Files
integration/Plugins/UEWingman/Source/UEWingman/Private/WingUtils.cpp
2026-03-19 10:16:44 -04:00

868 lines
26 KiB
C++

#include "WingUtils.h"
#include "WingJson.h"
#include "WingTypes.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "Engine/Blueprint.h"
#include "Engine/MemberReference.h"
#include "Engine/World.h"
#include "Components/ActorComponent.h"
#include "Engine/SCS_Node.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h"
#include "K2Node_EditablePinBase.h"
#include "EdGraph/EdGraphSchema.h"
#include "Kismet2/BlueprintEditorUtils.h"
#include "Kismet2/KismetEditorUtilities.h"
#include "UObject/SavePackage.h"
#include "UObject/UObjectIterator.h"
#include "UObject/UnrealType.h"
#include "Misc/Paths.h"
#include "Misc/PackageName.h"
// Animation Blueprint support
#include "AnimStateNode.h"
#include "AnimStateTransitionNode.h"
#include "AnimationStateMachineGraph.h"
// Material support
#include "Materials/Material.h"
#include "Materials/MaterialExpression.h"
#include "Materials/MaterialFunction.h"
#include "Materials/MaterialInstanceConstant.h"
#include "MaterialGraph/MaterialGraph.h"
#include "MaterialGraph/MaterialGraphSchema.h"
#include "IMaterialEditor.h"
#include "Subsystems/AssetEditorSubsystem.h"
// Mesh, animation, texture support
#include "Engine/StaticMesh.h"
#include "Engine/SkeletalMesh.h"
#include "Animation/AnimSequence.h"
#include "Animation/BlendSpace.h"
#include "Engine/Texture.h"
// SEH support (Windows only) — defined in BlueprintWingServer.cpp
#if PLATFORM_WINDOWS
extern int32 TryCompileBlueprintSEH(UBlueprint* BP, EBlueprintCompileOptions Opts);
extern int32 TrySavePackageSEH(
UPackage* Package, UObject* Asset, const TCHAR* Filename,
FSavePackageArgs* SaveArgs, ESavePackageResult* OutResult);
#endif
// ============================================================
// Name sanitization
//
// Our parsers reserve certain punctuation marks for parsing
// types, paths, and the like. For example: Array<Int>.
// We therefore cannot allow those specific punctuation marks
// in names. We replace them with similar-looking unicode
// characters.
// ============================================================
void WingUtils::SanitizeNameInPlace(FString &Name)
{
int32 Dst = 0;
for (int32 Src = 0; Src < Name.Len(); Src++)
{
TCHAR c = Name[Src];
if (c < 0x20 || c == 0x7F) continue;
if (c == ' ') c=L'·';
if (c == '<') c=L'';
if (c == '>') c=L'';
if (c == ',') c=L'·';
Name[Dst++] = c;
}
if (Dst == 0) Name[Dst++] = L'·';
Name.LeftInline(Dst);
}
FString WingUtils::SanitizeName(const FString &Name)
{
FString Result = Name;
SanitizeNameInPlace(Result);
return Result;
}
FString WingUtils::SanitizeName(FName Name)
{
FString Result = Name.ToString();
SanitizeNameInPlace(Result);
return Result;
}
// ============================================================
// Name Lookup
// ============================================================
FString WingUtils::FormatName(const UWorld *World)
{
return World->GetPathName();
}
FString WingUtils::FormatName(const UBlueprint *BP)
{
return UWingTypes::TypeToTextOrDie(BP);
}
FString WingUtils::FormatName(const UActorComponent *C)
{
return SanitizeName(C->GetName());
}
FString WingUtils::FormatName(const USCS_Node *Node)
{
return SanitizeName(Node->GetVariableName());
}
FString WingUtils::FormatName(const UEdGraph *Graph)
{
return SanitizeName(Graph->GetName());
}
FString WingUtils::FormatName(const UEdGraphNode* Node)
{
return SanitizeName(Node->GetName());
}
FString WingUtils::FormatName(const UEdGraphPin *Pin)
{
return SanitizeName(Pin->GetName());
}
FString WingUtils::FormatName(const FMemberReference &Ref)
{
return SanitizeName(Ref.GetMemberName());
}
FString WingUtils::FormatName(const FBPVariableDescription &Var)
{
return SanitizeName(Var.VarName);
}
FString WingUtils::FormatName(const UStruct *Struct)
{
if (Cast<UScriptStruct>(Struct) || Cast<UClass>(Struct))
return UWingTypes::TypeToTextOrDie(Struct);
return SanitizeName(Struct->GetName());
}
FString WingUtils::FormatName(const UClass *Class)
{
return UWingTypes::TypeToTextOrDie(Class);
}
FString WingUtils::FormatName(const UMaterial *Material)
{
return Material->GetPathName();
}
FString WingUtils::FormatName(const UMaterialInstance *MaterialInstance)
{
return MaterialInstance->GetPathName();
}
FString WingUtils::FormatName(const UMaterialFunction *MaterialFunction)
{
return MaterialFunction->GetPathName();
}
FString WingUtils::FormatName(const UMaterialExpression *Expression)
{
return SanitizeName(Expression->GetName());
}
FString WingUtils::FormatName(const UStaticMesh *Mesh)
{
return Mesh->GetPathName();
}
FString WingUtils::FormatName(const USkeletalMesh *Mesh)
{
return Mesh->GetPathName();
}
FString WingUtils::FormatName(const UAnimSequence *Anim)
{
return Anim->GetPathName();
}
FString WingUtils::FormatName(const UBlendSpace *BlendSpace)
{
return BlendSpace->GetPathName();
}
FString WingUtils::FormatName(const UTexture *Texture)
{
return Texture->GetPathName();
}
FString WingUtils::FormatName(const UScriptStruct *Struct)
{
return UWingTypes::TypeToTextOrDie(Struct);
}
FString WingUtils::FormatName(const UEnum *Enum)
{
return UWingTypes::TypeToTextOrDie(Enum);
}
FString WingUtils::FormatName(const FProperty *Prop)
{
return SanitizeName(Prop->GetName());
}
FString WingUtils::FormatName(const FUserPinInfo &Pin)
{
return SanitizeName(Pin.PinName);
}
// ============================================================
// Formatting other things
// ============================================================
FString WingUtils::FormatNodeTitle(const UEdGraphNode *Node)
{
FString Title = Node->GetNodeTitle(ENodeTitleType::FullTitle).ToString();
int32 NewlineIdx;
if (Title.FindChar(TEXT('\n'), NewlineIdx))
Title.LeftInline(NewlineIdx);
return Title;
}
// ============================================================
// JSON helpers
// ============================================================
// ============================================================
// Text formatting
// ============================================================
FString WingUtils::WrapText(const FString& Text, int32 ColLimit, const FString& Prefix)
{
FString Clean = Text;
Clean.ReplaceInline(TEXT("\r\n"), TEXT("\n"));
TArray<FString> Words;
Clean.ParseIntoArrayWS(Words);
TStringBuilder<1024> Result;
int32 Col = 0;
for (const FString& Word : Words)
{
if (Col > 0 && Col + 1 + Word.Len() > ColLimit)
{
Result.Append(TEXT("\n"));
Col = 0;
}
if (Col == 0)
{
Result.Append(Prefix);
Col = Prefix.Len();
}
else
{
Result.Append(TEXT(" "));
Col += 1;
}
Result.Append(Word);
Col += Word.Len();
}
return Result.ToString();
}
// ============================================================
// Enum helpers
// ============================================================
FString WingUtils::EnumToString(UEnum* Enum, int64 Value, const FString& Prefix)
{
FString Full = Enum->GetNameStringByValue(Value);
if (!Prefix.IsEmpty() && Full.StartsWith(Prefix))
return Full.Mid(Prefix.Len());
return Full;
}
bool WingUtils::StringToEnum(UEnum* Enum, const FString& Str, int64& OutValue, const FString& Prefix)
{
OutValue = Enum->GetValueByNameString(Prefix + Str);
if (OutValue == INDEX_NONE)
{
UWingServer::Printf(TEXT("ERROR: Invalid value '%s' for %s\n"), *Str, *Enum->GetName());
return false;
}
return true;
}
// ============================================================
// Common Error Reporting
// ============================================================
bool WingUtils::CheckExactlyOneNamed(int Count, const FString &Kind, const FString &Name)
{
if (Count == 0)
{
UWingServer::Printf(TEXT("Could not find a %s named %s.\n"), *Kind, *Name);
return false;
}
if (Count > 1)
{
UWingServer::Printf(TEXT("More than one %s named %s\n"), *Kind, *Name);
return false;
}
return true;
}
bool WingUtils::CheckExactlyOneNamed(int Count, UClass *Class, const FString &Name)
{
return CheckExactlyOneNamed(Count, Class->GetName(), Name);
}
bool WingUtils::CheckExactlyNoneNamed(int Count, const FString &Kind, const FString &Name)
{
if (Count > 0)
{
UWingServer::Printf(TEXT("A %s named %s already exists."), *Kind, *Name);
return false;
}
return true;
}
bool WingUtils::CheckExactlyNoneNamed(int Count, UClass *Class, const FString &Name)
{
return CheckExactlyNoneNamed(Count, Class->GetName(), Name);
}
// ============================================================
// Blueprint helpers
// ============================================================
TArray<UEdGraph*> WingUtils::AllGraphs(UBlueprint* BP)
{
TArray<UEdGraph*> Graphs;
BP->GetAllGraphs(Graphs);
return Graphs;
}
TArray<UEdGraphNode*> WingUtils::AllNodes(UBlueprint* BP)
{
TArray<UEdGraphNode*> Nodes;
for (UEdGraph* Graph : AllGraphs(BP))
Nodes.Append(Graph->Nodes);
return Nodes;
}
bool WingUtils::SaveBlueprintPackage(UBlueprint* BP)
{
UPackage* Package = BP->GetPackage();
// 1. Build absolute package filename — use .umap for map packages, .uasset otherwise
FString PackageExtension = Package->ContainsMap()
? FPackageName::GetMapPackageExtension()
: FPackageName::GetAssetPackageExtension();
FString PackageFilename = FPackageName::LongPackageNameToFilename(
Package->GetName(), PackageExtension);
PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename);
UE_LOG(LogTemp, Display, TEXT("UEWingman: Save target: %s"), *PackageFilename);
// 2. Phase 1: Try explicit compilation (same flags as UCompileAllBlueprintsCommandlet)
bool bCompiled = false;
{
EBlueprintCompileOptions CompileOpts =
EBlueprintCompileOptions::SkipSave |
EBlueprintCompileOptions::BatchCompile |
EBlueprintCompileOptions::SkipGarbageCollection |
EBlueprintCompileOptions::SkipFiBSearchMetaUpdate;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Phase 1: Attempting explicit compilation..."));
#if PLATFORM_WINDOWS
int32 CompileResult = TryCompileBlueprintSEH(BP, CompileOpts);
if (CompileResult == 0)
{
bCompiled = (BP->Status == BS_UpToDate);
UE_LOG(LogTemp, Display, TEXT("UEWingman: Compilation %s (status=%d)"),
bCompiled ? TEXT("succeeded") : TEXT("completed with warnings"), (int32)BP->Status);
}
else
{
UE_LOG(LogTemp, Warning, TEXT("UEWingman: Compilation crashed (SEH), proceeding uncompiled"));
}
#else
FKismetEditorUtilities::CompileBlueprint(BP, CompileOpts, nullptr);
bCompiled = (BP->Status == BS_UpToDate);
#endif
}
// 3. Phase 2: Set guards for save
uint8 OldRegen = BP->bIsRegeneratingOnLoad;
BP->bIsRegeneratingOnLoad = true;
EBlueprintStatus OldStatus = (EBlueprintStatus)(uint8)BP->Status;
if (!bCompiled)
{
// Tell PreSave the BP is up-to-date so it doesn't try to compile
BP->Status = BS_UpToDate;
}
// 4. Clear read-only attribute if present (source control or LFS may set this)
if (FPlatformFileManager::Get().GetPlatformFile().IsReadOnly(*PackageFilename))
{
UE_LOG(LogTemp, Display, TEXT("UEWingman: Clearing read-only attribute on %s"), *PackageFilename);
FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*PackageFilename, false);
}
// 5. Phase 3: Save with SAVE_NoError + SEH protection
FSavePackageArgs SaveArgs;
SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
SaveArgs.SaveFlags = SAVE_NoError;
// For level blueprints (map packages), the base object should be the UWorld, not the BP
bool bIsMapPackage = Package->ContainsMap();
UObject* BaseObject = BP;
if (bIsMapPackage)
{
// Find the UWorld in this package — it's the actual asset for .umap files
UWorld* World = FindObject<UWorld>(Package, *Package->GetName().Mid(Package->GetName().Find(TEXT("/"), ESearchCase::IgnoreCase, ESearchDir::FromEnd) + 1));
if (!World)
{
// Fallback: iterate the package to find any UWorld
ForEachObjectWithPackage(Package, [&World](UObject* Obj) {
if (UWorld* W = Cast<UWorld>(Obj))
{
World = W;
return false; // stop
}
return true; // continue
});
}
if (World)
{
BaseObject = World;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Map package detected — saving UWorld '%s'"), *World->GetName());
}
else
{
UE_LOG(LogTemp, Warning, TEXT("UEWingman: Map package detected but no UWorld found — saving with BP as base"));
}
}
ESavePackageResult SaveResult = ESavePackageResult::Error;
UE_LOG(LogTemp, Display, TEXT("UEWingman: Phase 3: Calling UPackage::Save (compiled=%s, isMap=%s)..."),
bCompiled ? TEXT("yes") : TEXT("no"), bIsMapPackage ? TEXT("yes") : TEXT("no"));
#if PLATFORM_WINDOWS
int32 SEHCode = TrySavePackageSEH(Package, BaseObject, *PackageFilename, &SaveArgs, &SaveResult);
if (SEHCode != 0)
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: UPackage::Save CRASHED (SEH exception caught)"));
}
#else
FSavePackageResultStruct Result = UPackage::Save(Package, BaseObject, *PackageFilename, SaveArgs);
SaveResult = Result.Result;
#endif
// 6. Restore guards
BP->bIsRegeneratingOnLoad = OldRegen;
if (!bCompiled)
{
BP->Status = (TEnumAsByte<EBlueprintStatus>)OldStatus;
}
bool bSuccess = (SaveResult == ESavePackageResult::Success);
UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveBlueprintPackage — %s for '%s' (compiled=%s, result=%d)"),
bSuccess ? TEXT("SUCCEEDED") : TEXT("FAILED"),
*BP->GetName(), bCompiled ? TEXT("yes") : TEXT("no"), (int32)SaveResult);
return bSuccess;
}
// ============================================================
// Material helpers
// ============================================================
void WingUtils::EnsureMaterialGraph(UMaterial* Material)
{
if (!Material) return;
if (!Material->MaterialGraph)
{
// In commandlet/headless mode the MaterialGraph is not auto-created.
// Replicate what the Material Editor does on open (MaterialEditor.cpp:619).
Material->MaterialGraph = CastChecked<UMaterialGraph>(
FBlueprintEditorUtils::CreateNewGraph(
Material, NAME_None,
UMaterialGraph::StaticClass(),
UMaterialGraphSchema::StaticClass()));
Material->MaterialGraph->Material = Material;
Material->MaterialGraph->RebuildGraph();
}
}
UMaterial* WingUtils::ReplaceMaterialWithTransientCopy(UMaterial* Material)
{
if (!Material) return nullptr;
// Already a preview material — nothing to do.
if (Material->GetOutermost() == GetTransientPackage())
return Material;
// If the material editor has a transient preview copy open, get it
// via the editor API. This follows the same pattern as Epic's
// MaterialEditingLibrary (FindMaterialEditorForAsset).
UAssetEditorSubsystem* Sub = GEditor->GetEditorSubsystem<UAssetEditorSubsystem>();
IAssetEditorInstance* EditorInstance = Sub ? Sub->FindEditorForAsset(Material, false) : nullptr;
if (EditorInstance)
{
// This is a weird hack. We know that the IAssetEditorInstance for a material
// is always going to be an FMaterialEditor, which conforms to IMaterialEditor.
// If that weren't the case, this unsafe code would crash hard. However,
// lots of places in unreal use this same unsafe pattern.
IMaterialEditor* MatEditor = static_cast<IMaterialEditor*>(EditorInstance);
UMaterialInterface* Edited = MatEditor->GetMaterialInterface();
if (UMaterial* EditedMat = Cast<UMaterial>(Edited))
return EditedMat;
}
return Material;
}
bool WingUtils::SaveGenericPackage(UObject* Asset)
{
if (!Asset) return false;
UPackage* Package = Asset->GetPackage();
UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveGenericPackage — begin for '%s'"), *Asset->GetName());
FString PackageFilename = FPackageName::LongPackageNameToFilename(
Package->GetName(), FPackageName::GetAssetPackageExtension());
PackageFilename = FPaths::ConvertRelativePathToFull(PackageFilename);
if (FPlatformFileManager::Get().GetPlatformFile().IsReadOnly(*PackageFilename))
{
FPlatformFileManager::Get().GetPlatformFile().SetReadOnly(*PackageFilename, false);
}
FSavePackageArgs SaveArgs;
SaveArgs.TopLevelFlags = RF_Public | RF_Standalone;
SaveArgs.SaveFlags = SAVE_NoError;
ESavePackageResult SaveResult = ESavePackageResult::Error;
#if PLATFORM_WINDOWS
int32 SEHCode = TrySavePackageSEH(Package, Asset, *PackageFilename, &SaveArgs, &SaveResult);
if (SEHCode != 0)
{
UE_LOG(LogTemp, Error, TEXT("UEWingman: SaveGenericPackage CRASHED (SEH exception)"));
}
#else
FSavePackageResultStruct Result = UPackage::Save(Package, Asset, *PackageFilename, SaveArgs);
SaveResult = Result.Result;
#endif
bool bSuccess = (SaveResult == ESavePackageResult::Success);
UE_LOG(LogTemp, Display, TEXT("UEWingman: SaveGenericPackage — %s for '%s'"),
bSuccess ? TEXT("SUCCEEDED") : TEXT("FAILED"), *Asset->GetName());
return bSuccess;
}
// ============================================================
// Anim blueprint helpers
// ============================================================
UAnimationStateMachineGraph* WingUtils::FindStateMachineGraph(UBlueprint* BP, const FString& GraphName)
{
TArray<UEdGraph*> AllGraphs;
BP->GetAllGraphs(AllGraphs);
for (UEdGraph* Graph : AllGraphs)
{
if (UAnimationStateMachineGraph* SMGraph = Cast<UAnimationStateMachineGraph>(Graph))
{
if (SMGraph->GetName() == GraphName)
{
return SMGraph;
}
}
}
return nullptr;
}
UAnimStateNode* WingUtils::FindStateByName(UAnimationStateMachineGraph* SMGraph, const FString& StateName)
{
for (UEdGraphNode* Node : SMGraph->Nodes)
{
if (UAnimStateNode* StateNode = Cast<UAnimStateNode>(Node))
{
if (StateNode->GetStateName() == StateName)
{
return StateNode;
}
}
}
UWingServer::Printf(TEXT("ERROR: State '%s' not found in graph '%s'\n"), *StateName, *SMGraph->GetName());
return nullptr;
}
UAnimStateTransitionNode* WingUtils::FindTransition(UAnimationStateMachineGraph* SMGraph,
const FString& FromStateName, const FString& ToStateName)
{
for (UEdGraphNode* Node : SMGraph->Nodes)
{
if (UAnimStateTransitionNode* TransNode = Cast<UAnimStateTransitionNode>(Node))
{
UAnimStateNode* FromState = Cast<UAnimStateNode>(TransNode->GetPreviousState());
UAnimStateNode* ToState = Cast<UAnimStateNode>(TransNode->GetNextState());
if (FromState && ToState &&
(FromState->GetStateName() == FromStateName) &&
(ToState->GetStateName() == ToStateName))
{
return TransNode;
}
}
}
return nullptr;
}
// ============================================================
// Graph actions (node spawning)
// ============================================================
FString WingUtils::ActionFullName(const TSharedPtr<FEdGraphSchemaAction>& Action)
{
FString Category = Action->GetCategory().ToString();
FString MenuName = Action->GetMenuDescription().ToString();
if (Category.IsEmpty())
return MenuName;
return Category + TEXT("|") + MenuName;
}
TArray<TSharedPtr<FEdGraphSchemaAction>> WingUtils::SearchGraphActions(UEdGraph* Graph, const FString& Query, int32 MaxResults, bool ExactMatch)
{
FString QueryLower = Query.ToLower();
TArray<TSharedPtr<FEdGraphSchemaAction>> Result;
FGraphContextMenuBuilder ContextMenuBuilder(Graph);
Graph->GetSchema()->GetGraphContextActions(ContextMenuBuilder);
for (int32 i = 0; i < ContextMenuBuilder.GetNumActions(); i++)
{
TSharedPtr<FEdGraphSchemaAction> Action = ContextMenuBuilder.GetSchemaAction(i);
if (!Action.IsValid()) continue;
FString FullName = ActionFullName(Action);
if (FullName.IsEmpty()) continue;
if (ExactMatch)
{
if (FullName.ToLower() != QueryLower)
continue;
}
else
{
FString Keywords = Action->GetKeywords().ToString();
if (!FullName.ToLower().Contains(QueryLower) && !Keywords.ToLower().Contains(QueryLower))
continue;
}
Result.Add(Action);
if ((MaxResults > 0) && (Result.Num() >= MaxResults))
break;
}
return Result;
}
// ============================================================
// PopulateFromJson — fill a USTRUCT from a JSON object
// ============================================================
// ============================================================
// CollectHandlerClasses — find all concrete IWingHandler classes
// ============================================================
TArray<UClass*> WingUtils::CollectHandlerClasses()
{
TArray<UClass*> Result;
for (TObjectIterator<UClass> It; It; ++It)
{
UClass* Class = *It;
if (Class->HasAnyClassFlags(CLASS_Abstract)) continue;
if (!Class->ImplementsInterface(UWingHandler::StaticClass())) continue;
Result.Add(Class);
}
Result.Sort([](UClass& A, UClass& B) { return GetHandlerName(&A) < GetHandlerName(&B); });
return Result;
}
// ============================================================
// GetHandlerName — derive tool name from handler class name
// ============================================================
FString WingUtils::GetHandlerName(UClass* HandlerClass)
{
FString Name = HandlerClass->GetName();
// Strip "Wing_" prefix
Name.RemoveFromStart(TEXT("Wing_"));
return Name;
}
// ============================================================
// GetHandlerGroup — derive group name from handler class name
// ============================================================
FString WingUtils::GetHandlerGroup(UClass* HandlerClass)
{
FString Name = HandlerClass->GetName();
// Strip "Wing_" prefix
Name.RemoveFromStart(TEXT("Wing_"));
// Everything before the underscore is the group
int32 UnderscoreIdx;
if (Name.FindChar(TEXT('_'), UnderscoreIdx))
return Name.Left(UnderscoreIdx);
return Name;
}
// ============================================================
// GetTemplate
// ============================================================
// ============================================================
// FindPropertyByName
// ============================================================
FProperty* WingUtils::FindPropertyByName(UObject* Obj, const FString& Name)
{
if (!Obj)
{
UWingServer::Print(TEXT("ERROR: Object is null\n"));
return nullptr;
}
FProperty* Found = nullptr;
for (TFieldIterator<FProperty> PropIt(Obj->GetClass()); PropIt; ++PropIt)
{
if (!Identifies(Name, *PropIt)) continue;
if (Found)
{
UWingServer::Printf(TEXT("ERROR: Ambiguous property '%s' on %s\n"), *Name, *FormatName(Obj->GetClass()));
return nullptr;
}
Found = *PropIt;
}
if (!Found)
UWingServer::Printf(TEXT("ERROR: Property '%s' not found on %s\n"), *Name, *FormatName(Obj->GetClass()));
return Found;
}
// ============================================================
// GetPropertyValueText
// ============================================================
FString WingUtils::GetPropertyValueText(UObject* Container, FProperty* Prop)
{
FString Result;
void* ValuePtr = Prop->ContainerPtrToValuePtr<void>(Container);
Prop->ExportTextItem_Direct(Result, ValuePtr, nullptr, Container, PPF_None);
return Result;
}
// ============================================================
// SetPropertyValueText
// ============================================================
bool WingUtils::SetPropertyValueText(UObject* Container, FProperty* Prop, const FString& Value)
{
void* ValuePtr = Prop->ContainerPtrToValuePtr<void>(Container);
const TCHAR* ImportResult = Prop->ImportText_Direct(*Value, ValuePtr, Container, PPF_None);
if (!ImportResult)
{
UWingServer::Printf(TEXT("ERROR: Failed to parse '%s' for property '%s' (type: %s)\n"),
*Value, *FormatName(Prop), *Prop->GetCPPType());
return false;
}
return true;
}
bool WingUtils::SetPropertyValueText(void* Container, FProperty* Prop, const FString& Value, UObject* Owner)
{
void* ValuePtr = Prop->ContainerPtrToValuePtr<void>(Container);
const TCHAR* ImportResult = Prop->ImportText_Direct(*Value, ValuePtr, Owner, PPF_None);
if (!ImportResult)
{
UWingServer::Printf(TEXT("ERROR: Failed to parse '%s' for property '%s' (type: %s)\n"),
*Value, *FormatName(Prop), *Prop->GetCPPType());
return false;
}
return true;
}
// ============================================================
// SearchProperties
// ============================================================
TArray<FProperty*> WingUtils::SearchProperties(UObject* Obj, const FString& Query, EPropertyFlags Flags, bool bLocal)
{
TArray<FProperty*> Result;
if (!Obj) return Result;
UClass* ObjClass = Obj->GetClass();
for (TFieldIterator<FProperty> PropIt(ObjClass); PropIt; ++PropIt)
{
FProperty* Prop = *PropIt;
if (!Prop) continue;
if (Flags != 0 && !Prop->HasAnyPropertyFlags(Flags)) continue;
if (bLocal && Prop->GetOwnerStruct() != ObjClass) continue;
if (!Query.IsEmpty() && !FormatName(Prop).Contains(Query, ESearchCase::IgnoreCase))
continue;
Result.Add(Prop);
}
return Result;
}
// ============================================================
// FormatCommandHelp — verbose description of one handler command
// ============================================================
void WingUtils::FormatCommandHelp(UClass* HandlerClass)
{
const IWingHandler* Handler = Cast<IWingHandler>(HandlerClass->GetDefaultObject());
if (!Handler) return;
FString ToolName = GetHandlerName(HandlerClass);
UWingServer::Print(TEXT("\n"));
UWingServer::Print(WrapText(Handler->GetDescription(), 80, TEXT("// ")));
UWingServer::Print(TEXT("\n"));
// Command signature line
UWingServer::Print(ToolName);
UWingServer::Print(TEXT("("));
bool bFirst = true;
for (TFieldIterator<FProperty> PropIt(HandlerClass, EFieldIterationFlags::None); PropIt; ++PropIt)
{
if (!bFirst) UWingServer::Print(TEXT(","));
bFirst = false;
if (PropIt->HasMetaData(TEXT("Optional"))) UWingServer::Print(TEXT("?"));
UWingServer::Print(PropIt->GetName());
}
UWingServer::Print(TEXT(")\n"));
// parameter details
for (TFieldIterator<FProperty> PropIt(HandlerClass, EFieldIterationFlags::None); PropIt; ++PropIt)
{
FProperty* Prop = *PropIt;
FString Name = Prop->GetName();
FString Type = UWingTypes::TypeToText(Prop);
bool bOptional = Prop->HasMetaData(TEXT("Optional"));
const FString& Desc = Prop->GetMetaData(TEXT("Description"));
UWingServer::Printf(TEXT(" %s %s%s"),
*Type, *Name, bOptional ? TEXT(" (optional)") : TEXT(""));
if (!Desc.IsEmpty())
UWingServer::Printf(TEXT(" — %s"), *Desc);
UWingServer::Print(TEXT("\n"));
}
}