Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Details_Set.h

46 lines
1.1 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "WingUtils.h"
#include "Details_Set.generated.h"
UCLASS()
class UWing_Details_Set : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Target object"))
FString Object;
UPROPERTY(EditAnywhere, meta=(Description="Property name"))
FString Property;
UPROPERTY(EditAnywhere, meta=(Description="New value in Unreal text format"))
FString Value;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Set a single editable property. Value uses Unreal text format."));
}
virtual void Handle() override
{
WingFetcher F(WingOut::Stdout);
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
TArray<FWingProperty> Props = FWingProperty::GetDetails(Obj, true);
FWingProperty* P = WingUtils::FindOneWithExternalID(Property, Props, TEXT("Property"), WingOut::Stdout);
if (!P) return;
if (P->SetText(Value, WingOut::Stdout))
WingOut::Stdout.Print(TEXT("OK\n"));
}
};