59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "WingHandler.h"
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#include "WingServer.h"
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#include "WingFetcher.h"
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#include "WingVariables.h"
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#include "Variables_Modify.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UWing_Variables_Modify : public UObject, public IWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Path to a blueprint, graph, or custom event node"))
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FString Object;
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UPROPERTY(meta=(Optional, Description="Blueprint variables, one per line"))
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FString BlueprintVariables;
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UPROPERTY(meta=(Optional, Description="Input variables, one per line"))
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FString InputVariables;
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UPROPERTY(meta=(Optional, Description="Output variables, one per line"))
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FString OutputVariables;
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UPROPERTY(meta=(Optional, Description="Local variables, one per line"))
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FString LocalVariables;
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virtual FString GetDescription() const override
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{
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return TEXT("Modify variables of a blueprint, function graph, "
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"macro graph, event dispatcher graph, or custom event node. ");
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}
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virtual void Handle() override
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{
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WingFetcher F;
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UObject* Obj = F.Walk(Object).Cast<UObject>();
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if (!Obj) return;
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WingVariables Vars;
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if (!Vars.SetBackingStore(Obj)) return;
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if (!Vars.BlueprintVariables.ParseString(BlueprintVariables)) return;
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if (!Vars.InputVariables.ParseString(InputVariables)) return;
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if (!Vars.OutputVariables.ParseString(OutputVariables)) return;
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if (!Vars.LocalVariables.ParseString(LocalVariables)) return;
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if (!Vars.Check()) return;
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if (!Vars.Modify()) return;
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UWingServer::Printf(TEXT("Success.\n"));
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}
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};
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