UE Wingman getting ready for release
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@@ -52,14 +52,22 @@ reasonably skilled software engineer and I've designed
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this plugin to be robust and capable of sustained development.
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This MCP is also designed to be as broadly general as
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possible. I've seen many Unreal Engine MCPs that claim "can
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create 22 different kinds of graph nodes!" This makes me
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ask: why not just provide the *entire catalog* of all
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possible graph nodes? I've seen MCPs claim "you can edit 15
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different material expression properties!" Why not provide
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access to *all* editable material expression properties?
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I've tried to make every tool in this MCP as capable as
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possible, with as few limits as possible.
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possible. I've seen MCPs that claim "can create 22 different
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kinds of graph nodes!" This makes me ask: why not just
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provide the *entire catalog* of all possible graph nodes?
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I've seen MCPs claim "you can edit 15 different material
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expression properties!" Why not provide access to *all*
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editable material expression properties? I've tried to make
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every tool in this MCP as capable as possible, with as few
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limits as possible.
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Some of the MCPs out there expose the entire Unreal API to
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the AI agent. That is not entirely safe. AI agents will
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very often carelessly call API functions they shouldn't,
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crashing your editor or corrupting your assets. All the
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commands supported by this MCP are error-checked. It is
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intended that they won't let the AI do something that would
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crash your editor.
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This MCP is very extensible. Adding a new command requires
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a relatively small amount of code. I'm hoping some others
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