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f7e9305d64462e41905f869aa0cd5e9deaf49082
integration
/
luprex
/
lua
History
jyelon
f7e9305d64
Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages.
2026-06-10 17:20:45 -04:00
..
old
Changes related to ray-collision, and luprex global variable stuff
2025-01-14 18:37:31 -05:00
control.lst
A bit of research on mouse clicks
2026-04-14 17:16:46 -04:00
hotkeys.lua
Invoke can now only invoke method in class 'invoke', likewise for 'probe'
2026-06-03 17:03:07 -04:00
login.lua
Now echoing Luprex console messages to the Unreal Log as well. Had to make them warnings in order to make them more visible, which in turn meant I had to modify the BreakToDebugger system to be able to ignore these console messages.
2026-06-10 17:20:45 -04:00
menu.lua
Invoke can now only invoke method in class 'invoke', likewise for 'probe'
2026-06-03 17:03:07 -04:00
ut-table.lua
Fix name reuse issues for actors, and make luprex IDs more readable
2025-08-04 17:13:34 -04:00