Files
integration/Plugins/BlueprintMCP/Source/BlueprintMCP/BlueprintMCP.Build.cs

36 lines
617 B
C#

using UnrealBuildTool;
public class BlueprintMCP : ModuleRules
{
public BlueprintMCP(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"BlueprintGraph",
"Json",
"JsonUtilities",
"Sockets",
"Networking"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"KismetCompiler",
"EditorSubsystem",
"MaterialEditor",
"AnimGraph",
"AnimGraphRuntime",
"RHI"
});
}
}