74 lines
1.8 KiB
C++
74 lines
1.8 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "WingServer.h"
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#include "WingBasics.h"
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#include "WingFetcher.h"
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#include "WingProperty.h"
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#include "EdGraph/EdGraph.h"
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#include "EdGraph/EdGraphNode.h"
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#include "GraphNode_SetPositions.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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USTRUCT()
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struct FMoveNodeEntry
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{
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GENERATED_BODY()
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UPROPERTY()
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FString Node;
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UPROPERTY()
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int32 X = 0;
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UPROPERTY()
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int32 Y = 0;
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};
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UCLASS()
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class UWing_GraphNode_SetPositions : public UWingHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(EditAnywhere, meta=(Description="Target graph"))
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FString Graph;
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UPROPERTY(EditAnywhere, meta=(Description="Array of {node, x, y} objects"))
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FWingJsonArray Nodes;
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virtual void Register() override
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{
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UWingServer::AddHandler(this,
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TEXT("Reposition one or more nodes in a Blueprint graph."));
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}
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virtual void Handle() override
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{
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WingFetcher F(WingOut::Stdout);
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UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();
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if (!TargetGraph) return;
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int32 SuccessCount = 0;
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FMoveNodeEntry Entry;
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TArray<FWingProperty> Props = FWingProperty::GetAll(nullptr, &Entry, FMoveNodeEntry::StaticStruct(), true);
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for (const TSharedPtr<FJsonValue>& Elt : Nodes.Array)
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{
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if (!FWingProperty::PopulateFromJson(Props, *Elt, false, WingOut::Stdout)) continue;
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WingFetcher FN(TargetGraph, WingOut::Stdout);
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UEdGraphNode* Node = FN.Node(Entry.Node).Cast<UEdGraphNode>();
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if (!Node) continue;
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Node->NodePosX = Entry.X;
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Node->NodePosY = Entry.Y;
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SuccessCount++;
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}
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WingOut::Stdout.Printf(TEXT("Moved %d/%d nodes.\n"), SuccessCount, Nodes.Array.Num());
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}
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};
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