Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/Variables_Modify.h

49 lines
1.4 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingBasics.h"
#include "WingServer.h"
#include "WingFetcher.h"
#include "WingVariables.h"
#include "Variables_Modify.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_Variables_Modify : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Path to a blueprint, graph, or custom event node"))
FString Object;
UPROPERTY(EditAnywhere, meta=(Description="Variable descriptions"))
FWingRestOfArgv Variables;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Add variables to a blueprint, function graph, "
"macro graph, event dispatcher graph, or custom event node. "
"Each variable must be expressed as: 'kind type name (flags) = default'. "
"Kind can be blueprint, input, output, or local."));
}
virtual void Handle() override
{
WingFetcher F(WingOut::Stdout);
UObject* Obj = F.Walk(Object).Cast<UObject>();
if (!Obj) return;
WingVariables Vars;
if (!Vars.SetBackingStore(Obj, WingOut::Stdout)) return;
if (!Vars.Parse(Variables.Argv, false, WingOut::Stdout)) return;
if (!Vars.Check(WingOut::Stdout)) return;
if (!Vars.Modify(WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Success.\n"));
}
};