Files
integration/Plugins/UEWingman/Source/UEWingman/Handlers/GraphNode_Rename.h
2026-04-04 01:45:25 -04:00

46 lines
1.2 KiB
C++

#pragma once
#include "CoreMinimal.h"
#include "WingServer.h"
#include "WingHandler.h"
#include "WingFetcher.h"
#include "WingUtils.h"
#include "EdGraph/EdGraphNode.h"
#include "GraphNode_Rename.generated.h"
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
// ---------------------------------------------------------------------------
UCLASS()
class UWing_GraphNode_Rename : public UWingHandler
{
GENERATED_BODY()
public:
UPROPERTY(EditAnywhere, meta=(Description="Target node"))
FString Node;
UPROPERTY(EditAnywhere, meta=(Description="New name for the node"))
FString Name;
virtual void Register() override
{
UWingServer::AddHandler(this,
TEXT("Rename a graph node. Works on custom events, timelines, "
"composite nodes, comment nodes, and other renameable node types."));
}
virtual void Handle() override
{
WingFetcher F(WingOut::Stdout);
UEdGraphNode* FoundNode = F.Walk(Node).Cast<UEdGraphNode>();
if (!FoundNode) return;
if (!WingUtils::CheckCanRename(FoundNode, Name, WingOut::Stdout)) return;
FoundNode->OnRenameNode(Name);
WingOut::Stdout.Printf(TEXT("Renamed node to %s\n"), *Name);
}
};