41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingHandler.h"
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#include "WingFetcher.h"
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#include "WingVariables.h"
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#include "BlueprintVariable_Dump.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_BlueprintVariable_Dump : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Blueprint name or package path"))
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FString Blueprint;
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virtual FString GetDescription() const override
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{
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return TEXT("List all member variables of a Blueprint.");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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WingVariables Vars;
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Vars.LoadBlueprintVariables(BP);
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if (Vars.IsEmpty()) { UWingServer::Print(TEXT("No variables.\n")); return; }
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Vars.PrintAll(UWingServer::GetPrintBuffer(), true, TEXT("Blueprint Variables:"));
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}
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};
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