Split WingComponentReference into a static helper class and a simple data class

This commit is contained in:
2026-04-08 00:07:01 -04:00
parent 9c3fab26c4
commit 083452f83f
10 changed files with 60 additions and 56 deletions

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@@ -6,7 +6,7 @@
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/SimpleConstructionScript.h" #include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h" #include "Engine/SCS_Node.h"
@@ -64,15 +64,15 @@ public:
if (!UWingTypes::TextToType(Class, PinType, Req, WingOut::Stdout)) return; if (!UWingTypes::TextToType(Class, PinType, Req, WingOut::Stdout)) return;
UClass* ComponentClass = Cast<UClass>(PinType.PinSubCategoryObject.Get()); UClass* ComponentClass = Cast<UClass>(PinType.PinSubCategoryObject.Get());
check(ComponentClass); check(ComponentClass);
if (!UWingComponentReference::CheckValidComponentClass(ComponentClass, WingOut::Stdout)) return; if (!UWingComponent::CheckValidComponentClass(ComponentClass, WingOut::Stdout)) return;
// Find the specified parent component // Find the specified parent component
TArray<UWingComponentReference*> AllComponents = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> AllComponents = UWingComponent::GetAll(BP);
UWingComponentReference* ParentComp = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout); UWingComponentReference* ParentComp = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout);
if (!ParentComp) return; if (!ParentComp) return;
// Create the SCS node // Create the SCS node
if (!UWingComponentReference::AddComponent(BP, ComponentClass, ParentComp, InternalID, WingOut::Stdout)) return; if (!UWingComponent::AddComponent(BP, ComponentClass, ParentComp, InternalID, WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Component Added.\n")); WingOut::Stdout.Printf(TEXT("Component Added.\n"));
} }

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@@ -4,7 +4,7 @@
#include "WingBasics.h" #include "WingBasics.h"
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "ActorComponent_Remove.generated.h" #include "ActorComponent_Remove.generated.h"
@@ -32,7 +32,7 @@ public:
UWingComponentReference* CompRef = F.Walk(Component).Cast<UWingComponentReference>(); UWingComponentReference* CompRef = F.Walk(Component).Cast<UWingComponentReference>();
if (!CompRef) return; if (!CompRef) return;
if (!CompRef->DeleteComponent(WingOut::Stdout)) return; if (!UWingComponent::DeleteComponent(CompRef, WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Removed component.\n")); WingOut::Stdout.Printf(TEXT("Removed component.\n"));
} }

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@@ -5,7 +5,7 @@
#include "WingFetcher.h" #include "WingFetcher.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/SimpleConstructionScript.h" #include "Engine/SimpleConstructionScript.h"
#include "Engine/SCS_Node.h" #include "Engine/SCS_Node.h"
@@ -41,11 +41,11 @@ public:
// Find the new parent among all components (if specified) // Find the new parent among all components (if specified)
UBlueprint *BP = CompRef->BP; UBlueprint *BP = CompRef->BP;
TArray<UWingComponentReference*> AllComponents = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> AllComponents = UWingComponent::GetAll(BP);
UWingComponentReference* NewParent = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout); UWingComponentReference* NewParent = WingUtils::FindOneWithExternalID(Parent, AllComponents, TEXT("Component"), WingOut::Stdout);
if (!NewParent) return; if (!NewParent) return;
if (!CompRef->ReparentComponent(NewParent, WingOut::Stdout)) return; if (!UWingComponent::ReparentComponent(CompRef, NewParent, WingOut::Stdout)) return;
WingOut::Stdout.Printf(TEXT("Reparented component.")); WingOut::Stdout.Printf(TEXT("Reparented component."));
} }

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@@ -9,7 +9,7 @@
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Animation/AnimBlueprint.h" #include "Animation/AnimBlueprint.h"
#include "Animation/Skeleton.h" #include "Animation/Skeleton.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
#include "AnimationGraph.h" #include "AnimationGraph.h"
#include "AnimationGraphSchema.h" #include "AnimationGraphSchema.h"
@@ -71,9 +71,9 @@ public:
BlueprintVars.Print(WingOut::StdoutBuffer); BlueprintVars.Print(WingOut::StdoutBuffer);
// Components // Components
TArray<UWingComponentReference*> Components = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> Components = UWingComponent::GetAll(BP);
if (!Components.IsEmpty()) WingOut::Stdout.Print(TEXT("\nComponents:\n")); if (!Components.IsEmpty()) WingOut::Stdout.Print(TEXT("\nComponents:\n"));
UWingComponentReference::PrintAll(BP, WingOut::Stdout); UWingComponent::PrintAll(BP, WingOut::Stdout);
// Widget Tree // Widget Tree
if (UWidgetBlueprint* WidgetBP = Cast<UWidgetBlueprint>(BP)) if (UWidgetBlueprint* WidgetBP = Cast<UWidgetBlueprint>(BP))

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@@ -1,4 +1,4 @@
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingServer.h" #include "WingServer.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"
@@ -11,7 +11,7 @@
#include "Kismet2/BlueprintEditorUtils.h" #include "Kismet2/BlueprintEditorUtils.h"
#include "Engine/InheritableComponentHandler.h" #include "Engine/InheritableComponentHandler.h"
UActorComponent *UWingComponentReference::FindComponentInCDO(UClass *Class, FName Name) UActorComponent *UWingComponent::FindComponentInCDO(UClass *Class, FName Name)
{ {
if (!Class) return nullptr; if (!Class) return nullptr;
AActor* CDO = Cast<AActor>(Class->GetDefaultObject()); AActor* CDO = Cast<AActor>(Class->GetDefaultObject());
@@ -19,7 +19,7 @@ UActorComponent *UWingComponentReference::FindComponentInCDO(UClass *Class, FNam
return FindObjectFast<UActorComponent>(CDO, Name); return FindObjectFast<UActorComponent>(CDO, Name);
} }
USCS_Node* UWingComponentReference::FindSCSNodeByName(UBlueprint *BP, FName Name) USCS_Node* UWingComponent::FindSCSNodeByName(UBlueprint *BP, FName Name)
{ {
for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP)) for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP))
{ {
@@ -30,7 +30,7 @@ USCS_Node* UWingComponentReference::FindSCSNodeByName(UBlueprint *BP, FName Name
return nullptr; return nullptr;
} }
UWingComponentReference::FoundComponent UWingComponentReference::FindComponent(UBlueprint *BP, FName Name) UWingComponent::FoundComponent UWingComponent::FindComponent(UBlueprint *BP, FName Name)
{ {
UClass* NativeClass = FBlueprintEditorUtils::FindFirstNativeClass(BP->ParentClass); UClass* NativeClass = FBlueprintEditorUtils::FindFirstNativeClass(BP->ParentClass);
FoundComponent Result; FoundComponent Result;
@@ -40,7 +40,7 @@ UWingComponentReference::FoundComponent UWingComponentReference::FindComponent(U
return Result; return Result;
} }
bool UWingComponentReference::CheckExists(UWingComponentReference::FoundComponent FC, WingOut Errors) bool UWingComponent::CheckExists(UWingComponent::FoundComponent FC, WingOut Errors)
{ {
if ((FC.SCS == nullptr) && (FC.Native == nullptr)) if ((FC.SCS == nullptr) && (FC.Native == nullptr))
{ {
@@ -50,7 +50,7 @@ bool UWingComponentReference::CheckExists(UWingComponentReference::FoundComponen
return true; return true;
} }
bool UWingComponentReference::CheckValidParent(UWingComponentReference::FoundComponent FC, WingOut Errors) bool UWingComponent::CheckValidParent(UWingComponent::FoundComponent FC, WingOut Errors)
{ {
if (FC.SCS && FC.Native) if (FC.SCS && FC.Native)
{ {
@@ -73,7 +73,7 @@ bool UWingComponentReference::CheckValidParent(UWingComponentReference::FoundCom
return true; return true;
} }
bool UWingComponentReference::CheckNoSuchComponent(FoundComponent FC, WingOut Errors) bool UWingComponent::CheckNoSuchComponent(FoundComponent FC, WingOut Errors)
{ {
if (FC.SCS || FC.Native) if (FC.SCS || FC.Native)
{ {
@@ -84,7 +84,7 @@ bool UWingComponentReference::CheckNoSuchComponent(FoundComponent FC, WingOut Er
return true; return true;
} }
bool UWingComponentReference::CheckNotNative(FoundComponent FC, const TCHAR *Action, WingOut Errors) bool UWingComponent::CheckNotNative(FoundComponent FC, const TCHAR *Action, WingOut Errors)
{ {
if (FC.Native != nullptr) if (FC.Native != nullptr)
{ {
@@ -95,7 +95,7 @@ bool UWingComponentReference::CheckNotNative(FoundComponent FC, const TCHAR *Act
return true; return true;
} }
bool UWingComponentReference::CheckOwnedByBlueprint(FoundComponent FC, UBlueprint *BP, WingOut Errors) bool UWingComponent::CheckOwnedByBlueprint(FoundComponent FC, UBlueprint *BP, WingOut Errors)
{ {
if ((FC.SCS == nullptr) || (FC.SCS->GetSCS() != BP->SimpleConstructionScript)) if ((FC.SCS == nullptr) || (FC.SCS->GetSCS() != BP->SimpleConstructionScript))
{ {
@@ -106,7 +106,7 @@ bool UWingComponentReference::CheckOwnedByBlueprint(FoundComponent FC, UBlueprin
return true; return true;
} }
bool UWingComponentReference::CheckValidComponentClass(UClass *Class, WingOut Errors) bool UWingComponent::CheckValidComponentClass(UClass *Class, WingOut Errors)
{ {
if (!Class->IsChildOf(UActorComponent::StaticClass())) if (!Class->IsChildOf(UActorComponent::StaticClass()))
{ {
@@ -118,7 +118,7 @@ bool UWingComponentReference::CheckValidComponentClass(UClass *Class, WingOut Er
} }
void UWingComponentReference::AddChildNode(UBlueprint *BP, USCS_Node *NewNode, FoundComponent Parent) void UWingComponent::AddChildNode(UBlueprint *BP, USCS_Node *NewNode, FoundComponent Parent)
{ {
if (Parent.SCS) if (Parent.SCS)
{ {
@@ -139,7 +139,7 @@ void UWingComponentReference::AddChildNode(UBlueprint *BP, USCS_Node *NewNode, F
} }
} }
bool UWingComponentReference::AddComponent(UBlueprint *BP, UClass *Class, UWingComponentReference *Parent, FName Name, WingOut Errors) bool UWingComponent::AddComponent(UBlueprint *BP, UClass *Class, UWingComponentReference *Parent, FName Name, WingOut Errors)
{ {
TSet<FName> Names; TSet<FName> Names;
FBlueprintEditorUtils::GetClassVariableList(BP, Names); FBlueprintEditorUtils::GetClassVariableList(BP, Names);
@@ -167,14 +167,14 @@ bool UWingComponentReference::AddComponent(UBlueprint *BP, UClass *Class, UWingC
return true; return true;
} }
bool UWingComponentReference::ReparentComponent(UWingComponentReference *Parent, WingOut Errors) bool UWingComponent::ReparentComponent(UWingComponentReference *Ref, UWingComponentReference *Parent, WingOut Errors)
{ {
FoundComponent ParentComponent = FindComponent(BP, Parent->VariableName); FoundComponent ParentComponent = FindComponent(Ref->BP, Parent->VariableName);
if (!CheckValidParent(ParentComponent, Errors)) return false; if (!CheckValidParent(ParentComponent, Errors)) return false;
FoundComponent ThisComponent = FindComponent(BP, VariableName); FoundComponent ThisComponent = FindComponent(Ref->BP, Ref->VariableName);
if (!CheckExists(ThisComponent, Errors)) return false; if (!CheckExists(ThisComponent, Errors)) return false;
if (!CheckNotNative(ThisComponent, TEXT("reparent"), Errors)) return false; if (!CheckNotNative(ThisComponent, TEXT("reparent"), Errors)) return false;
if (!CheckOwnedByBlueprint(ThisComponent, BP, Errors)) return false; if (!CheckOwnedByBlueprint(ThisComponent, Ref->BP, Errors)) return false;
if (ParentComponent.SCS && ParentComponent.SCS->IsChildOf(ThisComponent.SCS)) if (ParentComponent.SCS && ParentComponent.SCS->IsChildOf(ThisComponent.SCS))
{ {
@@ -182,22 +182,22 @@ bool UWingComponentReference::ReparentComponent(UWingComponentReference *Parent,
return false; return false;
} }
BP->SimpleConstructionScript->RemoveNode(ThisComponent.SCS); Ref->BP->SimpleConstructionScript->RemoveNode(ThisComponent.SCS);
AddChildNode(BP, ThisComponent.SCS, ParentComponent); AddChildNode(Ref->BP, ThisComponent.SCS, ParentComponent);
return true; return true;
} }
bool UWingComponentReference::DeleteComponent(WingOut Errors) bool UWingComponent::DeleteComponent(UWingComponentReference *Ref, WingOut Errors)
{ {
FoundComponent ThisComponent = FindComponent(BP, VariableName); FoundComponent ThisComponent = FindComponent(Ref->BP, Ref->VariableName);
if (!CheckExists(ThisComponent, Errors)) return false; if (!CheckExists(ThisComponent, Errors)) return false;
if (!CheckNotNative(ThisComponent, TEXT("delete"), Errors)) return false; if (!CheckNotNative(ThisComponent, TEXT("delete"), Errors)) return false;
if (!CheckOwnedByBlueprint(ThisComponent, BP, Errors)) return false; if (!CheckOwnedByBlueprint(ThisComponent, Ref->BP, Errors)) return false;
BP->SimpleConstructionScript->RemoveNodeAndPromoteChildren(ThisComponent.SCS); Ref->BP->SimpleConstructionScript->RemoveNodeAndPromoteChildren(ThisComponent.SCS);
return true; return true;
} }
TMap<FName, FName> UWingComponentReference::CalculateParentNames(USimpleConstructionScript *Script) TMap<FName, FName> UWingComponent::CalculateParentNames(USimpleConstructionScript *Script)
{ {
TMap<FName, FName> ParentNames; TMap<FName, FName> ParentNames;
for (USCS_Node* Node : Script->GetAllNodes()) for (USCS_Node* Node : Script->GetAllNodes())
@@ -214,14 +214,14 @@ TMap<FName, FName> UWingComponentReference::CalculateParentNames(USimpleConstruc
return ParentNames; return ParentNames;
} }
UActorComponent* UWingComponentReference::GetImmutableTemplate() const UActorComponent* UWingComponent::GetImmutableTemplate(const UWingComponentReference *Ref)
{ {
FoundComponent FC = FindComponent(BP, VariableName); FoundComponent FC = FindComponent(Ref->BP, Ref->VariableName);
if (FC.Native) return FC.Native; if (FC.Native) return FC.Native;
if (FC.SCS == nullptr) return nullptr; if (FC.SCS == nullptr) return nullptr;
FComponentKey Key(FC.SCS); FComponentKey Key(FC.SCS);
for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(BP, false)) for (UBlueprint *WalkBP : WingUtils::GetAncestorBlueprints(Ref->BP, false))
{ {
if (FC.SCS->GetSCS()->GetBlueprint() == WalkBP) return FC.SCS->ComponentTemplate; if (FC.SCS->GetSCS()->GetBlueprint() == WalkBP) return FC.SCS->ComponentTemplate;
UInheritableComponentHandler* ICH = WalkBP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ false); UInheritableComponentHandler* ICH = WalkBP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ false);
@@ -232,22 +232,22 @@ UActorComponent* UWingComponentReference::GetImmutableTemplate() const
return nullptr; return nullptr;
} }
UActorComponent* UWingComponentReference::GetMutableTemplate() const UActorComponent* UWingComponent::GetMutableTemplate(const UWingComponentReference *Ref)
{ {
FoundComponent FC = FindComponent(BP, VariableName); FoundComponent FC = FindComponent(Ref->BP, Ref->VariableName);
if (FC.Native) return FC.Native; if (FC.Native) return FC.Native;
if (!FC.SCS) return nullptr; if (!FC.SCS) return nullptr;
if (FC.SCS->GetSCS()->GetBlueprint() == BP) return FC.SCS->ComponentTemplate; if (FC.SCS->GetSCS()->GetBlueprint() == Ref->BP) return FC.SCS->ComponentTemplate;
FComponentKey Key(FC.SCS); FComponentKey Key(FC.SCS);
UInheritableComponentHandler* ICH = BP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ true); UInheritableComponentHandler* ICH = Ref->BP->GetInheritableComponentHandler(/*bCreateIfNecessary=*/ true);
if (!ICH) return nullptr; if (!ICH) return nullptr;
UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key); UActorComponent* Override = ICH->GetOverridenComponentTemplate(Key);
if (!Override) Override = ICH->CreateOverridenComponentTemplate(Key); if (!Override) Override = ICH->CreateOverridenComponentTemplate(Key);
return Override; return Override;
} }
TArray<UWingComponentReference*> UWingComponentReference::GetAll(UBlueprint* BP) TArray<UWingComponentReference*> UWingComponent::GetAll(UBlueprint* BP)
{ {
TArray<UWingComponentReference*> Result; TArray<UWingComponentReference*> Result;
if (!BP) return Result; if (!BP) return Result;
@@ -288,7 +288,7 @@ TArray<UWingComponentReference*> UWingComponentReference::GetAll(UBlueprint* BP)
return Result; return Result;
} }
void UWingComponentReference::PrintComponentInfo(const FString& TypeName, const FString& VarName, const FString& ParentName, bool Inherited, WingOut Out) void UWingComponent::PrintComponentInfo(const FString& TypeName, const FString& VarName, const FString& ParentName, bool Inherited, WingOut Out)
{ {
Out.Printf(TEXT(" %s %s"), *TypeName, *VarName); Out.Printf(TEXT(" %s %s"), *TypeName, *VarName);
if (!ParentName.IsEmpty()) if (!ParentName.IsEmpty())
@@ -298,7 +298,7 @@ void UWingComponentReference::PrintComponentInfo(const FString& TypeName, const
Out.Print(TEXT("\n")); Out.Print(TEXT("\n"));
} }
void UWingComponentReference::PrintAll(UBlueprint* BP, WingOut Out) void UWingComponent::PrintAll(UBlueprint* BP, WingOut Out)
{ {
if (!BP) return; if (!BP) return;

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@@ -2,7 +2,7 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingReferences.h" #include "WingReferences.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
@@ -286,7 +286,7 @@ WingFetcher& WingFetcher::Component(const FString& Value)
return SetError(); return SetError();
} }
TArray<UWingComponentReference*> AllComponents = UWingComponentReference::GetAll(BP); TArray<UWingComponentReference*> AllComponents = UWingComponent::GetAll(BP);
UWingComponentReference* Found = WingUtils::FindOneWithExternalID(Value, AllComponents, TEXT("component"), Errors); UWingComponentReference* Found = WingUtils::FindOneWithExternalID(Value, AllComponents, TEXT("component"), Errors);
if (!Found) if (!Found)
{ {

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@@ -1,5 +1,5 @@
#include "WingProperty.h" #include "WingProperty.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingReferences.h" #include "WingReferences.h"
@@ -455,7 +455,7 @@ TArray<FWingProperty> FWingProperty::GetDetails(UObject* Obj, bool Mutable)
// Component references: get the proper template. // Component references: get the proper template.
if (UWingComponentReference* Ref = ::Cast<UWingComponentReference>(Obj)) if (UWingComponentReference* Ref = ::Cast<UWingComponentReference>(Obj))
{ {
Obj = Mutable ? Ref->GetMutableTemplate() : Ref->GetImmutableTemplate(); Obj = Mutable ? UWingComponent::GetMutableTemplate(Ref) : UWingComponent::GetImmutableTemplate(Ref);
if (!Obj) if (!Obj)
{ {
WingOut::Stdout.Printf(TEXT("ERROR: Component '%s' has no template\n"), *Ref->VariableName.ToString()); WingOut::Stdout.Printf(TEXT("ERROR: Component '%s' has no template\n"), *Ref->VariableName.ToString());

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@@ -1,5 +1,5 @@
#include "WingUtils.h" #include "WingUtils.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingProperty.h" #include "WingProperty.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingServer.h" #include "WingServer.h"

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@@ -2,7 +2,7 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingActorComponent.generated.h" #include "WingComponent.generated.h"
class UBlueprint; class UBlueprint;
class USCS_Node; class USCS_Node;
@@ -24,12 +24,16 @@ public:
// The component name. // The component name.
FName VariableName; FName VariableName;
};
UActorComponent* GetImmutableTemplate() const; struct UWingComponent
UActorComponent* GetMutableTemplate() const; {
public:
static UActorComponent* GetImmutableTemplate(const UWingComponentReference *Ref);
static UActorComponent* GetMutableTemplate(const UWingComponentReference *Ref);
bool ReparentComponent(UWingComponentReference *Parent, WingOut Errors); static bool ReparentComponent(UWingComponentReference *Ref, UWingComponentReference *Parent, WingOut Errors);
bool DeleteComponent(WingOut Errors); static bool DeleteComponent(UWingComponentReference *Ref, WingOut Errors);
static bool AddComponent(UBlueprint *BP, UClass *Class, static bool AddComponent(UBlueprint *BP, UClass *Class,
UWingComponentReference *Parent, FName Name, WingOut Errors); UWingComponentReference *Parent, FName Name, WingOut Errors);

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@@ -13,7 +13,7 @@
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "K2Node_EditablePinBase.h" #include "K2Node_EditablePinBase.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "WingActorComponent.h" #include "WingComponent.h"
#include "WingVariables.h" #include "WingVariables.h"
#include "WingBasics.h" #include "WingBasics.h"