Use fewer pointers refactor: get rid of visible_world_ in drivenengine. The world is now fully owned by the drivenengine.
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@@ -161,10 +161,6 @@ SharedChannel DrivenEngine::new_incoming_channel() {
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}
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}
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void DrivenEngine::set_visible_world_and_actor(World *w, int64_t id) {
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visible_world_ = w;
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visible_actor_id_ = id;
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}
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void DrivenEngine::stop_driver() {
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stop_driver_ = true;
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@@ -176,11 +172,6 @@ void DrivenEngine::stop_driver() {
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}
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DrivenEngine::DrivenEngine() {
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next_unused_chid_ = 1;
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rescan_lua_source_ = false;
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clock_ = 0.0;
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have_prints_ = false;
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stop_driver_ = false;
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}
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DrivenEngine::~DrivenEngine() {}
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@@ -377,20 +368,20 @@ bool DrivenEngine::drv_get_stop_driver() const {
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}
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int64_t DrivenEngine::drv_get_actor_id() const {
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return visible_actor_id_;
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return actor_id_;
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}
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void DrivenEngine::drv_get_tangibles_near(int64_t tanid, double rx, double ry, double rz, uint32_t *count, int64_t **ids) {
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uint32_t hash1 = eng::memhash();
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scan_result_.clear();
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if ((visible_world_ != 0) && (tanid != 0)) {
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if (world_ && (tanid != 0)) {
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PlaneScan scan;
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scan.set_near(tanid, true);
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scan.set_omit_nowhere(true);
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scan.set_sorted(false);
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scan.set_radius(util::XYZ(rx, ry, rz));
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scan.set_shape(PlaneScan::CYLINDER);
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visible_world_->get_near(scan, &scan_result_);
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world_->get_near(scan, &scan_result_);
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}
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*count = scan_result_.size();
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if (*count > 0) {
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@@ -405,12 +396,12 @@ void DrivenEngine::drv_get_tangibles_near(int64_t tanid, double rx, double ry, d
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void DrivenEngine::drv_get_animation_queues(uint32_t count, const int64_t *ids, uint32_t *lengths, const char **strings) {
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anim_queues_.resize(count);
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if (visible_world_ == nullptr) {
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if (!world_) {
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for (int i = 0; i < int(count); i++) {
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anim_queues_[i] = AnimQueue::get_encoded_blank_queue();
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}
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} else {
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visible_world_->get_encoded_animation_queues(count, ids, anim_queues_);
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world_->get_encoded_animation_queues(count, ids, anim_queues_);
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}
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for (int i = 0; i < int(count); i++) {
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lengths[i] = anim_queues_[i]->size();
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@@ -211,14 +211,6 @@ public:
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//
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void set_have_prints(bool b) { have_prints_ = b; }
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// Set the world pointer and the actor ID.
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//
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// This allows the graphics engine to query the DrivenEngine
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// about the state of the world and the player. It is legal to set these
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// to zero, in which case queries will return null results.
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//
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void set_visible_world_and_actor(World *w, int64_t actor);
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// Stop the driver. The engine should call this when it's done
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// and there's nothing left to do.
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//
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@@ -287,21 +279,36 @@ private:
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// Get the channel associated with the specified channel ID.
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Channel *get_chid(int chid) const;
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protected:
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// The DrivenEngine can optionally contain
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// a world model. This is initialized to
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// nullptr, but classes that derive from
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// DrivenEngine can store a world model here.
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// If they do, then functions like get_near
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// will reference this model.
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//
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std::unique_ptr<World> world_;
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// When the Driver calls get_actor_id,
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// we return this value. This is initialized
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// to zero, but classes that derive from
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// DrivenEngine can store an actor_id here.
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//
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int64_t actor_id_ = 0;
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private:
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SharedChannel channels_[DRV_MAX_CHAN];
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int next_unused_chid_;
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int next_unused_chid_ = 1;
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eng::vector<SharedChannel> accepted_channels_;
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eng::vector<uint32_t> new_outgoing_;
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eng::vector<uint32_t> listen_ports_;
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World *visible_world_;
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int64_t visible_actor_id_;
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util::IdVector scan_result_;
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std::vector<util::SharedStdString> anim_queues_;
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StreamBuffer call_function_retpk_;
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bool rescan_lua_source_;
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double clock_;
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bool have_prints_;
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bool stop_driver_;
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bool rescan_lua_source_ = false;
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double clock_ = 0.0;
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bool have_prints_ = false;
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bool stop_driver_ = false;
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friend class Channel;
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};
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@@ -11,8 +11,6 @@
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class LpxClient : public DrivenEngine {
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public:
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UniqueWorld world_;
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int64_t actor_id_;
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InvocationQueue unack_;
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SharedChannel channel_;
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PrintChanneler print_channeler_;
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@@ -47,9 +45,6 @@ public:
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// Clear the unack command queue.
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unack_.clear();
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// Export stuff to the graphics engine.
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set_visible_world_and_actor(world_.get(), actor_id_);
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// Reset the print channeler
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print_channeler_.reset();
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@@ -73,9 +68,6 @@ public:
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// Clear the unack command queue.
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unack_.clear();
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// Export stuff to the graphics engine.
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set_visible_world_and_actor(world_.get(), actor_id_);
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// Reset the print channeler
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print_channeler_.reset();
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@@ -139,7 +131,6 @@ public:
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util::dprint("Actor ID changing: ", actor_id);
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print_channeler_.reset();
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actor_id_ = actor_id;
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set_visible_world_and_actor(world_.get(), actor_id_);
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}
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void receive_ack_from_server(StreamBuffer *sb) {
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@@ -23,13 +23,11 @@ using ClientVector = eng::vector<UniqueClient>;
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class LpxServer : public DrivenEngine {
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public:
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UniqueWorld master_;
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ClientVector clients_;
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PrintChanneler print_channeler_;
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HttpChannelMap http_client_channels_;
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HttpChannelVec http_server_channels_;
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eng::vector<Invocation> delayed_invocations_;
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int64_t admin_id_ = 0;
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double next_tick_ = 0;
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lua_State *lua_syntax_checker_;
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@@ -40,13 +38,13 @@ public:
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lua_syntax_checker_ = LuaCoreStack::newstate(eng::l_alloc);
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// Create the master world model.
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master_.reset(new World(WORLD_TYPE_MASTER));
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world_.reset(new World(WORLD_TYPE_MASTER));
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// Create the admin actor. Note: there isn't any 'init' function yet.
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admin_id_ = master_->create_login_actor();
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actor_id_ = world_->create_login_actor();
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// Print out admin ID for debugging purposes.
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util::dprint("Admin actor id = ", admin_id_);
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util::dprint("Admin actor id = ", actor_id_);
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// Enable listening on port 8085 (client connections)
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listen_port(8085);
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@@ -54,9 +52,6 @@ public:
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// Enable listening on port 8080 (http server connections)
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listen_port(8080);
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// Export stuff to the graphics engine.
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set_visible_world_and_actor(master_.get(), admin_id_);
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// Reset the print channeler.
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print_channeler_.reset();
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@@ -75,7 +70,7 @@ public:
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void delete_client(UniqueClient &client) {
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util::dprint("Client closed: actor id=", client->actor_id_);
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master_->disconnected(client->actor_id_);
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world_->disconnected(client->actor_id_);
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client.reset();
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}
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@@ -85,7 +80,7 @@ public:
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sb->write_uint32(0);
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int64_t tw_1 = sb->total_writes();
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// util::dprint("Sending diffs to client ", client->actor_id_);
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client->sync_->diff(client->actor_id_, full, master_.get(), sb);
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client->sync_->diff(client->actor_id_, full, world_.get(), sb);
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int64_t tw_2 = sb->total_writes();
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sb->overwrite_int32(tw_1, tw_2 - tw_1);
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}
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@@ -114,7 +109,7 @@ public:
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return false;
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}
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// util::dprint("Invoking: ", inv.debug_string());
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master_->invoke(inv);
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world_->invoke(inv);
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client->channel_->out()->write_uint8(util::MSG_ACK);
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client->channel_->out()->write_uint32(0);
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client->sync_->invoke(inv);
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@@ -123,20 +118,20 @@ public:
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}
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virtual void event_access(AccessKind kind, int64_t place_id, std::string_view datapk, StreamBuffer *retpk) override {
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if (place_id == 0) place_id = admin_id_;
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if (place_id == 0) place_id = actor_id_;
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switch (kind) {
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case AccessKind::INVOKE_LUA_CALL:
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case AccessKind::INVOKE_LUA_EXPR:
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case AccessKind::INVOKE_FLUSH_PRINTS:
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case AccessKind::INVOKE_TICK:
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case AccessKind::INVOKE_LUA_SOURCE: {
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delayed_invocations_.emplace_back(kind, admin_id_, place_id, datapk);
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delayed_invocations_.emplace_back(kind, actor_id_, place_id, datapk);
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break;
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}
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case AccessKind::PROBE_LUA_CALL: {
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master_->snapshot();
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master_->probe_lua_call(admin_id_, place_id, datapk, retpk);
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master_->rollback();
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world_->snapshot();
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world_->probe_lua_call(actor_id_, place_id, datapk, retpk);
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world_->rollback();
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break;
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}
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case AccessKind::VALIDATE_LUA_EXPR: {
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@@ -148,8 +143,8 @@ public:
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}
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case AccessKind::CHANNEL_PRINTS: {
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// If there's nothing new in the printbuffer, this is very fast.
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if (print_channeler_.channel(master_->get_printbuffer(admin_id_), retpk)) {
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master_->invoke(print_channeler_.invocation(admin_id_));
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if (print_channeler_.channel(world_->get_printbuffer(actor_id_), retpk)) {
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world_->invoke(print_channeler_.invocation(actor_id_));
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}
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set_have_prints(false);
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break;
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@@ -171,7 +166,7 @@ public:
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// Execute any queued invocations.
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// We just feed these directly into the master model.
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for (const Invocation &inv : delayed_invocations_) {
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master_->invoke(inv);
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world_->invoke(inv);
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}
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delayed_invocations_.clear();
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@@ -181,7 +176,7 @@ public:
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if (chan == nullptr) break;
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if (chan->port() == 8085) {
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Client *client = new Client;
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client->actor_id_ = master_->create_login_actor();
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client->actor_id_ = world_->create_login_actor();
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// TODO: initialize the login actor on the master.
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client->channel_ = std::move(chan);
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client->async_diff_ = true;
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@@ -202,7 +197,7 @@ public:
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// If the clock has advanced far enough, tick the master model.
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if (clock >= next_tick_) {
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master_->invoke(Invocation(AccessKind::INVOKE_TICK, 0, 0, ""));
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world_->invoke(Invocation(AccessKind::INVOKE_TICK, 0, 0, ""));
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for (UniqueClient &client : clients_) {
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client->async_diff_ = true;
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}
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@@ -248,7 +243,7 @@ public:
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util::remove_nullptrs(clients_);
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// Look for new outgoing HTTP client requests.
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for (const auto &pair : master_->http_requests()) {
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for (const auto &pair : world_->http_requests()) {
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const HttpClientRequest &request = pair.second;
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HttpChannel &channel = http_client_channels_[request.request_id()];
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if (channel.channel_ == nullptr) {
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@@ -281,7 +276,7 @@ public:
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for (const HttpParser &response : http_responses) {
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http_client_channels_.erase(response.request_id());
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}
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master_->http_responses(http_responses);
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world_->http_responses(http_responses);
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// Maintain incoming HTTP server channels.
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for (HttpChannel &htchan : http_server_channels_) {
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@@ -292,7 +287,7 @@ public:
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htchan.parsed_bytes_ = chan->in()->fill();
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if (parser.complete()) {
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StreamBuffer *sb = chan->out();
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HttpServerResponse resp = master_->http_serve(parser);
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HttpServerResponse resp = world_->http_serve(parser);
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resp.send(sb);
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htchan.channel_ = nullptr;
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}
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@@ -301,7 +296,7 @@ public:
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util::remove_marked_items(http_server_channels_);
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// Notify the driver if there are any prints.
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set_have_prints(print_channeler_.have_prints(master_->get_printbuffer(admin_id_)));
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set_have_prints(print_channeler_.have_prints(world_->get_printbuffer(actor_id_)));
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}
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};
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