111 lines
3.4 KiB
C++
111 lines
3.4 KiB
C++
#pragma once
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#include "CoreMinimal.h"
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#include "MCPHandler.h"
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#include "MCPAssets.h"
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#include "MCPFetcher.h"
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#include "MCPUtils.h"
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#include "MCPServer.h"
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#include "Engine/Blueprint.h"
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#include "Kismet2/BlueprintEditorUtils.h"
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#include "UObject/UObjectIterator.h"
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#include "Blueprint_AddInterface.generated.h"
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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UCLASS()
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class UMCP_Blueprint_AddInterface : public UObject, public IMCPHandler
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{
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GENERATED_BODY()
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public:
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UPROPERTY(meta=(Description="Blueprint package path"))
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FString Blueprint;
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UPROPERTY(meta=(Description="Interface name (e.g. 'BPI_MyInterface') or native UInterface class name"))
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FString InterfaceName;
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virtual FString GetDescription() const override
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{
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return TEXT("Add a Blueprint Interface implementation to a Blueprint. "
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"Creates stub function graphs for each interface function.");
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}
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virtual void Handle() override
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{
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MCPFetcher F;
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UBlueprint* BP = F.Asset(Blueprint).Cast<UBlueprint>();
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if (!BP) return;
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// Resolve the interface class
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UClass* InterfaceClass = FindInterfaceClass(InterfaceName);
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if (!InterfaceClass) return;
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// Check for duplicates
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for (const FBPInterfaceDescription& IfaceDesc : BP->ImplementedInterfaces)
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{
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if (IfaceDesc.Interface == InterfaceClass)
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{
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UMCPServer::Printf(TEXT("ERROR: Interface '%s' is already implemented by this Blueprint.\n"),
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*MCPUtils::FormatName(InterfaceClass));
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return;
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}
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}
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FTopLevelAssetPath InterfacePath = InterfaceClass->GetClassPathName();
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bool bAdded = FBlueprintEditorUtils::ImplementNewInterface(BP, InterfacePath);
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if (!bAdded)
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{
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UMCPServer::Printf(TEXT("ERROR: ImplementNewInterface failed for '%s'.\n"),
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*MCPUtils::FormatName(InterfaceClass));
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return;
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}
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// Collect stub function graph names from the newly added interface entry
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UMCPServer::Printf(TEXT("Added interface %s\n"), *MCPUtils::FormatName(InterfaceClass));
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UMCPServer::Printf(TEXT("Function stubs:\n"));
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for (const FBPInterfaceDescription& IfaceDesc : BP->ImplementedInterfaces)
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{
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if (IfaceDesc.Interface != InterfaceClass) continue;
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for (const UEdGraph* Graph : IfaceDesc.Graphs)
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{
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if (Graph)
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UMCPServer::Printf(TEXT(" %s\n"), *MCPUtils::FormatName(Graph));
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}
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break;
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}
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}
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private:
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// Resolve an interface name to a UClass. Tries loaded UInterface classes
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// first (for native interfaces), then falls back to loading a Blueprint
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// Interface asset.
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static UClass* FindInterfaceClass(const FString& Name)
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{
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// Strategy 1: Search loaded UInterface classes by name
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for (TObjectIterator<UClass> It; It; ++It)
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{
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if (!It->IsChildOf(UInterface::StaticClass())) continue;
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if (MCPUtils::Identifies(Name, *It))
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return *It;
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}
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// Strategy 2: Try loading as a Blueprint Interface asset
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MCPAssets<UBlueprint> IfaceAssets;
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if (!IfaceAssets.Exact(Name).AllContent().ETwo().Load()) return nullptr;
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if (!IfaceAssets.Objects().IsEmpty())
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{
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UClass* GenClass = IfaceAssets.Object()->GeneratedClass;
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if (GenClass && GenClass->IsChildOf(UInterface::StaticClass()))
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return GenClass;
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}
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UMCPServer::Printf(TEXT("ERROR: Interface '%s' not found. Provide a Blueprint Interface asset name (e.g. 'BPI_MyInterface') or a native UInterface class name.\n"),
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*Name);
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return nullptr;
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}
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};
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