Files
integration/Source/Integration/LpxTangibleBase.h
2023-08-28 19:57:23 -04:00

29 lines
769 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "LpxTangibleBase.generated.h"
UCLASS(Blueprintable, BlueprintType, ClassGroup = (Custom), meta = (BlueprintSpawnableComponent), ClassGroup=(Custom), meta=(BlueprintSpawnableComponent) )
class INTEGRATION_API ULpxTangibleBase : public UActorComponent
{
GENERATED_BODY()
public:
// Sets default values for this component's properties
ULpxTangibleBase();
protected:
// Called when the game starts
virtual void BeginPlay() override;
public:
// Called every frame
virtual void TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction) override;
};