Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/BlueprintOverride_Add.h

86 lines
2.5 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "EdGraphSchema_K2.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "BlueprintOverride_Add.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_BlueprintOverride_Add : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Blueprint path"))
FString BlueprintPath;
UPROPERTY(EditAnywhere, meta=(Description="Function to override, in Class|Function format"))
FString Function;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Add a function override to a Blueprint."));
}
virtual void Handle() override
{
WingFetcher F(WingOut::Stdout);
UBlueprint* BP = F.Walk(BlueprintPath).Cast<UBlueprint>();
if (!BP) return;
// Find the function by matching against the menu string format (Class|Function)
TArray<UFunction*> Overridable = WingUtils::GetOverridableFunctions(BP);
UFunction* OverrideFunc = nullptr;
for (UFunction* Candidate : Overridable)
{
FString MenuString = WingUtils::GetFunctionMenuString(Candidate);
if (MenuString.Equals(Function, ESearchCase::IgnoreCase))
{
OverrideFunc = Candidate;
break;
}
}
if (!OverrideFunc)
{
WingOut::Stdout.Printf(TEXT("ERROR: '%s' is not an overridable function in this Blueprint.\n"), *Function);
return;
}
// Check if it already exists
FName FuncName = OverrideFunc->GetFName();
TSet<FName> ExistingNames;
FBlueprintEditorUtils::GetAllGraphNames(BP, ExistingNames);
if (ExistingNames.Contains(FuncName))
{
WingOut::Stdout.Printf(TEXT("ERROR: Override graph '%s' already exists.\n"), *Function);
return;
}
UClass* OverrideFuncClass = WingUtils::GetFunctionClass(OverrideFunc);
UEdGraph* NewGraph = FBlueprintEditorUtils::CreateNewGraph(BP, FuncName,
UEdGraph::StaticClass(), UEdGraphSchema_K2::StaticClass());
if (!NewGraph)
{
WingOut::Stdout.Print(TEXT("ERROR: Failed to create graph.\n"));
return;
}
FBlueprintEditorUtils::AddFunctionGraph(BP, NewGraph, /*bIsUserCreated=*/false, OverrideFuncClass);
WingOut::Stdout.Printf(TEXT("Created override: %s\n"), *WingUtils::FormatName(NewGraph));
}
};