Files
integration/Source/Integration/IntegrationGameModeBase.cpp

169 lines
4.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "IntegrationGameModeBase.h"
#include "drvutil.hpp"
#include "engineutil.hpp"
#include "WorkerRunnable.hpp"
#include <string>
#include <string_view>
EngineWrapper AIntegrationGameModeBase::Luprex;
//// Main loop.
//while (!engw.get_stop_driver(&engw)) {
// handle_lua_source();
// handle_console_output();
// handle_new_outgoing_sockets();
// handle_socket_input_output();
// handle_console_input();
// handle_console_output();
// engw.play_invoke_event_update(&engw, drvutil::get_monotonic_clock());
//}
AIntegrationGameModeBase::AIntegrationGameModeBase()
{
Thread = nullptr;
ThreadStopRequested = false;
//PrimaryActorTick.bCanEverTick = true; // Probably wrong
//PrimaryActorTick.bTickEvenWhenPaused = true; // Probably wrong
//PrimaryActorTick.TickGroup = TG_PrePhysics; // Probably wrong
SetActorTickEnabled(true);
SetActorTickInterval(1.0f);
}
AIntegrationGameModeBase::~AIntegrationGameModeBase()
{
WaitForThread();
}
void AIntegrationGameModeBase::HandleConsoleOutput()
{
uint32_t ndata; const char* data;
Luprex.get_outgoing(&Luprex, 0, &ndata, &data);
if (ndata == 0) return;
std::string_view src(data, ndata);
int consumed;
std::u16string cps = drvutil::utf8_to_ucs2(src, &consumed);
Luprex.play_sent_outgoing(&Luprex, 0, consumed);
FString fs(cps.size(), (const UCS2CHAR*)(&cps[0]));
ConsoleOutput.Append(fs);
}
void AIntegrationGameModeBase::LaunchThread()
{
if (Thread == nullptr) {
ThreadStopRequested = false;
Thread = FRunnableThread::Create(this, TEXT("Worker Thread"));
}
}
// Init routine called by the worker thread.
bool AIntegrationGameModeBase::Init()
{
engineutil::DPrint("WorkerRunnable::Init");
return true;
}
// Run routine called by the worker thread.
uint32 AIntegrationGameModeBase::Run()
{
while (!ThreadStopRequested)
{
engineutil::DPrint("WorkerRunnable::Run");
FPlatformProcess::Sleep(1.0);
}
engineutil::DPrint("WorkerRunnable Done");
return 0;
}
void AIntegrationGameModeBase::Stop()
{
ThreadStopRequested = true;
}
#pragma optimize( "", off )
void AIntegrationGameModeBase::WaitForThread()
{
if (Thread == nullptr) return;
Stop(); // Notifies the thread to clean up and exit.
delete Thread; // This waits for the thread to complete.
Thread = nullptr;
}
void AIntegrationGameModeBase::Tick(float DeltaSeconds)
{
Super::Tick(DeltaSeconds);
if (!luprex_initialized()) {
return;
}
HandleConsoleOutput();
if (Luprex.engine) {
EngineSeconds += DeltaSeconds;
Luprex.play_invoke_event_update(&Luprex, EngineSeconds);
}
TArray<FString> prints = engineutil::DPrintGetStored();
for (const FString& fs : prints) {
ConsoleOutput.AppendLine(fs);
}
if (ConsoleOutput.IsDirty()) {
ConsoleSetOutput(ConsoleOutput.Get());
ConsoleOutput.ClearDirty();
}
}
void AIntegrationGameModeBase::ConsoleSendInput(const FString& fs)
{
if (Luprex.engine) {
const TCHAR* fstchar = *fs;
if (sizeof(TCHAR) == 2) {
ConsoleOutput.AppendLine(FString("> ") + fs);
std::u16string_view fsview((const char16_t*)fstchar, fs.Len());
std::string utf8 = drvutil::utf16_to_utf8(fsview);
utf8 = utf8 + "\n";
Luprex.play_recv_incoming(&Luprex, 0, utf8.size(), utf8.c_str());
}
}
}
void AIntegrationGameModeBase::BeginPlay()
{
engineutil::DPrint("In BeginPlay");
Super::BeginPlay();
if (!luprex_initialized()) {
engineutil::init_wrapper(&Luprex);
if (!luprex_initialized()) {
engineutil::DPrint("Luprex wrapper initialization failed");
return;
}
}
Luprex.release(&Luprex);
Luprex.hook_dprint(engineutil::DPrintHook);
drvutil::ostringstream srcpak;
std::string srcpakerr = drvutil::package_lua_source("c:\\Luprex", &srcpak);
if (!srcpakerr.empty()) {
engineutil::DPrint(srcpakerr.c_str());
}
std::string_view srcpakv = srcpak.view();
char* argv[1];
argv[0] = const_cast<char*>("lpxserver");
Luprex.play_initialize(&Luprex, 1, argv, srcpakv.size(), srcpakv.data(), "");
if (Luprex.error[0]) {
ConsoleOutput.AppendLine(FString(Luprex.error));
} else {
ConsoleOutput.AppendLine(FString("Initialize Luprex Success"));
}
EngineSeconds = 0;
LaunchThread();
}
void AIntegrationGameModeBase::EndPlay(const EEndPlayReason::Type EndPlayReason) {
engineutil::DPrint("In EndPlay");
WaitForThread();
}