Files
integration/Plugins/BlueprintMCP/Source/BlueprintMCP/Private/Handlers/UMCPHandler_SearchWithinBlueprints.h
2026-03-08 22:17:14 -04:00

157 lines
5.3 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "MCPHandler.h"
#include "MCPAssetFinder.h"
#include "MCPUtils.h"
#include "Engine/Blueprint.h"
#include "Engine/World.h"
#include "Engine/Level.h"
#include "Engine/LevelScriptBlueprint.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "K2Node_CallFunction.h"
#include "K2Node_Event.h"
#include "K2Node_CustomEvent.h"
#include "K2Node_VariableGet.h"
#include "K2Node_VariableSet.h"
#include "K2Node_BreakStruct.h"
#include "K2Node_MakeStruct.h"
#include "K2Node_FunctionEntry.h"
#include "K2Node_EditablePinBase.h"
#include "AssetRegistry/IAssetRegistry.h"
#include "UMCPHandler_SearchWithinBlueprints.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UMCPHandler_SearchWithinBlueprints : public UObject, public IMCPHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Search query string to match against node titles, function names, event names, and variable names"))
FString Query;
UPROPERTY(meta=(Optional, Description="Filter results to blueprints whose path contains this substring"))
FString Path;
UPROPERTY(meta=(Optional, Description="Maximum number of results to return (default 50, max 200)"))
int32 MaxResults = 0;
virtual FString GetDescription() const override
{
return TEXT("Search across all Blueprint graphs for nodes matching a query string.");
}
virtual void Handle(const FJsonObject* Json, FJsonObject* Result) override
{
int32 EffectiveMaxResults = (MaxResults > 0) ? FMath::Clamp(MaxResults, 1, 200) : 50;
// Build a combined list of all searchable blueprints (regular + level)
auto SearchBlueprint = [&](const FString& AssetName, const FString& AssetPath, UBlueprint* BP, TArray<TSharedPtr<FJsonValue>>& OutResults)
{
for (UEdGraphNode* Node : MCPUtils::AllNodes(BP))
{
if (OutResults.Num() >= EffectiveMaxResults) break;
FString Title = Node->GetNodeTitle(ENodeTitleType::FullTitle).ToString();
FString FuncName, EventName, VarName;
if (auto* CF = Cast<UK2Node_CallFunction>(Node))
{
FuncName = CF->FunctionReference.GetMemberName().ToString();
}
else if (auto* Ev = Cast<UK2Node_Event>(Node))
{
EventName = Ev->EventReference.GetMemberName().ToString();
}
else if (auto* CE = Cast<UK2Node_CustomEvent>(Node))
{
EventName = CE->CustomFunctionName.ToString();
}
else if (auto* VG = Cast<UK2Node_VariableGet>(Node))
{
VarName = VG->GetVarName().ToString();
}
else if (auto* VS = Cast<UK2Node_VariableSet>(Node))
{
VarName = VS->GetVarName().ToString();
}
bool bMatch = Title.Contains(Query, ESearchCase::IgnoreCase) ||
(!FuncName.IsEmpty() && FuncName.Contains(Query, ESearchCase::IgnoreCase)) ||
(!EventName.IsEmpty() && EventName.Contains(Query, ESearchCase::IgnoreCase)) ||
(!VarName.IsEmpty() && VarName.Contains(Query, ESearchCase::IgnoreCase));
if (bMatch)
{
TSharedRef<FJsonObject> R = MakeShared<FJsonObject>();
R->SetStringField(TEXT("blueprint"), AssetName);
R->SetStringField(TEXT("blueprintPath"), AssetPath);
R->SetStringField(TEXT("graph"), Node->GetGraph()->GetName());
R->SetStringField(TEXT("nodeTitle"), Title);
R->SetStringField(TEXT("nodeClass"), Node->GetClass()->GetName());
if (!FuncName.IsEmpty()) R->SetStringField(TEXT("functionName"), FuncName);
if (!EventName.IsEmpty()) R->SetStringField(TEXT("eventName"), EventName);
if (!VarName.IsEmpty()) R->SetStringField(TEXT("variableName"), VarName);
OutResults.Add(MakeShared<FJsonValueObject>(R));
}
}
};
MCPAssets<UBlueprint> AllBlueprints;
AllBlueprints.Info();
MCPAssets<UWorld> AllWorlds;
AllWorlds.Info();
TArray<TSharedPtr<FJsonValue>> Results;
for (const FAssetData& Asset : AllBlueprints.AllData())
{
if (Results.Num() >= EffectiveMaxResults) break;
FString AssetPath = Asset.PackageName.ToString();
if (!Path.IsEmpty() && !AssetPath.Contains(Path, ESearchCase::IgnoreCase))
{
continue;
}
UBlueprint* BP = Cast<UBlueprint>(const_cast<FAssetData&>(Asset).GetAsset());
if (!BP) continue;
SearchBlueprint(Asset.AssetName.ToString(), AssetPath, BP, Results);
}
// Also search level blueprints
for (const FAssetData& MapAsset : AllWorlds.AllData())
{
if (Results.Num() >= EffectiveMaxResults) break;
FString AssetPath = MapAsset.PackageName.ToString();
if (!Path.IsEmpty() && !AssetPath.Contains(Path, ESearchCase::IgnoreCase))
{
continue;
}
UWorld* World = Cast<UWorld>(MapAsset.GetAsset());
if (!World || !World->PersistentLevel) continue;
ULevelScriptBlueprint* LevelBP = World->PersistentLevel->GetLevelScriptBlueprint(false);
if (!LevelBP) continue;
int32 BeforeCount = Results.Num();
SearchBlueprint(MapAsset.AssetName.ToString(), AssetPath, LevelBP, Results);
// Tag newly-added entries as level blueprint results
for (int32 i = BeforeCount; i < Results.Num(); ++i)
{
Results[i]->AsObject()->SetBoolField(TEXT("isLevelBlueprint"), true);
}
}
Result->SetNumberField(TEXT("resultCount"), Results.Num());
Result->SetArrayField(TEXT("results"), Results);
}
};