39 lines
655 B
C#
39 lines
655 B
C#
using UnrealBuildTool;
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public class UEWingman : ModuleRules
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{
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public UEWingman(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"BlueprintGraph",
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"Json",
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"JsonUtilities",
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"Sockets",
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"Networking"
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});
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PrivateDependencyModuleNames.AddRange(new string[]
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{
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"AssetRegistry",
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"AssetTools",
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"Kismet",
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"KismetCompiler",
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"EditorSubsystem",
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"MaterialEditor",
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"AnimGraph",
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"AnimGraphRuntime",
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"RHI",
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"Slate",
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"SlateCore",
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"ToolMenus"
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});
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}
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}
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