Files
integration/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/Material_Create.h

84 lines
2.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "MCPServer.h"
#include "MCPHandler.h"
#include "MCPUtils.h"
#include "Materials/Material.h"
#include "MaterialDomain.h"
#include "Factories/MaterialFactoryNew.h"
#include "MCPPackageMaker.h"
#include "Material_Create.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UMCP_Material_Create : public UObject, public IMCPHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Full asset path for the new material (e.g. '/Game/Materials/M_Gold')"))
FString AssetPath;
UPROPERTY(meta=(Optional, Description="Material domain: Surface, DeferredDecal, LightFunction, Volume, PostProcess, UI"))
FString Domain;
UPROPERTY(meta=(Optional, Description="Blend mode: Opaque, Masked, Translucent, Additive, Modulate"))
FString BlendMode;
UPROPERTY(meta=(Optional, Description="Whether the material is two-sided"))
bool TwoSided = false;
virtual FString GetDescription() const override
{
return TEXT("Create a new UMaterial asset with optional domain, blend mode, and two-sided settings.");
}
virtual void Handle() override
{
MCPPackageMaker Maker(AssetPath);
if (!Maker.Ok()) return;
// Parse optional enum properties before creating the asset.
EMaterialDomain ParsedDomain = MD_Surface;
if (!Domain.IsEmpty())
{
if (!MCPUtils::StringToEnum(Domain, ParsedDomain, TEXT("MD_")))
return;
}
EBlendMode ParsedBlendMode = BLEND_Opaque;
if (!BlendMode.IsEmpty())
{
if (!MCPUtils::StringToEnum(BlendMode, ParsedBlendMode, TEXT("BLEND_")))
return;
}
// Create via IAssetTools + factory.
UMaterial* MaterialObj = Maker.CreateAsset<UMaterial, UMaterialFactoryNew>();
if (!MaterialObj) return;
// Apply optional properties.
if (!Domain.IsEmpty())
MaterialObj->MaterialDomain = ParsedDomain;
if (!BlendMode.IsEmpty())
MaterialObj->BlendMode = ParsedBlendMode;
MaterialObj->TwoSided = TwoSided ? 1 : 0;
bool bSaved = MCPUtils::SaveGenericPackage(MaterialObj);
UMCPServer::Printf(TEXT("Created %s\n"), *MaterialObj->GetPathName());
UMCPServer::Printf(TEXT("Domain: %s\n"), *MCPUtils::EnumToString(MaterialObj->MaterialDomain, TEXT("MD_")));
UMCPServer::Printf(TEXT("BlendMode: %s\n"), *MCPUtils::EnumToString(MaterialObj->BlendMode, TEXT("BLEND_")));
UMCPServer::Printf(TEXT("TwoSided: %s\n"), MaterialObj->TwoSided ? TEXT("true") : TEXT("false"));
if (!bSaved)
UMCPServer::Print(TEXT("WARNING: Package save failed\n"));
}
};