Files
integration/EnginePatches/EnginePatch

66 lines
3.1 KiB
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diff --git a/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py b/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
index f56f5ea9cac4..ff1c4030b38f 100644
--- a/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
+++ b/Engine/Extras/LLDBDataFormatters/UEDataFormatters_2ByteChars.py
@@ -32,7 +32,7 @@ def UETCharSummaryProvider(valobj,dict):
if DataVal == 0:
Val = 'NULL'
else:
- Expr = '(char16_t*)(%s)' % Data
+ Expr = '(char16_t*)(%s)' % DataVal
ValRef = valobj.CreateValueFromExpression('string', Expr)
Val = ValRef.GetSummary()
elif Type.IsReferenceType():
@@ -47,6 +47,11 @@ def UETCharSummaryProvider(valobj,dict):
Expr = '(char16_t*)(%s)' % valobj.GetAddress()
ValRef = valobj.CreateValueFromExpression('string', Expr)
Val = ValRef.GetSummary()
+ else:
+ DataVal = valobj.GetValueAsUnsigned(0)
+ Expr = '(char16_t)(%s)' % DataVal
+ ValRef = valobj.CreateValueFromExpression('string', Expr)
+ Val = ValRef.GetSummary()
return Val
def UESignedCharSummaryProvider(valobj,dict):
diff --git a/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp b/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
index ca5f4b5fb5ff..a436a624d5b7 100644
--- a/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
+++ b/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp
@@ -299,6 +299,9 @@ bool FLinuxPlatformApplicationMisc::InitSDL()
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_SHOW_CURSOR, "1"); // When relative mouse mode is acive, don't hide cursor.
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "0"); // Don't warp the cursor to the center in relative mouse mode.
+ // Unreal does its own dynamic capturing, we don't need SDL to do it.
+ SDL_SetHint(SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
+
// If we're rendering offscreen, use the "dummy" SDL video driver
if (FParse::Param(FCommandLine::Get(), TEXT("RenderOffScreen")) && !getenv("SDL_VIDEODRIVER"))
{
diff --git a/Setup.bat b/Setup.bat
index 34e1cea1e7d2..16bfbe803ac1 100755
--- a/Setup.bat
+++ b/Setup.bat
@@ -28,7 +28,7 @@ start /wait Engine\Extras\Redist\en-us\UEPrereqSetup_x64.exe /quiet /norestart
rem Register the engine installation...
if not exist .\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe goto :no_unreal_version_selector
-.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register
+.\Engine\Binaries\Win64\UnrealVersionSelector-Win64-Shipping.exe /register /unattended
:no_unreal_version_selector
rem Done!
diff --git a/Setup.sh b/Setup.sh
index f91a96aaac6b..12897001c96b 100755
--- a/Setup.sh
+++ b/Setup.sh
@@ -80,7 +80,7 @@ else
echo Register the engine installation...
if [ -f Engine/Binaries/Linux/UnrealVersionSelector-Linux-Shipping ]; then
pushd Engine/Binaries/Linux > /dev/null
- ./UnrealVersionSelector-Linux-Shipping -register > /dev/null &
+ ./UnrealVersionSelector-Linux-Shipping -register -unattended > /dev/null &
popd > /dev/null
fi