Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/BlueprintVariable_Dump.h

41 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingVariables.h"
#include "BlueprintVariable_Dump.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_BlueprintVariable_Dump : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Blueprint name or package path"))
FString Blueprint;
virtual FString GetDescription() const override
{
return TEXT("List all member variables of a Blueprint.");
}
virtual void Handle() override
{
WingFetcher F;
UBlueprint* BP = F.Walk(Blueprint).Cast<UBlueprint>();
if (!BP) return;
WingVariables Vars;
Vars.LoadBlueprintVariables(BP);
if (Vars.IsEmpty()) { UWingServer::Print(TEXT("No variables.\n")); return; }
Vars.PrintAll(UWingServer::GetPrintBuffer(), true, TEXT("Blueprint Variables:"));
}
};