UE Wingman getting ready for release

This commit is contained in:
2026-03-23 19:41:27 -04:00
parent 4c84b1a5b7
commit 03e61cd9a0

View File

@@ -52,14 +52,22 @@ reasonably skilled software engineer and I've designed
this plugin to be robust and capable of sustained development. this plugin to be robust and capable of sustained development.
This MCP is also designed to be as broadly general as This MCP is also designed to be as broadly general as
possible. I've seen many Unreal Engine MCPs that claim "can possible. I've seen MCPs that claim "can create 22 different
create 22 different kinds of graph nodes!" This makes me kinds of graph nodes!" This makes me ask: why not just
ask: why not just provide the *entire catalog* of all provide the *entire catalog* of all possible graph nodes?
possible graph nodes? I've seen MCPs claim "you can edit 15 I've seen MCPs claim "you can edit 15 different material
different material expression properties!" Why not provide expression properties!" Why not provide access to *all*
access to *all* editable material expression properties? editable material expression properties? I've tried to make
I've tried to make every tool in this MCP as capable as every tool in this MCP as capable as possible, with as few
possible, with as few limits as possible. limits as possible.
Some of the MCPs out there expose the entire Unreal API to
the AI agent. That is not entirely safe. AI agents will
very often carelessly call API functions they shouldn't,
crashing your editor or corrupting your assets. All the
commands supported by this MCP are error-checked. It is
intended that they won't let the AI do something that would
crash your editor.
This MCP is very extensible. Adding a new command requires This MCP is very extensible. Adding a new command requires
a relatively small amount of code. I'm hoping some others a relatively small amount of code. I'm hoping some others