Files
integration/Plugins/UEWingman/Source/UEWingman/UEWingman.Build.cs

45 lines
720 B
C#

using UnrealBuildTool;
public class UEWingman : ModuleRules
{
public UEWingman(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[]
{
"Core",
"CoreUObject",
"Engine",
"UnrealEd",
"BlueprintGraph",
"Json",
"JsonUtilities",
"Sockets",
"Networking"
});
PrivateDependencyModuleNames.AddRange(new string[]
{
"AssetRegistry",
"AssetTools",
"Kismet",
"KismetCompiler",
"EditorSubsystem",
"MaterialEditor",
"AnimGraph",
"AnimGraphRuntime",
"RHI",
"Slate",
"SlateCore",
"ToolMenus",
"UMG",
"UMGEditor",
"Blutility",
"PropertyEditor"
});
}
}