2.4 KiB
2.4 KiB
UMCPHandler_SetMaterialExpressionPosition - Refactoring Notes
Changes Made
- Plain-text output: Switched from JSON
Handle(FJsonObject*)to plain-textHandle(FStringBuilderBase&). Output is now concise single-line confirmation. - FormatName/Identifies: Node lookup now uses
MCPUtils::Identifies(Node, MatNode->MaterialExpression)instead of raw GUID string comparison. Output usesMCPUtils::FormatName()for the expression name. Updated the parameter description to guide callers toward using FormatName-style identifiers. - Removed UE_LOG: Both UE_LOG calls removed. Errors and results go through the response.
- Concise output: No longer echoes the material name or command parameters back. Just reports what was moved and where. Save failure is noted inline rather than as a separate field.
- Error reporting: Uses
MCPErrorCallback(Result).SetError(...)for consistency. - Trimmed includes: Removed ~25 unnecessary includes (factory headers, JSON serialization, GUID, file helpers, blueprint editor utils, etc.). Only headers actually needed are kept.
What Looks Good
- The handler correctly updates both the graph node position and the underlying
MaterialExpressioneditor position, which is important for keeping them in sync. - The
PreEditChange/PostEditChangebracketing is correct. - MCPAssetFinder usage was already in good shape for loading the material/function.
Areas of Uncertainty
- MCPUtils::Identifies for UMaterialExpression: I used
Identifies(Node, MatNode->MaterialExpression)based on the declaration in MCPUtils.h. I did not verify the implementation to confirm what name formats it accepts. If it only matches FormatName output (and not raw GUIDs), this is a behavioral change from the original which matched by GUID. Callers would need to use the expression name from DumpMaterial output instead of a GUID. This seems like the right direction per coding standards, but existing callers using GUIDs would break.
Possible Future Work
- Batch support: This handler moves one expression at a time. A layout operation typically repositions many nodes. A batch variant accepting an array of
{node, x, y}tuples would reduce round-trips significantly. - MCPFetcher integration: There's no
MCPFetcherwalker for material expressions currently. If one were added, the material/function loading and expression lookup could collapse into a singleF.Walk(path)call.