Files
integration/luprex/core/cpp/lpxclient.cpp

51 lines
1.5 KiB
C++

#include "lpxclient.hpp"
#include "drivenengine.hpp"
#include "world.hpp"
#include "luaconsole.hpp"
#include "invocation.hpp"
#include <memory>
class LpxClient : public DrivenEngine {
public:
using StringVec = LuaConsole::StringVec;
UniqueWorld world_;
int64_t actor_id_;
InvocationQueue unack_;
UniqueChannel channel_;
LuaConsole console_;
Gui gui_;
int64_t gui_place_;
void do_view_command(const StringVec &cmd);
void do_menu_command(const StringVec &cmd);
void do_choose_command(const StringVec &cmd);
void do_quit_command(const StringVec &cmd);
void do_lua(const std::string &exp);
void do_command(const StringVec &exp);
public:
virtual void event_init(int argc, char *argv[]) {
// Create the world model.
world_.reset(new World(util::WORLD_TYPE_C_SYNC));
// This is a temporary actor that will be used only until the server sends
// us the first difference transmission. We do this only to establish
// the invariant that there's always an actor. When the first difference
// transmission arrives, this actor may be deleted, or it may just be
// ignored, at the server's discretion.
actor_id_ = world_->create_login_actor();
// Establish a connection to the server.
channel_ = new_outgoing_channel("localhost:8085");
}
virtual void event_update() {
}
};
UniqueDrivenEngine make_LpxClient() {
return UniqueDrivenEngine(new LpxClient);
}