1.2 KiB
Worker Ant
Small beast, lawful neutral
Armor Class 12
Hit Points 9 (2d6 + 2)
Speed 30 ft., climb 30 ft., burrow 10 ft.
STR 10 (+0) DEX 14 (+2) CON 12 (+1) INT 8 (–1) WIS 12 (+1) CHA 6 (–2)
Skills Athletics +2, Perception +3
Senses darkvision 60 ft., tremorsense 30 ft., passive Perception 13
Languages — (nonverbal antennae-based communication)
Challenge 1/8 (25 XP)
Traits
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Sticky Resin Spray (Recharge 5–6). The ant sprays a 10-foot square
within 30 ft. It becomes difficult terrain for non-ants. Non-ants entering or starting their turn there must succeed on a DC 13 Strength save or become Restrained (escape DC 13). Lasts 1 minute.
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Seal Passage (Recharge 6). The ant blocks a 5-ft passage with a
crude wall (AC 10, 20 HP, vulnerable to fire/bludgeoning). Counts as full cover. Ants can bypass it freely.
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Protect the Soldier (Reaction). When a nearby Soldier drops to 10 HP
or is about to fall, a Worker may interpose itself to take the hit. If the Soldier survives, two Workers drag it 15 ft. away, avoiding opportunity attacks.
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Noncombatant. Worker ants do not attack and flee or hide when
threatened.