Files
integration/Plugins/BlueprintMCP/Source/BlueprintMCP/HalfBaked/AnimBlueprint_SetBlendSpaceSamples.h
2026-03-15 19:32:09 -04:00

139 lines
3.7 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "MCPServer.h"
#include "MCPHandler.h"
#include "MCPFetcher.h"
#include "MCPJson.h"
#include "MCPUtils.h"
#include "Animation/AnimSequence.h"
#include "Animation/BlendSpace.h"
#include "AnimBlueprint_SetBlendSpaceSamples.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
USTRUCT()
struct FBlendSpaceSampleEntry
{
GENERATED_BODY()
UPROPERTY()
FString AnimationAsset;
UPROPERTY()
float X = 0.0f;
UPROPERTY()
float Y = 0.0f;
};
UCLASS()
class UMCP_AnimBlueprint_SetBlendSpaceSamples : public UObject, public IMCPHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Blend Space package path"))
FString BlendSpace;
UPROPERTY(meta=(Optional, Description="Display name for the X axis"))
FString AxisXName;
UPROPERTY(meta=(Optional, Description="Display name for the Y axis"))
FString AxisYName;
UPROPERTY(meta=(Optional, Description="Minimum value for X axis"))
float AxisXMin = 0.0f;
UPROPERTY(meta=(Optional, Description="Maximum value for X axis"))
float AxisXMax = 0.0f;
UPROPERTY(meta=(Optional, Description="Minimum value for Y axis"))
float AxisYMin = 0.0f;
UPROPERTY(meta=(Optional, Description="Maximum value for Y axis"))
float AxisYMax = 0.0f;
UPROPERTY(meta=(Optional, Description="Array of sample points, each with animationAsset, x, y"))
FMCPJsonArray Samples;
virtual FString GetDescription() const override
{
return TEXT("Set axis parameters and animation sample points on a Blend Space. "
"Replaces all existing samples.");
}
virtual void Handle() override
{
// Load the blend space
MCPFetcher F;
UBlendSpace* BS = F.Asset(BlendSpace).Cast<UBlendSpace>();
if (!BS) return;
// Set axis parameters
const FBlendParameter& ParamX = BS->GetBlendParameter(0);
const FBlendParameter& ParamY = BS->GetBlendParameter(1);
// We need to modify BlendParameters directly — use const_cast since there's no setter API
FBlendParameter& MutableParamX = const_cast<FBlendParameter&>(ParamX);
FBlendParameter& MutableParamY = const_cast<FBlendParameter&>(ParamY);
if (!AxisXName.IsEmpty()) MutableParamX.DisplayName = AxisXName;
if (AxisXMin != 0.0f) MutableParamX.Min = AxisXMin;
if (AxisXMax != 0.0f) MutableParamX.Max = AxisXMax;
if (!AxisYName.IsEmpty()) MutableParamY.DisplayName = AxisYName;
if (AxisYMin != 0.0f) MutableParamY.Min = AxisYMin;
if (AxisYMax != 0.0f) MutableParamY.Max = AxisYMax;
// Clear existing samples (delete from end to start)
int32 NumExisting = BS->GetNumberOfBlendSamples();
for (int32 i = NumExisting - 1; i >= 0; --i)
{
BS->DeleteSample(i);
}
// Add new samples
int32 SamplesSet = 0;
for (const TSharedPtr<FJsonValue>& SampleVal : Samples.Array)
{
FBlendSpaceSampleEntry Entry;
if (!MCPJson::PopulateFromJson(FBlendSpaceSampleEntry::StaticStruct(), &Entry, SampleVal)) return;
UAnimSequence* AnimSeq = nullptr;
if (!Entry.AnimationAsset.IsEmpty())
{
MCPFetcher F2;
AnimSeq = F2.Asset(Entry.AnimationAsset).Cast<UAnimSequence>();
if (!AnimSeq) return;
}
FVector SampleValue(Entry.X, Entry.Y, 0.0f);
if (AnimSeq)
{
BS->AddSample(AnimSeq, SampleValue);
}
else
{
BS->AddSample(SampleValue);
}
SamplesSet++;
}
BS->ValidateSampleData();
// Save
bool bSaved = MCPUtils::SaveGenericPackage(BS);
UMCPServer::Printf(TEXT("Set %d samples on %s\n"), SamplesSet, *MCPUtils::FormatName(BS));
if (!bSaved)
{
UMCPServer::Print(TEXT("WARNING: package save failed\n"));
}
}
};