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integration/luprex/cpp/core/luastack.cpp

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#include "luastack.hpp"
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#include <cassert>
#include <cstdio>
#include <climits>
#include "wrap-string.hpp"
#include "wrap-set.hpp"
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#include "wrap-sstream.hpp"
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LuaSpecial LuaRegistry(LUA_REGISTRYINDEX);
LuaNilMarker LuaNil;
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LuaNewTableMarker LuaNewTable;
LuaFunctionReg::LuaFunctionReg(const char *n, const char *a, const char *d, bool s, lua_CFunction f) {
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name_ = n;
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args_ = a;
docs_ = d;
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func_ = f;
sandbox_ = s;
next_ = All;
All = this;
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}
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LuaConstantReg::LuaConstantReg(const char *n, const char *d, LuaToken tokenvalue, lua_Number numbervalue) {
name_ = n;
docs_ = d;
tokenvalue_ = tokenvalue;
numbervalue_ = numbervalue;
next_ = All;
All = this;
}
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const LuaFunctionReg *LuaFunctionReg::lookup(lua_CFunction fn) {
for (const LuaFunctionReg *r = All; r != 0; r = r->next_) {
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if (r->func_ == fn) {
return r;
}
}
return nullptr;
}
LuaFunctionReg *LuaFunctionReg::All;
LuaConstantReg *LuaConstantReg::All;
eng::string LuaToken::str() const {
uint64_t token = (uint64_t)value;
char buffer[9];
for (int i = 0; i < 8; i++) {
unsigned char c = token;
buffer[7-i] = c;
token >>= 8;
}
buffer[8] = 0;
return eng::string(buffer);
}
static int panicf(lua_State *L) {
const char *p = lua_tostring(L, -1);
fprintf(stderr, "PANIC: unprotected error in call to Lua API (%s)\n", p);
fflush(stderr);
exit(1);
}
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// An allocator for lua states that uses system malloc and system free.
static void *l_alloc(void *ud, void *ptr, size_t osize, size_t nsize) {
if (nsize == 0) {
free(ptr);
return NULL;
} else {
return realloc(ptr, nsize);
}
}
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lua_State *LuaCoreStack::newstate (lua_Alloc allocf) {
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if (allocf == nullptr) allocf = l_alloc;
lua_State *L = lua_newstate(allocf, NULL);
assert(L != nullptr);
lua_atpanic(L, &panicf);
// We want all states to have a classes table and
// a tangibles table so that LS.makeclass and LS.maketan
// work out-of-the-box.
lua_pushstring(L, "classes");
lua_newtable(L);
lua_rawset(L, LUA_REGISTRYINDEX);
lua_pushstring(L, "tangibles");
lua_newtable(L);
lua_rawset(L, LUA_REGISTRYINDEX);
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return L;
}
void LuaCoreStack::argerr(const char *nm, const char *tp) const {
luaL_error(L_, "'%s' should be %s", nm, tp);
}
bool LuaCoreStack::isinteger(LuaSlot s) const {
if (lua_type(L_, s) == LUA_TNUMBER) {
lua_Number result = lua_tonumber(L_, s);
if (lua_Integer(result) == result) return true;
}
return false;
}
bool LuaCoreStack::isint(LuaSlot s) const {
if (lua_type(L_, s) == LUA_TNUMBER) {
lua_Number result = lua_tonumber(L_, s);
if (int(result) == result) return true;
}
return false;
}
bool LuaCoreStack::ckboolean(LuaSlot s) const {
checkboolean(s, "value");
return lua_toboolean(L_, s) ? true:false;
}
lua_Integer LuaCoreStack::ckinteger(LuaSlot s) const {
checknumber(s, "value");
luaL_checktype(L_, s, LUA_TNUMBER);
lua_Number result = lua_tonumber(L_, s);
lua_Integer iresult(result);
if (iresult != result) {
luaL_error(L_, "not a valid integer");
return 0;
}
return iresult;
}
int LuaCoreStack::ckint(LuaSlot s) const {
checknumber(s, "value");
lua_Number result = lua_tonumber(L_, s);
int iresult(result);
if (iresult != result) {
luaL_error(L_, "not a valid int");
return 0;
}
return iresult;
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}
lua_Number LuaCoreStack::cknumber(LuaSlot s) const {
checknumber(s, "value");
return lua_tonumber(L_, s);
}
eng::string LuaCoreStack::ckstring(LuaSlot s) const {
checkstring(s, "value");
size_t len;
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const char *str = lua_tolstring(L_, s, &len);
return eng::string(str, len);
}
std::string_view LuaCoreStack::ckstringview(LuaSlot s) const {
checkstring(s, "value");
size_t len;
const char *str = lua_tolstring(L_, s, &len);
return std::string_view(str, len);
}
lua_State *LuaCoreStack::ckthread(LuaSlot s) const {
checkthread(s, "value");
return lua_tothread(L_, s);
}
LuaToken LuaCoreStack::cktoken(LuaSlot s) const {
checktoken(s, "value");
return LuaToken(lua_touserdata(L_, s));
}
void LuaCoreStack::clearmetatable(LuaSlot tab) const {
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lua_pushnil(L_);
lua_setmetatable(L_, tab);
}
void LuaCoreStack::setmetatable(LuaSlot tab, LuaSlot mt) const {
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lua_pushvalue(L_, mt);
lua_setmetatable(L_, tab);
}
bool LuaCoreStack::getmetatable(LuaSlot mt, LuaSlot tab) const {
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if (lua_getmetatable(L_, tab)) {
lua_replace(L_, mt);
return true;
} else {
lua_pushnil(L_);
lua_replace(L_, mt);
return false;
}
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}
int LuaCoreStack::next(LuaSlot tab, LuaSlot key, LuaSlot value) const {
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lua_pushvalue(L_, key);
int ret = lua_next(L_, tab);
if (ret != 0) {
lua_replace(L_, value);
lua_replace(L_, key);
}
return ret;
}
void LuaCoreStack::getglobaltable(LuaSlot target) const {
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lua_pushglobaltable(L_);
lua_replace(L_, target);
}
void LuaCoreStack::newtable(LuaSlot target) const {
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lua_newtable(L_);
lua_replace(L_, target);
}
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void LuaCoreStack::createtable(LuaSlot target, int narr, int nrec) const {
lua_createtable(L_, narr, nrec);
lua_replace(L_, target);
}
lua_State *LuaCoreStack::newthread(LuaSlot target) const {
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lua_State *result = lua_newthread(L_);
lua_replace(L_, target);
return result;
}
bool LuaCoreStack::validclassname(std::string_view cname) {
if (cname.empty()) return false;
if (cname == "_G") return false;
return true;
}
bool LuaCoreStack::validclassname(LuaSlot slot) const {
if (!isstring(slot)) return false;
return validclassname(ckstring(slot));
}
eng::string LuaCoreStack::classname(LuaSlot tab) const {
eng::string result;
if ((istable(tab)) && (gettabletype(tab) == LUA_TT_CLASS)) {
LuaVar classes, name, dup;
LuaExtStack LS(L_, classes, name, dup);
// Get the classes table from the registry.
LS.rawget(classes, LuaRegistry, "classes");
// Try the efficient approach: get the class name from
// the class, and confirm it by checking the classes table.
LS.rawget(name, tab, "__class");
if (LS.isstring(name)) {
LS.rawget(dup, classes, name);
if (LS.rawequal(dup, tab)) {
return LS.ckstring(name);
}
}
// Do it the brute force way: scan the classes table.
LS.set(name, LuaNil);
while (LS.next(classes, name, dup)) {
if (LS.rawequal(dup, tab)) {
return LS.ckstring(name);
}
}
}
return "";
}
eng::string LuaCoreStack::getclass(LuaSlot classtab, LuaSlot classname) const {
lua_checkstack(L_, 20);
LuaVar globtab, cname;
LuaExtStack LS(L_, globtab, cname);
LS.getglobaltable(globtab);
if (LS.isstring(classname)) {
if (!validclassname(LS.ckstring(classname))) {
eng::string err = "invalid class name: " + LS.ckstring(classname);
return err;
}
LS.rawget(classtab, globtab, classname);
if (!LS.istable(classtab)) {
eng::string err = "not a class: " + LS.ckstring(classname);
return err;
}
LS.rawget(cname, classtab, "__class");
if (!LS.rawequal(cname, classname)) {
eng::string err = "not a valid class: " + LS.ckstring(classname);
return err;
}
return "";
} else if (LS.istable(classname)) {
LS.rawget(cname, classname, "__class");
if (!LS.isstring(cname)) {
eng::string err = "table is not a class.";
return err;
}
if (!validclassname(LS.ckstring(cname))) {
eng::string err = "invalid class name: " + LS.ckstring(cname);
return err;
}
LS.rawget(classtab, globtab, cname);
if (!LS.rawequal(classtab, classname)) {
eng::string err = "not a valid class: " + LS.ckstring(cname);
return err;
}
return "";
} else {
eng::string err = "getclass expects a string or a classtab";
return err;
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}
}
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eng::string LuaCoreStack::getclass(LuaSlot tab, std::string_view name) const {
push_any_value(name);
LuaSpecial classname(lua_gettop(L_));
eng::string err = getclass(tab, classname);
lua_pop(L_, 1);
return err;
}
void LuaCoreStack::makeclass(LuaSlot classtab, LuaSlot classname) const {
LuaVar classes, globtab, cname;
LuaExtStack LS(L_, classes, globtab, cname);
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// Validate the class name.
assert(LS.validclassname(classname));
// Fetch the classes table from the registry.
LS.rawget(classes, LuaRegistry, "classes");
assert(LS.istable(classes));
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// Fetch the global environment from the registry.
LS.getglobaltable(globtab);
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// Get the classtab from the classes table.
LS.rawget(classtab, classes, classname);
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// Make a new table if necessary.
if (!LS.istable(classtab)) {
LS.newtable(classtab);
LS.rawset(classes, classname, classtab);
}
// Put the table into the global environment.
LS.rawset(globtab, classname, classtab);
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// Repair the special fields.
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LS.settabletype(classtab, LUA_TT_CLASS);
LS.rawset(classtab, "__class", classname);
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LS.rawset(classtab, "__index", classtab);
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}
void LuaCoreStack::makeclass(LuaSlot tab, std::string_view name) const {
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push_any_value(name);
LuaSpecial classname(lua_gettop(L_));
makeclass(tab, classname);
lua_pop(L_, 1);
}
void LuaCoreStack::maketan(LuaSlot tab, int64_t id) const {
LuaVar tangibles, metatab;
LuaExtStack LS(L_, tangibles, metatab);
// Try to get the existing tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(tab, tangibles, id);
// If we succeeded, return it.
if (LS.istable(tab)) {
return;
}
// Create the tangible's database and metatable.
LS.set(tab, LuaNewTable);
LS.set(metatab, LuaNewTable);
LS.setmetatable(tab, metatab);
// Mark the tangible using the tabletype field.
LS.settabletype(tab, LUA_TT_TANGIBLE);
LS.settabletype(metatab, LUA_TT_TANGIBLEMETA);
// Store the tangible ID and lock the metatable.
LS.rawset(metatab, "id", id);
LS.rawset(metatab, "__metatable", false);
// Store the database into the tangibles table.
LS.rawset(tangibles, id, tab);
}
bool LuaCoreStack::tanblank(LuaSlot tab) const {
bool result = true;
if (istable(tab) && gettabletype(tab) == LUA_TT_TANGIBLE) {
if (lua_getmetatable(L_, tab.index())) {
lua_pushstring(L_, "threads");
lua_rawget(L_, -2);
if (lua_type(L_, -1) == LUA_TTABLE) {
result = false;
}
lua_pop(L_, 2);
}
}
return result;
}
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int64_t LuaCoreStack::tanid(LuaSlot tab) const {
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int64_t result = 0;
if (istable(tab) && gettabletype(tab) == LUA_TT_TANGIBLE) {
if (lua_getmetatable(L_, tab.index())) {
lua_pushstring(L_, "id");
lua_rawget(L_, -2);
if (lua_type(L_, -1) == LUA_TNUMBER) {
result = int64_t(lua_tonumber(L_, -1));
}
lua_pop(L_, 2);
}
}
return result;
}
bool LuaCoreStack::issortablekey(LuaSlot s) const {
int type = lua_type(L_, s);
return (type == LUA_TBOOLEAN) || (type == LUA_TNUMBER) || (type == LUA_TSTRING);
}
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void LuaCoreStack::movesortablekey(LuaSlot key, LuaCoreStack &otherstack, LuaSlot otherslot) {
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int type = lua_type(L_, key);
switch (type) {
case LUA_TBOOLEAN:
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lua_pushboolean(otherstack.L_, lua_toboolean(L_, key));
lua_replace(otherstack.L_, otherslot);
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break;
case LUA_TNUMBER:
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lua_pushnumber(otherstack.L_, lua_tonumber(L_, key));
lua_replace(otherstack.L_, otherslot);
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break;
case LUA_TSTRING: {
size_t len;
const char *str = lua_tolstring(L_, key, &len);
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lua_pushlstring(otherstack.L_, str, len);
lua_replace(otherstack.L_, otherslot);
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break;
}
default:
assert(false && "movesortablekey: not a sortable key");
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}
}
void LuaCoreStack::cleartable(LuaSlot tab, bool clearmeta) const {
assert(istable(tab));
lua_pushnil(L_);
while (lua_next(L_, tab.index()) != 0) {
lua_pop(L_, 1); // Pop the old value.
lua_pushvalue(L_, -1); // Clone the key
lua_pushnil(L_); // Push the new value.
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lua_rawset(L_, tab.index());
}
if (clearmeta) {
lua_pushnil(L_);
lua_setmetatable(L_, tab.index());
}
}
int LuaCoreStack::rawlen(LuaSlot obj) const {
return lua_rawlen(L_, obj.index());
}
int LuaCoreStack::gettabletype(LuaSlot tab) const {
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uint16_t bits = lua_getflagbits(L_, tab.index());
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return LUA_TT_GENERAL + (bits & 0x000F);
}
void LuaCoreStack::settabletype(LuaSlot tab, int t) const {
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assert((t >= LUA_TT_GENERAL) && (t <= LUA_TT_CLASS));
int offset = (t - LUA_TT_GENERAL);
lua_modflagbits(L_, tab.index(), 0x000F, offset);
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}
int LuaCoreStack::xtype(LuaSlot slot) const {
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int t = lua_type(L_, slot);
if (t != LUA_TTABLE) return t;
uint16_t bits = lua_getflagbits(L_, slot);
return LUA_TT_GENERAL + (bits & 0x000F);
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}
bool LuaCoreStack::getvisited(LuaSlot tab) const {
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uint16_t bits = lua_getflagbits(L_, tab.index());
return (bits & 0x0010);
}
void LuaCoreStack::setvisited(LuaSlot tab, bool visited) const {
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lua_modflagbits(L_, tab.index(), 0x0010, visited ? 0x0010 : 0);
}
WorldType LuaCoreStack::world_type() const {
lua_pushstring(L_, "worldtype");
lua_rawget(L_, LUA_REGISTRYINDEX);
lua_Integer n = lua_tointeger(L_, -1);
lua_pop(L_, 1);
assert(n != 0);
return (WorldType)n;
}
void LuaCoreStack::guard_nopredict(const char *fn) {
if (lua_isyieldable(L_)) {
if (!is_authoritative()) {
lua_yield(L_, 0);
luaL_error(L_, "unexplained nopredict failure in %s", fn);
}
}
}
LuaKeywordParser::LuaKeywordParser(lua_State *L, int slot) {
L_ = L;
slot_ = slot;
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not_table_ = !lua_istable(L_, slot_);
if (not_table_) {
lua_newtable(L_);
lua_replace(L_, slot_);
}
}
bool LuaKeywordParser::parse(LuaSlot out, const char *kw) {
lua_pushstring(L_, kw);
lua_rawget(L_, slot_);
lua_replace(L_, out.index());
if (!lua_isnil(L_, out.index())) {
parsed_.insert(kw);
return true;
} else {
return false;
}
};
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eng::string LuaKeywordParser::final_check() {
if (not_table_) {
return "expected a keyword table";
}
if (lua_nkeys(L_, slot_) != int(parsed_.size())) {
lua_pushnil(L_);
while (lua_next(L_, slot_) != 0) {
lua_pop(L_, 1); // Don't need the value.
if (!lua_isstring(L_, -1)) {
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return "keyword table contains non-string key";
}
const char *kw = lua_tostring(L_, -1);
if (parsed_.find(kw) == parsed_.end()) {
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eng::ostringstream oss;
oss << "keyword " << kw << " not known";
return oss.str();
}
}
assert(false && "should never get here in check_unparsed_keywords");
}
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return "";
}
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void LuaKeywordParser::final_check_throw() {
eng::string err = final_check();
if (!err.empty()) {
luaL_error(L_, "%s", err.c_str());
}
}