Files
integration/Source/Integration/RadialMenu.cpp

201 lines
6.1 KiB
C++

#include "RadialMenu.h"
#include "Rendering/DrawElements.h"
#include "Widgets/SLeafWidget.h"
void URadialMenuLayout::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
{
NumRight = (NItems / 2);
NumLeft = NItems - NumRight;
Items.SetNum(NItems);
View LeftItems(Items.GetData(), NumLeft);
View RightItems(Items.GetData() + NumLeft, NumRight);
CalculateSpokes(LeftItems, ItemHeight, InnerRadius, MinSpoke);
CalculateSpokes(RightItems, ItemHeight, InnerRadius, MinSpoke);
double LeftWidth = WidestSpoke(LeftItems);
double RightWidth = WidestSpoke(RightItems);
double HalfWidth = FMath::Max(LeftWidth, RightWidth) + Spread;
CalculateSpread(LeftItems, HalfWidth - LeftWidth);
CalculateSpread(RightItems, HalfWidth - RightWidth);
FlipHorizontal(LeftItems);
}
FVector2D URadialMenuLayout::SpokeVector(int32 I, int32 NSide, int32 NTotal)
{
double SpokeAngle = 1.0 / NTotal;
double OffsetAngle = 0.5 * (0.5 - ((NSide - 1) * SpokeAngle));
double Revolutions = (I * SpokeAngle) + OffsetAngle;
double Radians = (Revolutions * 2.0 * UE_PI);
return FVector2D(FMath::Sin(Radians), -FMath::Cos(Radians));
}
void URadialMenuLayout::FlipHorizontal(View V)
{
for (FRadialMenuItem& Item : V)
{
Item.Point1.X = -Item.Point1.X;
Item.Point2.X = -Item.Point2.X;
Item.Point3.X = -Item.Point3.X;
Item.RightSide = !Item.RightSide;
}
}
double URadialMenuLayout::WidestSpoke(View V)
{
double Result = 0.0;
for (const FRadialMenuItem &Item : V)
{
Result = FMath::Max(Item.Point2.X, Result);
}
return Result;
}
void URadialMenuLayout::CalculateSpread(View V, double Offset)
{
for (FRadialMenuItem &Item : V)
{
Item.Point3 = Item.Point2 + FVector2D(Offset, 0.0);
}
}
void URadialMenuLayout::CalculateSpokes(View V, float ItemHeight, float InnerRadius, float MinSpoke)
{
if (V.Num() == 0) return;
// RightSide is always initialized to true, it may get
// reversed by FlipHorizontal.
for (int32 I = 0; I < V.Num(); I++)
{
V[I].RightSide = true;
V[I].Point1 = SpokeVector(I, V.Num(), Items.Num()) * InnerRadius;
}
// Calculate point2 for all spokes.
double NextLineMin = ItemHeight * 0.5;
int32 Mid = (V.Num() / 2);
if (V.Num() & 1)
{
V[Mid].Point2 = FVector2D(InnerRadius + MinSpoke, 0.0);
NextLineMin = ItemHeight;
Mid += 1;
}
for (int32 I = Mid; I < V.Num(); I++)
{
FVector2D UnitVec = SpokeVector(I, V.Num(), Items.Num());
double Y = (UnitVec.Y * (InnerRadius + MinSpoke));
if (Y < NextLineMin) Y = NextLineMin;
NextLineMin = Y + ItemHeight;
FVector2D Point2 = UnitVec * (Y / UnitVec.Y);
V[I].Point2 = Point2;
V[V.Num() - 1 - I].Point2 = Point2 * FVector2D(1.0,-1.0);
}
// The middle spoke is calculated using a different formula,
// which may result in a short spoke. If so, fix it to make
// it at least as long as the adjacent spoke.
if ((V.Num() & 1) && (V.Num() >= 3))
{
Mid = V.Num() / 2;
if (V[Mid].Point2.X < V[Mid + 1].Point2.X)
V[Mid].Point2.X = V[Mid + 1].Point2.X;
}
}
// Slate widget that paints the radial menu's polylines.
class SRadialMenu : public SLeafWidget
{
public:
SLATE_BEGIN_ARGS(SRadialMenu) {}
SLATE_END_ARGS()
void Construct(const FArguments& InArgs, URadialMenuLayout* InLayout)
{
Layout = InLayout;
}
void Refresh()
{
Invalidate(EInvalidateWidgetReason::Layout);
}
protected:
virtual FVector2D ComputeDesiredSize(float) const override
{
if (!Layout.IsValid()) return FVector2D::ZeroVector;
FVector2D Min(0.0, 0.0);
FVector2D Max(0.0, 0.0);
for (const FRadialMenuItem &Item : Layout->GetItems())
{
for (const FVector2D &P : { Item.Point1, Item.Point2, Item.Point3 })
{
Min.X = FMath::Min(Min.X, P.X);
Min.Y = FMath::Min(Min.Y, P.Y);
Max.X = FMath::Max(Max.X, P.X);
Max.Y = FMath::Max(Max.Y, P.Y);
}
}
// Symmetric around the origin so the menu draws centered.
double HalfW = FMath::Max(FMath::Abs(Min.X), FMath::Abs(Max.X));
double HalfH = FMath::Max(FMath::Abs(Min.Y), FMath::Abs(Max.Y));
return FVector2D(HalfW * 2.0, HalfH * 2.0);
}
virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry,
const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements,
int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override
{
if (!Layout.IsValid()) return LayerId;
const FVector2D Center = AllottedGeometry.GetLocalSize() * 0.5;
const FLinearColor Color = InWidgetStyle.GetColorAndOpacityTint();
const FPaintGeometry PaintGeom = AllottedGeometry.ToPaintGeometry();
for (const FRadialMenuItem &Item : Layout->GetItems())
{
TArray<FVector2D> Points;
Points.Add(Center + Item.Point1);
Points.Add(Center + Item.Point2);
Points.Add(Center + Item.Point3);
FSlateDrawElement::MakeLines(OutDrawElements, LayerId, PaintGeom, Points, ESlateDrawEffect::None, Color, true, 1.0f);
}
return LayerId;
}
private:
TWeakObjectPtr<URadialMenuLayout> Layout;
};
void URadialMenuWidget::Configure(int32 NItems, float ItemHeight, float InnerRadius, float MinSpoke, float Spread)
{
if (!Layout)
{
Layout = NewObject<URadialMenuLayout>(this);
}
Layout->Configure(NItems, ItemHeight, InnerRadius, MinSpoke, Spread);
if (MySlateWidget.IsValid())
{
MySlateWidget->Refresh();
}
}
TSharedRef<SWidget> URadialMenuWidget::RebuildWidget()
{
if (!Layout)
{
Layout = NewObject<URadialMenuLayout>(this);
}
MySlateWidget = SNew(SRadialMenu, Layout);
return MySlateWidget.ToSharedRef();
}
void URadialMenuWidget::ReleaseSlateResources(bool bReleaseChildren)
{
Super::ReleaseSlateResources(bReleaseChildren);
MySlateWidget.Reset();
}