Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Property_Get.h
2026-03-18 10:29:38 -04:00

47 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"
#include "Property_Get.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Property_Get : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Target object"))
FString Object;
UPROPERTY(meta=(Description="Property name"))
FString Property;
virtual FString GetDescription() const override
{
return TEXT("Get the value of a single property.");
}
virtual void Handle() override
{
WingFetcher F;
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
TArray<WingProperty> All = WingProperty::GetAll(Obj, CPF_Edit);
WingProperty P = WingProperty::FindOneExactMatch(All, Property);
if (!P) return;
UWingServer::Print(P.GetText());
UWingServer::Print(TEXT("\n"));
}
};