84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "MCPServer.h"
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#include "MCPHandler.h"
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#include "MCPUtils.h"
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#include "Materials/Material.h"
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#include "MaterialDomain.h"
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#include "Factories/MaterialFactoryNew.h"
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#include "MCPPackageMaker.h"
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#include "Material_Create.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UMCP_Material_Create : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Full asset path for the new material (e.g. '/Game/Materials/M_Gold')"))
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FString AssetPath;
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UPROPERTY(meta=(Optional, Description="Material domain: Surface, DeferredDecal, LightFunction, Volume, PostProcess, UI"))
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FString Domain;
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UPROPERTY(meta=(Optional, Description="Blend mode: Opaque, Masked, Translucent, Additive, Modulate"))
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FString BlendMode;
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UPROPERTY(meta=(Optional, Description="Whether the material is two-sided"))
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bool TwoSided = false;
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virtual FString GetDescription() const override
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{
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return TEXT("Create a new UMaterial asset with optional domain, blend mode, and two-sided settings.");
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}
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virtual void Handle() override
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{
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MCPPackageMaker Maker(AssetPath);
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if (!Maker.Ok()) return;
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// Parse optional enum properties before creating the asset.
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EMaterialDomain ParsedDomain = MD_Surface;
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if (!Domain.IsEmpty())
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{
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if (!MCPUtils::StringToEnum(Domain, ParsedDomain, TEXT("MD_")))
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return;
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}
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EBlendMode ParsedBlendMode = BLEND_Opaque;
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if (!BlendMode.IsEmpty())
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{
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if (!MCPUtils::StringToEnum(BlendMode, ParsedBlendMode, TEXT("BLEND_")))
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return;
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}
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// Create via IAssetTools + factory.
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UMaterial* MaterialObj = Maker.CreateAsset<UMaterial, UMaterialFactoryNew>();
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if (!MaterialObj) return;
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// Apply optional properties.
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if (!Domain.IsEmpty())
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MaterialObj->MaterialDomain = ParsedDomain;
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if (!BlendMode.IsEmpty())
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MaterialObj->BlendMode = ParsedBlendMode;
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MaterialObj->TwoSided = TwoSided ? 1 : 0;
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bool bSaved = MCPUtils::SaveGenericPackage(MaterialObj);
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UMCPServer::Printf(TEXT("Created %s\n"), *MaterialObj->GetPathName());
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UMCPServer::Printf(TEXT("Domain: %s\n"), *MCPUtils::EnumToString(MaterialObj->MaterialDomain, TEXT("MD_")));
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UMCPServer::Printf(TEXT("BlendMode: %s\n"), *MCPUtils::EnumToString(MaterialObj->BlendMode, TEXT("BLEND_")));
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UMCPServer::Printf(TEXT("TwoSided: %s\n"), MaterialObj->TwoSided ? TEXT("true") : TEXT("false"));
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if (!bSaved)
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UMCPServer::Print(TEXT("WARNING: Package save failed\n"));
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}
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};
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