91 lines
4.9 KiB
C++
91 lines
4.9 KiB
C++
#include "Handlers/UMCPHandler_AddAnimStateToMachine.h"
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#include "Handlers/UMCPHandler_AddAnimStateTransition.h"
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#include "Handlers/UMCPHandler_AddBlueprintComponent.h"
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#include "Handlers/UMCPHandler_AddBlueprintInterface.h"
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#include "Handlers/UMCPHandler_AddBlueprintVariable.h"
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#include "Handlers/UMCPHandler_AddEventDispatcher.h"
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#include "Handlers/UMCPHandler_AddFunctionParameter.h"
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#include "Handlers/UMCPHandler_AddMaterialExpression.h"
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#include "Handlers/UMCPHandler_AddStructField.h"
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#include "Handlers/UMCPHandler_BackupAsset.h"
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#include "Handlers/UMCPHandler_ChangeBlueprintVariableType.h"
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#include "Handlers/UMCPHandler_ChangeFunctionParameterType.h"
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#include "Handlers/UMCPHandler_ChangeStructNodeType.h"
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#include "Handlers/UMCPHandler_CheckPinConnectionCompatibility.h"
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#include "Handlers/UMCPHandler_CompileBlueprint.h"
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#include "Handlers/UMCPHandler_CompileMaterial.h"
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#include "Handlers/UMCPHandler_ConnectPins.h"
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#include "Handlers/UMCPHandler_ConnectMaterialExpressionPins.h"
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#include "Handlers/UMCPHandler_CreateAnimBlueprintAsset.h"
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#include "Handlers/UMCPHandler_CreateBlendSpaceAsset.h"
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#include "Handlers/UMCPHandler_CreateBlueprintAsset.h"
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#include "Handlers/UMCPHandler_CreateBlueprintGraph.h"
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#include "Handlers/UMCPHandler_CreateEnumAsset.h"
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#include "Handlers/UMCPHandler_CreateMaterialAsset.h"
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#include "Handlers/UMCPHandler_CreateMaterialFunctionAsset.h"
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#include "Handlers/UMCPHandler_CreateMaterialInstanceAsset.h"
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#include "Handlers/UMCPHandler_CreateStructAsset.h"
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#include "Handlers/UMCPHandler_DeleteAsset.h"
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#include "Handlers/UMCPHandler_DeleteBlueprintGraph.h"
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#include "Handlers/UMCPHandler_DeleteMaterialExpression.h"
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#include "Handlers/UMCPHandler_DeleteNodeFromGraph.h"
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#include "Handlers/UMCPHandler_DescribeMaterialInEnglish.h"
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#include "Handlers/UMCPHandler_DiffTwoBlueprints.h"
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#include "Handlers/UMCPHandler_DisconnectPins.h"
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#include "Handlers/UMCPHandler_DisconnectMaterialExpressionPin.h"
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#include "Handlers/UMCPHandler_DumpBlueprint.h"
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#include "Handlers/UMCPHandler_DumpGraphs.h"
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#include "Handlers/UMCPHandler_DumpMaterial.h"
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#include "Handlers/UMCPHandler_DumpMaterialExpressionGraph.h"
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#include "Handlers/UMCPHandler_DumpMaterialFunction.h"
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#include "Handlers/UMCPHandler_DumpMaterialInstanceParameters.h"
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#include "Handlers/UMCPHandler_DuplicateNodesInGraph.h"
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#include "Handlers/UMCPHandler_FindAssetReferences.h"
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#include "Handlers/UMCPHandler_FindMaterialReferences.h"
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#include "Handlers/UMCPHandler_GetNodeComment.h"
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#include "Handlers/UMCPHandler_GetPinDetails.h"
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#include "Handlers/UMCPHandler_ListAnimSlotNames.h"
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#include "Handlers/UMCPHandler_ListAnimSyncGroups.h"
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#include "Handlers/UMCPHandler_ListBlueprintAssets.h"
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#include "Handlers/UMCPHandler_ListBlueprintComponents.h"
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#include "Handlers/UMCPHandler_ListBlueprintInterfaces.h"
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#include "Handlers/UMCPHandler_ListClassProperties.h"
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#include "Handlers/UMCPHandler_ListEventDispatchers.h"
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#include "Handlers/UMCPHandler_ListMaterialAssets.h"
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#include "Handlers/UMCPHandler_ListMaterialFunctionAssets.h"
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#include "Handlers/UMCPHandler_RefreshAllNodesInGraph.h"
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#include "Handlers/UMCPHandler_RemoveAnimStateFromMachine.h"
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#include "Handlers/UMCPHandler_RemoveBlueprintComponent.h"
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#include "Handlers/UMCPHandler_RemoveBlueprintInterface.h"
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#include "Handlers/UMCPHandler_RemoveBlueprintVariable.h"
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#include "Handlers/UMCPHandler_RemoveFunctionParameter.h"
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#include "Handlers/UMCPHandler_RemoveStructField.h"
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#include "Handlers/UMCPHandler_RenameAsset.h"
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#include "Handlers/UMCPHandler_RenameBlueprintGraph.h"
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#include "Handlers/UMCPHandler_ReparentBlueprint.h"
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#include "Handlers/UMCPHandler_ReparentMaterialInstance.h"
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#include "Handlers/UMCPHandler_ReplaceFunctionCallsInBlueprint.h"
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#include "Handlers/UMCPHandler_RestoreAsset.h"
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#include "Handlers/UMCPHandler_SearchAssets.h"
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#include "Handlers/UMCPHandler_SearchSpawnableNodeTypes.h"
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#include "Handlers/UMCPHandler_SearchTypeUsageInBlueprints.h"
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#include "Handlers/UMCPHandler_SearchUnrealClasses.h"
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#include "Handlers/UMCPHandler_SearchWithinBlueprints.h"
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#include "Handlers/UMCPHandler_SearchWithinMaterials.h"
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#include "Handlers/UMCPHandler_SetAnimStateAnimation.h"
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#include "Handlers/UMCPHandler_SetAnimStateBlendSpace.h"
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#include "Handlers/UMCPHandler_SetAnimTransitionRule.h"
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#include "Handlers/UMCPHandler_SetBlendSpaceSamplePoints.h"
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#include "Handlers/UMCPHandler_SetBlueprintVariableMetadata.h"
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#include "Handlers/UMCPHandler_SetClassDefaultValue.h"
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#include "Handlers/UMCPHandler_SetMaterialExpressionPosition.h"
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#include "Handlers/UMCPHandler_SetMaterialExpressionProperty.h"
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#include "Handlers/UMCPHandler_SetMaterialInstanceParameter.h"
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#include "Handlers/UMCPHandler_SetMaterialProperty.h"
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#include "Handlers/UMCPHandler_SetNodeComment.h"
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#include "Handlers/UMCPHandler_SetNodePositions.h"
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#include "Handlers/UMCPHandler_SetPinDefaultValues.h"
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#include "Handlers/UMCPHandler_ShowCommands.h"
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#include "Handlers/UMCPHandler_SpawnNodesInGraph.h"
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#include "Handlers/UMCPHandler_TestSaveBlueprintPackage.h"
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