86 lines
2.3 KiB
C++
86 lines
2.3 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "MCPHandler.h"
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#include "MCPAssetFinder.h"
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#include "MCPUtils.h"
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#include "Engine/Blueprint.h"
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#include "Engine/World.h"
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#include "Blueprint_Search.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UMCP_Blueprint_Search : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Optional, Description="Substring filter for blueprint name or path"))
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FString Query;
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UPROPERTY(meta=(Optional, Description="Filter by parent class name (exact match, case-insensitive)"))
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FString ParentClass;
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UPROPERTY(meta=(Optional, Description="Include regular blueprints (default true)"))
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bool IncludeRegular = true;
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UPROPERTY(meta=(Optional, Description="Include level blueprints (default true)"))
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bool IncludeLevel = true;
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virtual FString GetDescription() const override
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{
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return TEXT("List all Blueprint assets in the project, with optional filtering by name, parent class, or type.");
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}
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virtual void Handle(const FJsonObject* Json, FStringBuilderBase& Result) override
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{
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MCPAssets<UObject> Assets;
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Assets.NoScans().Substring(Query).Limit(500).Errors(Result);
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if (IncludeRegular) Assets.Scan<UBlueprint>();
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if (IncludeLevel) Assets.Scan<UWorld>();
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Assets.Info();
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int32 Count = 0;
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for (const FAssetData& Asset : Assets.AllData())
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{
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// Extract parent class name from asset tags
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FString ParentClassName;
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if (Asset.AssetClassPath == UWorld::StaticClass()->GetClassPathName())
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{
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ParentClassName = TEXT("LevelScriptActor");
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}
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else
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{
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Asset.GetTagValue(FName(TEXT("ParentClass")), ParentClassName);
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int32 DotIndex;
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if (ParentClassName.FindLastChar('.', DotIndex))
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{
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ParentClassName = ParentClassName.Mid(DotIndex + 1);
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}
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ParentClassName.RemoveFromEnd(TEXT("'"));
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}
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// Apply parent class filter
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if (!ParentClass.IsEmpty())
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{
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if (!ParentClassName.Equals(ParentClass, ESearchCase::IgnoreCase))
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{
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continue;
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}
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}
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Result.Appendf(TEXT("%30s %s\n"), *ParentClassName, *Asset.PackageName.ToString());
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Count++;
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}
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if (Count == 0)
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{
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Result.Append(TEXT("No blueprint assets found.\n"));
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}
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}
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};
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