Start in client mode instead of server
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@@ -260,7 +260,7 @@ void AIntegrationGameModeBase::BeginPlay()
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{
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{
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std::string_view srcpakv = srcpak.view();
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std::string_view srcpakv = srcpak.view();
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char* argv[1];
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char* argv[1];
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argv[0] = const_cast<char*>("lpxserver");
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argv[0] = const_cast<char*>("lpxclient");
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w->play_initialize(w.Get(), 1, argv, srcpakv.size(), srcpakv.data(), "");
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w->play_initialize(w.Get(), 1, argv, srcpakv.size(), srcpakv.data(), "");
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if (w->error[0])
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if (w->error[0])
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{
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{
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