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7e8b96cb842a1ec36d96d15d0c644625fff32061
integration/Content/Luprex
History
jyelon c4479b4d59 Final design of 'If Key is Reserved' routine
2025-05-27 17:49:18 -04:00
..
InputActions
Final design of 'If Key is Reserved' routine
2025-05-27 17:49:18 -04:00
CIBD.uasset
Working on CommonUI conversion. Need to stop using SetAnchorsInViewport as way to position widgets, so now implementing new thing using GridPanels.
2025-05-12 18:23:37 -04:00
lxCrosshairImage.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxDefaultPawn.uasset
Tidying up some more assets
2024-10-14 17:19:21 -04:00
lxGameMode.uasset
Finish implementing IsKeyUsedByPlayerController
2025-05-27 16:30:49 -04:00
lxMappingContext.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxMappingsForPIE.uasset
Final design of 'If Key is Reserved' routine
2025-05-27 17:49:18 -04:00
lxPlayerController.uasset
Tidying up some more assets
2024-10-14 17:19:21 -04:00
lxUtilityFunctionsLibrary.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxUtilityMacroLibrary.uasset
Still working on event handling for hotkey widgets
2025-05-23 15:33:18 -04:00
lxWidgetMacroLibrary.uasset
Final design of 'If Key is Reserved' routine
2025-05-27 17:49:18 -04:00
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