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integration/Source/Integration/TangibleComponentBase.cpp

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// Fill out your copyright notice in the Description page of Project Settings.
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#include "TangibleComponentBase.h"
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// Sets default values for this component's properties
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UTangibleComponentBase::UTangibleComponentBase()
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{
// Set this component to be initialized when the game starts, and to be ticked every frame. You can turn these features
// off to improve performance if you don't need them.
PrimaryComponentTick.bCanEverTick = true;
// ...
}
// Called when the game starts
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void UTangibleComponentBase::BeginPlay()
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{
Super::BeginPlay();
// ...
}
// Called every frame
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void UTangibleComponentBase::TickComponent(float DeltaTime, ELevelTick TickType, FActorComponentTickFunction* ThisTickFunction)
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{
Super::TickComponent(DeltaTime, TickType, ThisTickFunction);
// ...
}