Files
integration/Plugins/UEWingman/BrokenHandlers/GraphNode_SetPositions.h

74 lines
1.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingBasics.h"
#include "WingFetcher.h"
#include "WingProperty.h"
#include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "GraphNode_SetPositions.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
USTRUCT()
struct FMoveNodeEntry
{
GENERATED_BODY()
UPROPERTY()
FString Node;
UPROPERTY()
int32 X = 0;
UPROPERTY()
int32 Y = 0;
};
UCLASS()
class UWing_GraphNode_SetPositions : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Target graph"))
FString Graph;
UPROPERTY(EditAnywhere, meta=(Description="Array of {node, x, y} objects"))
FWingJsonArray Nodes;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Reposition one or more nodes in a Blueprint graph."));
}
virtual void Handle() override
{
WingFetcher F(WingOut::Stdout);
UEdGraph* TargetGraph = F.Walk(Graph).Cast<UEdGraph>();
if (!TargetGraph) return;
int32 SuccessCount = 0;
FMoveNodeEntry Entry;
TArray<FWingProperty> Props = FWingProperty::GetAll(nullptr, &Entry, FMoveNodeEntry::StaticStruct(), true);
for (const TSharedPtr<FJsonValue>& Elt : Nodes.Array)
{
if (!FWingProperty::PopulateFromJson(Props, *Elt, false, WingOut::Stdout)) continue;
WingFetcher FN(TargetGraph, WingOut::Stdout);
UEdGraphNode* Node = FN.Node(Entry.Node).Cast<UEdGraphNode>();
if (!Node) continue;
Node->NodePosX = Entry.X;
Node->NodePosY = Entry.Y;
SuccessCount++;
}
WingOut::Stdout.Printf(TEXT("Moved %d/%d nodes.\n"), SuccessCount, Nodes.Array.Num());
}
};