z,facing = tangible.animstate(t)
local c=tangible.getclass(t)
local dx,dy=tangible.xyz(t)
local offset=(dy+rad)*(rad*2+1)+dx+rad
local cl=tangible.getclass(t)
print("Offset of "..cl.." is "..offset)
if not scratch[offset] then scratch[offset]={} end
if not scratch[offset].count then scratch[offset].count={} end
if not scratch[offset].count[cl] then scratch[offset].count[cl]=0 end
scratch[offset].count[cl]=scratch[offset].count[cl]+1
end
for dy=0,rad*2+1 do for line=0,2 do
local lbuf=""
for dx=0,rad*2+1 do
if line==0 then lbuf=lbuf.."---"
elseif line==1 then lbuf=lbuf.."-x-"
elseif line==2 then lbuf=lbuf.."---"
end end
print(lbuf)
end end
end