Files
integration/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/GraphNode_SetPositions.h
2026-03-18 10:17:58 -04:00

76 lines
1.6 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingJson.h"
#include "WingUtils.h"
#include "Engine/Blueprint.h"
#include "EdGraph/EdGraphNode.h"
#include "GraphNode_SetPositions.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
USTRUCT()
struct FMoveNodeEntry
{
GENERATED_BODY()
UPROPERTY()
FString Node;
UPROPERTY()
int32 X = 0;
UPROPERTY()
int32 Y = 0;
};
UCLASS()
class UWing_GraphNode_SetPositions : public UObject, public IWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Target graph"))
FString Graph;
UPROPERTY(meta=(Description="Array of {node, x, y} objects"))
FWingJsonArray Nodes;
virtual FString GetDescription() const override
{
return TEXT("Reposition one or more nodes in a Blueprint graph.");
}
virtual void Handle() override
{
WingFetcher F;
UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();
if (!TargetGraph) return;
int32 SuccessCount = 0;
for (const TSharedPtr<FJsonValue>& NodeVal : Nodes.Array)
{
FMoveNodeEntry Entry;
if (!WingJson::PopulateFromJson(FMoveNodeEntry::StaticStruct(), &Entry, NodeVal)) continue;
WingFetcher FN(TargetGraph);
UEdGraphNode* Node = FN.Node(Entry.Node).Cast<UEdGraphNode>();
if (!Node) continue;
Node->NodePosX = Entry.X;
Node->NodePosY = Entry.Y;
SuccessCount++;
}
UWingServer::Printf(TEXT("Moved %d/%d nodes.\n"), SuccessCount, Nodes.Array.Num());
}
};