Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Variables_Remove.h

57 lines
1.9 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingVariables.h"
#include "Variables_Remove.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Variables_Remove : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Path to a blueprint, graph, or custom event node"))
FString Object;
UPROPERTY(EditAnywhere, meta=(Optional, Description="Blueprint variable names to remove, comma-separated"))
FString BlueprintVariables;
UPROPERTY(EditAnywhere, meta=(Optional, Description="Input variable names to remove, comma-separated"))
FString InputVariables;
UPROPERTY(EditAnywhere, meta=(Optional, Description="Output variable names to remove, comma-separated"))
FString OutputVariables;
UPROPERTY(EditAnywhere, meta=(Optional, Description="Local variable names to remove, comma-separated"))
FString LocalVariables;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Remove variables from a blueprint, graph, or custom event node."));
}
virtual void Handle() override
{
WingFetcher F(WingOut::Stdout);
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
WingVariables Vars;
if (!Vars.SetBackingStore(Obj, WingOut::Stdout)) return;
if (!Vars.BlueprintVariables.ParseNamesString(BlueprintVariables, WingOut::Stdout)) return;
if (!Vars.InputVariables.ParseNamesString(InputVariables, WingOut::Stdout)) return;
if (!Vars.OutputVariables.ParseNamesString(OutputVariables, WingOut::Stdout)) return;
if (!Vars.LocalVariables.ParseNamesString(LocalVariables, WingOut::Stdout)) return;
if (!Vars.Remove(WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Success.\n"));
}
};