Files
integration/Plugins/BlueprintMCP/Source/BlueprintMCP/Handlers/MaterialInstance_Create.h

93 lines
2.8 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "MCPHandler.h"
#include "MCPAssetFinder.h"
#include "MCPUtils.h"
#include "Materials/Material.h"
#include "Materials/MaterialInterface.h"
#include "Materials/MaterialInstanceConstant.h"
#include "Factories/MaterialInstanceConstantFactoryNew.h"
#include "MCPPackageMaker.h"
#include "MaterialInstance_Create.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UMCP_MaterialInstance_Create : public UObject, public IMCPHandler
{
GENERATED_BODY()
public:
UPROPERTY(meta=(Description="Full asset path for the new Material Instance (e.g. '/Game/Materials/MI_GoldShiny')"))
FString AssetPath;
UPROPERTY(meta=(Description="Parent material name or path (Material or Material Instance)"))
FString ParentMaterial;
virtual FString GetDescription() const override
{
return TEXT("Create a new Material Instance Constant asset with a specified parent material.");
}
virtual void Handle(FStringBuilderBase& Result) override
{
MCPErrorCallback Error(Result);
MCPPackageMaker Maker(AssetPath, Error);
if (!Maker.Ok()) return;
// Load parent material -- try as Material first, then as Material Instance.
UMaterialInterface* ParentMaterialObj = nullptr;
{
MCPAssets<UMaterial> MatAssets;
if (MatAssets.Exact(ParentMaterial).ETwo().Load() && !MatAssets.Objects().IsEmpty())
{
ParentMaterialObj = MatAssets.Object();
}
else
{
MCPAssets<UMaterialInstanceConstant> MIAssets;
if (MIAssets.Exact(ParentMaterial).ETwo().Load() && !MIAssets.Objects().IsEmpty())
{
ParentMaterialObj = MIAssets.Object();
}
}
}
if (!ParentMaterialObj)
{
ParentMaterialObj = LoadObject<UMaterialInterface>(nullptr, *ParentMaterial);
}
if (!ParentMaterialObj)
{
Result.Appendf(TEXT("ERROR: Parent material '%s' not found\n"), *ParentMaterial);
return;
}
// Create via factory + AssetTools.
UMaterialInstanceConstant* MI = Maker.CreateAsset<UMaterialInstanceConstant, UMaterialInstanceConstantFactoryNew>();
if (!MI) return;
// Set parent.
MI->Parent = ParentMaterialObj;
// Save.
bool bSaved = MCPUtils::SaveGenericPackage(MI);
Result.Appendf(TEXT("Created %s\n"), *MI->GetPathName());
if (UMaterialInstance* ParentMI = Cast<UMaterialInstance>(ParentMaterialObj))
Result.Appendf(TEXT("Parent: %s\n"), *MCPUtils::FormatName(ParentMI));
else if (UMaterial* ParentMat = Cast<UMaterial>(ParentMaterialObj))
Result.Appendf(TEXT("Parent: %s\n"), *MCPUtils::FormatName(ParentMat));
else
Result.Appendf(TEXT("Parent: %s\n"), *ParentMaterialObj->GetPathName());
if (!bSaved)
Result.Append(TEXT("WARNING: Package save failed\n"));
}
};