Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Property_Set.h

75 lines
2.0 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"
#include "Property_Set.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Property_Set : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Target object"))
FString Object;
UPROPERTY(meta=(Description="Object mapping property names to new values in Unreal text format"))
FWingJsonObject Properties;
virtual FString GetDescription() const override
{
return TEXT("Set one or more editable properties. Values use Unreal text format.");
}
virtual void Handle() override
{
// Resolve the path to an object and get its editable template.
WingFetcher F;
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
if (!Properties.Json || Properties.Json->Values.Num() == 0)
{
UWingServer::Print(TEXT("Error: No properties specified\n"));
return;
}
// Validation pass — resolve all properties and values before modifying anything.
TArray<FWingProperty> All = FWingProperty::GetAll(Obj, CPF_Edit);
TArray<TPair<FWingProperty, FString>> Resolved;
for (const auto& Pair : Properties.Json->Values)
{
FWingProperty P = FWingProperty::FindOneExactMatch(All, Pair.Key);
if (!P) return;
FString ValueStr;
if (!Pair.Value->TryGetString(ValueStr))
{
UWingServer::Printf(TEXT("Error: Value for '%s' must be a string\n"), *Pair.Key);
return;
}
Resolved.Emplace(P, ValueStr);
}
// Apply all changes.
int32 SuccessCount = 0;
for (auto& [P, ValueStr] : Resolved)
{
if (!P.SetText(ValueStr))
continue;
SuccessCount++;
}
UWingServer::Printf(TEXT("Set %d/%d properties.\n"), SuccessCount, Properties.Json->Values.Num());
}
};