This commit is contained in:
2023-05-09 16:28:18 -04:00
14 changed files with 347 additions and 465 deletions

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@@ -7,7 +7,7 @@
*.a binary
*.lib binary
*.o binary
*.obj binary
*.exe binary
*.bat text eol=crlf
*.a filter=lfs diff=lfs merge=lfs -text
*.lib filter=lfs diff=lfs merge=lfs -text

1
luprex/.gitignore vendored
View File

@@ -10,6 +10,7 @@ luprex
*.o
*.dll
*.exe
*.pdb
*.so
*.a

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@@ -5,34 +5,17 @@
#######################################################################
ifneq "" "$(findstring -linux-,$(MAKE_HOST))"
OS=linux
EXE=luprex
DLL=luprex.so
LIBS=-L./ext/openssl-linux -lssl -lcrypto -ldl
LUAFLAGS=-DLUA_USE_APICHECK -DLUA_USE_POSIX
LINKDLL=-export-dynamic -Wl,--no-allow-shlib-undefined -Wl,-z,defs -shared
OPT=-g -O0
OS=linux
else ifneq "" "$(findstring cmd.exe,$(COMSPEC))"
OS=mingw
endif
OS=mingw
EXE=luprex.exe
DLL=luprex.dll
LIBS=-L./ext/openssl-mingw -lssl -lcrypto -lws2_32 -lcrypt32 -lcryptui
LUAFLAGS=-DLUA_USE_APICHECK -DLUA_COMPAT_ALL
LINKDLL=-Wl,--no-allow-shlib-undefined -shared
OPT=-g -O0
else
$(error Cannot figure out whether to build the linux or mingw version)
ifeq "$(OS)" ""
$(error Cannot figure out which OS to build for."
endif
$(info Building for $(OS)...)
#######################################################################
##
## List of all OBJ files
@@ -110,46 +93,85 @@ OBJ_CORE=\
obj/core/printbuffer.o\
obj/core/serializelua.o\
OBJ_DRV=\
obj/drv/drvutil.o\
obj/drv/sslutil.o\
obj/drv/driver-$(OS).o\
#######################################################################
##
## Make rules
## Make rules for linux
##
#######################################################################
ifeq "$(OS)" "linux"
OPT=-g -O0
GPP=g++ -Wall -fvisibility=hidden $(OPT) -std=c++17 -MMD
all: $(EXE) $(DLL)
luprex: $(OBJ_DRV) luprexlib.so
$(GPP) -o $@ $(OBJ_DRV) -L./ext/openssl-linux -lssl -lcrypto -ldl
$(EXE): $(OBJ_DRV)
$(GPP) -o $@ $(OBJ_DRV) $(LIBS)
$(DLL): $(OBJ_ERIS) $(OBJ_CORE)
$(GPP) $(LINKDLL) -o $@ $^
luprexlib.so: $(OBJ_ERIS) $(OBJ_CORE)
$(GPP) -export-dynamic -Wl,--no-allow-shlib-undefined -Wl,-z,defs -shared-o $@ $^
obj/eris/%.o: ext/eris-master/src/%.c
$(GPP) -fPIC $(LUAFLAGS) -o $@ -c $<
$(GPP) -fPIC -DLUA_USE_APICHECK -DLUA_USE_POSIX -o $@ -c $<
obj/core/%.o: cpp/core/%.cpp
$(GPP) -fPIC -I./ext/eris-master/src -I./cpp/wrap -I./cpp/core -o $@ -c $<
obj/core/%.s: cpp/core/%.cpp
$(GPP) -S -fPIC -I./ext/eris-master/src -I./cpp/wrap -I./cpp/core -o $@ -c $<
obj/drv/%.o: cpp/drv/%.cpp
$(GPP) -I./ext -I./src/drv -o $@ -c $<
endif
#######################################################################
##
## Make rules for mingw
##
#######################################################################
ifeq "$(OS)" "mingw"
OPT=-g -O0
GPP=g++ -Wall -fvisibility=hidden $(OPT) -std=c++17 -MMD
luprex.exe: $(OBJ_DRV) luprexlib.dll
$(GPP) -o $@ $(OBJ_DRV) -L./ext/openssl-mingw -lssl -lcrypto -lws2_32 -lcrypt32 -lcryptui
ext/cv2pdb.exe luprex.exe
luprexlib.dll: $(OBJ_ERIS) $(OBJ_CORE)
$(GPP) -Wl,--no-allow-shlib-undefined -shared -o $@ $^
ext/cv2pdb.exe luprexlib.dll
obj/eris/%.o: ext/eris-master/src/%.c
$(GPP) -fPIC -DLUA_USE_APICHECK -DLUA_COMPAT_ALL -o $@ -c $<
obj/core/%.o: cpp/core/%.cpp
$(GPP) -fPIC -I./ext/eris-master/src -I./cpp/wrap -I./cpp/core -o $@ -c $<
obj/drv/%.o: cpp/drv/%.cpp
$(GPP) -I./ext -I./src/drv -o $@ -c $<
clean:
rm -f luprex luprex.exe luprex.so luprex.dll obj/core/*.* obj/drv/*.* obj/eris/*.*
endif
#######################################################################
##
## Make Clean, deliberately OS independent
##
#######################################################################
clean:
rm -f luprex luprex.exe luprex.so luprexlib.dll *.pdb obj/core/*.* obj/drv/*.* obj/eris/*.*
#######################################################################
##
## Automatically generated Make Dependencies

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@@ -683,7 +683,7 @@ void HttpClientRequest::set_params(LuaCoreStack &LS0, LuaSlot tab) {
return;
}
LuaVar key, val;
LuaDefStack LS(LS0.state(), key, val);
LuaExtStack LS(LS0.state(), key, val);
LS.set(key, LuaNil);
while (LS.next(tab, key, val)) {
set_param(LS, key, val);

View File

@@ -147,6 +147,7 @@
#include "wrap-set.hpp"
#include <cstring>
#include <type_traits>
#include <cassert>
#include "lua.h"
#include "lauxlib.h"
@@ -172,7 +173,6 @@ public:
}
friend class LuaCoreStack;
friend class LuaOldStack;
friend class LuaDefStack;
friend class LuaExtStack;
};
@@ -206,6 +206,41 @@ public:
friend class LuaDefStack;
};
struct LuaArgCounts {
int nret;
int narg;
int nvar;
int nextra;
constexpr LuaArgCounts(int nr, int na, int nv, int ne) : nret(nr), narg(na), nvar(nv), nextra(ne) {}
constexpr LuaArgCounts operator +(LuaArgCounts b) const {
return LuaArgCounts(nret + b.nret, narg + b.narg, nvar + b.nvar, nextra + b.nextra);
}
};
template<class... Ts>
struct LuaCountArgs;
template<>
struct LuaCountArgs<> {
static constexpr LuaArgCounts value = LuaArgCounts(0,0,0,0);
};
template<class... Ts>
struct LuaCountArgs<LuaRet, Ts...> {
static constexpr LuaArgCounts value = LuaArgCounts(1, 0, 0, 0) + LuaCountArgs<Ts...>::value;
};
template<class... Ts>
struct LuaCountArgs<LuaArg, Ts...> {
static constexpr LuaArgCounts value = LuaArgCounts(0, 1, 0, 0) + LuaCountArgs<Ts...>::value;
};
template<class... Ts>
struct LuaCountArgs<LuaVar, Ts...> {
static constexpr LuaArgCounts value = LuaArgCounts(0, 0, 1, 0) + LuaCountArgs<Ts...>::value;
};
template<class... Ts>
struct LuaCountArgs<LuaExtraArgs, Ts...> {
static constexpr LuaArgCounts value = LuaArgCounts(0, 0, 0, 1) + LuaCountArgs<Ts...>::value;
};
class LuaNilMarker {};
extern LuaNilMarker LuaNil;
@@ -291,38 +326,6 @@ protected:
lua_State *L_;
protected:
struct Counts {
int nret;
int narg;
int nvar;
int nextra;
constexpr Counts(int nr, int na, int nv, int ne) : nret(nr), narg(na), nvar(nv), nextra(ne) {}
};
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaRet &v, SS & ... stackslots)
{
return count_slots<NRET+1, NARG, NVAR, NEXTRA>(stackslots...);
}
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaArg &v, SS & ... stackslots)
{
return count_slots<NRET, NARG+1, NVAR, NEXTRA>(stackslots...);
}
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaVar &v, SS & ... stackslots)
{
return count_slots<NRET, NARG, NVAR+1, NEXTRA>(stackslots...);
}
template<int NRET, int NARG, int NVAR, int NEXTRA, class... SS>
constexpr static Counts count_slots(LuaExtraArgs &v, SS & ... stackslots)
{
return count_slots<NRET, NARG, NVAR, NEXTRA+1>(stackslots...);
}
template<int NRET, int NARG, int NVAR, int NEXTRA>
constexpr static Counts count_slots() {
return Counts(NRET, NARG, NVAR, NEXTRA);
}
private:
// Push any value on the stack, by type.
@@ -411,7 +414,7 @@ public:
int rawlen(LuaSlot val) const;
int nkeys(LuaSlot tab) const;
int next(LuaSlot tab, LuaSlot key, LuaSlot value) const;
// Return true if the classname is legal.
@@ -529,125 +532,15 @@ public:
static bool int64_storable(int64_t v) { return (v <= MAXINT) && (v >= -MAXINT); }
};
////////////////////////////////////////////////////////////////////
//
// LuaOldStack
//
// This class is deprecated, we're phasing it out. This was the first piece of
// code we wrote to allocate stack slots, and it has issues. It is
// still in use in the difference transmitter and the source database,
// and a few other small spots.
//
////////////////////////////////////////////////////////////////////
class LuaOldStack : public LuaCoreStack {
private:
int narg_;
int ngap_;
int nvar_;
int nret_;
int argpos_;
int gappos_;
int varpos_;
int retpos_;
int rettop_;
int finaltop_;
private:
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaArg &v, SS & ... stackslots) {
v.index_ = argp;
assign_slots(argp + 1, varp, retp, stackslots...);
}
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaVar &v, SS & ... stackslots) {
v.index_ = varp;
assign_slots(argp, varp+1, retp, stackslots...);
}
template<class... SS>
void assign_slots(int argp, int varp, int retp, LuaRet &v, SS & ... stackslots) {
v.index_ = retp;
assign_slots(argp, varp, retp+1, stackslots...);
}
void assign_slots(int argp, int varp, int retp) {}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slotsx(LuaArg &v, SS & ... stackslots)
{
count_slotsx<NARG+1, NVAR, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slotsx(LuaVar &v, SS & ... stackslots)
{
count_slotsx<NARG, NVAR+1, NRET>(stackslots...);
}
template<int NARG, int NVAR, int NRET, class... SS>
void count_slotsx(LuaRet &v, SS & ... stackslots)
{
count_slotsx<NARG, NVAR, NRET+1>(stackslots...);
}
template<int NARG, int NVAR, int NRET>
void count_slotsx() {
narg_ = NARG;
nret_ = NRET;
nvar_ = NVAR;
ngap_ = NRET - NVAR - NARG;
if (ngap_ < 0) ngap_ = 0;
int argtop = lua_gettop(L_);
argpos_ = argtop + 1 - NARG;
gappos_ = argpos_ + NARG;
varpos_ = gappos_ + ngap_;
retpos_ = varpos_ + NVAR;
rettop_ = retpos_ + NRET - 1;
finaltop_ = argpos_ + NRET - 1;
}
public:
template<class... SS>
LuaOldStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
count_slotsx<0, 0, 0>(stackslots...);
if (lua_gettop(L) < narg_) {
luaL_error(L, "not enough arguments to function");
}
assign_slots(argpos_, varpos_, retpos_, stackslots...);
lua_settop(L_, varpos_ - 1);
for (int i = 0; i < nvar_ + nret_; i++) {
lua_pushnil(L_);
}
}
int result() {
lua_settop(L_, rettop_);
int i = finaltop_;
for (int j = 0; j < nret_; j++) {
lua_replace(L_, i);
i -= 1;
}
lua_settop(L_, finaltop_);
return nret_;
}
~LuaOldStack() {};
};
////////////////////////////////////////////////////////////////////
//
// LuaDefStack
//
// This version of LuaStack is meant to be used at the top level of a LuaDefine.
// It can assign stack slots to LuaArg, LuaRet, and LuaVar locals. It arranges
// for the arguments to be in the LuaArg variables, and it arranges for the
// LuaRet variables to be returned. It also makes sure that the function has
// the correct number of arguments.
// This version of LuaStack should only be used inside a LuaDefine. It can
// assign stack slots to LuaArg, LuaRet, LuaVar, and LuaExtraArgs. It
// arranges for the arguments to be in the LuaArg variables, and it arranges for
// the LuaRet variables to be returned. It also makes sure that the function
// has the correct number of arguments.
//
// At the end of the LuaDefine function, you're supposed to return LS.result().
// LS.result causes the allocated stack slots to be freed except for the LuaRet
@@ -659,11 +552,11 @@ public:
// The lua interpreter will clean up after an error or yield.
//
// Implementation note: LuaDefStack doesn't have a destructor to deallocate
// stack slots. That's deliberate: you shouldn't expect this class to clean
// up its stack frame, because after all, it has to leave return values on
// the stack. It would be deceptive to put a destructor, which then doesn't
// actually clean up anyway. Better to just let it be known that this
// class doesn't clean up its stack frame.
// stack slots. That's deliberate: you shouldn't expect this class to clean up
// its stack frame, because after all, it has to leave return values on the
// stack. It would be deceptive to put a destructor, which then doesn't
// actually clean up anyway. Better to just let it be known that this class
// doesn't clean up its stack frame.
//
////////////////////////////////////////////////////////////////////
@@ -698,7 +591,7 @@ private:
public:
template<class... SS>
inline LuaDefStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
constexpr Counts counts = count_slots<0, 0, 0, 0>(stackslots...);
constexpr LuaArgCounts counts = LuaCountArgs<SS...>::value;
int nargs = lua_gettop(L);
if (counts.nextra == 0) {
if (nargs != counts.narg) {
@@ -742,7 +635,6 @@ public:
//
////////////////////////////////////////////////////////////////////
class LuaExtStack : public LuaCoreStack {
private:
int oldtop_;
@@ -757,10 +649,10 @@ private:
public:
template<class... SS>
LuaExtStack(lua_State *L, SS & ... stackslots) : LuaCoreStack(L) {
constexpr Counts counts = count_slots<0, 0, 0, 0>(stackslots...);
static_assert(counts.narg == 0, "LuaExtStack doesn't allow LuaArg parameters");
static_assert(counts.nret == 0, "LuaExtStack doesn't allow LuaRet parameters");
static_assert(counts.nextra == 0, "LuaExtStack doesn't allow LuaExtraArgs parameters");
constexpr LuaArgCounts counts = LuaCountArgs<SS...>::value;
static_assert(counts.narg == 0, "LuaExtStack only allows LuaVar, not LuaArg");
static_assert(counts.nret == 0, "LuaExtStack only allows LuaVar, not LuaRet");
static_assert(counts.nextra == 0, "LuaExtStack only allows LuaVar, not LuaExtraArgs");
lua_checkstack(L_, counts.nvar + 20);
oldtop_ = lua_gettop(L_);
for (int i = 0; i < counts.nvar; i++) {
@@ -902,13 +794,13 @@ public:
#define LuaDefine(name, args, docs) \
int lfn_##name(lua_State *L); \
LuaFunctionReg reg_##name(#name, args, docs, false, lfn_##name); \
const char *lfnarg_##name = args; \
const char *lfndoc_##name = docs; \
LuaFunctionReg reg_##name(#name, lfnarg_##name, lfndoc_##name, false, lfn_##name); \
int lfn_##name(lua_State *L)
#define LuaSandbox(name, args, docs) \
int lfn_##name(lua_State *L); \
LuaFunctionReg reg_##name(#name, args, docs, true, lfn_##name); \
int lfn_##name(lua_State *L)
#define LuaDefineAlias(name1, name2) \
LuaFunctionReg reg_##name1(#name1, lfnarg_##name2, lfndoc_##name2, false, lfn_##name2); \
#define LuaDefineBuiltin(name, args, docs) \
LuaFunctionReg reg_##name(#name, args, docs, false, nullptr);

View File

@@ -320,25 +320,9 @@ LuaDefine(string_print, "obj",
"|Concise print the specified object into a string"
"|"
"|This prints a concise representation of obj into a string. Tables"
"|are not expanded: for that, use string.pprintx. The functions"
"|tostring and string.print are identical."
"|") {
LuaArg val;
LuaRet result;
LuaDefStack LS(L, val, result);
eng::ostringstream oss;
atomic_print(LS, val, false, &oss);
LS.set(result, oss.str());
return LS.result();
}
LuaDefine(tostring, "obj",
"|Concise print the specified object into a string"
"|are not expanded: for that, use string.pprint or string.pprintx."
"|"
"|This prints a concise representation of obj into a string. Tables"
"|are not expanded: for that, use string.pprint. The functions"
"|tostring and string.print are identical."
"|The functions string.print and tostring are identical."
"|") {
LuaArg val;
LuaRet result;
@@ -349,6 +333,8 @@ LuaDefine(tostring, "obj",
return LS.result();
}
LuaDefineAlias(tostring, string_print);
LuaDefine(string_isidentifier, "str", "return true if the string is a valid lua identifier") {
LuaArg str;
LuaRet result;

View File

@@ -60,7 +60,16 @@ LuaDefine(table_equal, "table1,table2",
return LS.result();
}
static int check_isvector(lua_State *L) {
LuaDefine(table_isvector, "table",
"|Return true if the table is a valid vector."
"|"
"|A vector is a table that has keys starting with 1, and no gaps."
"|The empty table also counts as a valid vector. This function"
"|scans the entire vector to verify its validity, so it takes O(N)"
"|time. See also table.isvectorq"
"|"
"|The functions vector.isvector and table.isvector are identical."
"|") {
LuaArg table;
LuaRet result;
LuaVar tmp;
@@ -81,27 +90,44 @@ static int check_isvector(lua_State *L) {
return LS.result();
}
LuaDefine(table_isvector, "table",
"|Return true if the table is a valid vector."
LuaDefine(table_isvectorq, "table",
"|Return true if the table is probably a valid vector."
"|"
"|A vector is a table that has keys starting with 1, and no gaps."
"|The empty table also counts as a valid vector."
"|The empty table also counts as a valid vector. This function"
"|does a constant-time heuristic check: it gets the number of keys"
"|in the table, NKEYS. Then it verifies that table[NKEYS] is not"
"|nil and that table[NKEYS+1] is nil. If these things are both"
"|true, the table is very likely a valid vector."
"|"
"|This function is identical to vector.isvector"
"|The functions vector.isvectorq and table.isvectorq are identical."
"|") {
return check_isvector(L);
LuaArg table;
LuaRet result;
LuaVar tmp;
LuaDefStack LS(L, table, result, tmp);
if (!LS.istable(table)) {
LS.set(result, false);
return LS.result();
}
int nkeys = LS.nkeys(table);
if (nkeys > 0) {
LS.rawget(tmp, table, nkeys);
if (LS.isnil(tmp)) {
LS.set(result, false);
return LS.result();
}
LS.rawget(tmp, table, nkeys + 1);
if (!LS.isnil(tmp)) {
LS.set(result, false);
return LS.result();
}
}
LS.set(result, true);
return LS.result();
}
LuaDefine(vector_isvector, "table",
"|Return true if the table is a valid vector."
"|"
"|A vector is a table that has keys starting with 1, and no gaps."
"|The empty table also counts as a valid vector."
"|"
"|This function is identical to table.isvector"
"|") {
return check_isvector(L);
}
LuaDefineAlias(vector_isvector, table_isvector);
LuaDefine(vector_removeall, "vector,value",
"|Remove all occurrences of value from vector."

View File

@@ -167,8 +167,7 @@ LuaDefine(tangible_build, "config",
World *w = World::fetch_global_pointer(L);
int64_t new_id = w->alloc_id_predictable();
Tangible *tan = w->tangible_make(L, new_id, "nowhere", true);
lua_replace(L, database.index());
Tangible *tan = w->tangible_make(LS, database, new_id, "nowhere");
// Update the class of the new tangible.
LS.getmetatable(mt, database);

View File

@@ -43,7 +43,7 @@ World::World(WorldType wt) {
// Prepare to manipulate the lua state.
LuaVar world, globtab;
LuaOldStack LS(state(), world, globtab);
LuaExtStack LS(state(), world, globtab);
// Put the world pointer into the lua registry.
World::store_global_pointer(state(), this);
@@ -75,9 +75,6 @@ World::World(WorldType wt) {
// Initialize global variable state.
assign_seqno_ = 1;
LS.result();
assert (stack_is_clear());
}
Tangible::Tangible(World *w, int64_t id) : world_(w), anim_queue_(w->world_type_), id_player_pool_(&w->id_global_pool_) {
@@ -143,17 +140,10 @@ Tangible *World::tangible_get(const LuaCoreStack &LS, LuaSlot tab, bool allowdel
return result;
}
Tangible *World::tangible_make(lua_State *L, int64_t id, const eng::string &plane, bool pushdb) {
// Get a state if we don't already have one.
if (L == nullptr) {
L = state();
assert(!pushdb);
}
Tangible *World::tangible_make(const LuaCoreStack &LS0, LuaSlot database, int64_t id, const eng::string &plane) {
assert(id != 0);
LuaVar metatab;
LuaRet database;
LuaOldStack LS(L, database, metatab);
LuaExtStack LS(LS0.state(), metatab);
// Create the C++ part of the structure.
UniqueTangible &t = tangibles_[id];
@@ -171,21 +161,24 @@ Tangible *World::tangible_make(lua_State *L, int64_t id, const eng::string &plan
// Set up the inventory and thread table.
LS.rawset(database, "inventory", LuaNewTable);
LS.rawset(metatab, "threads", LuaNewTable);
LS.result();
if (!pushdb) lua_pop(L, 1);
return t.get();
}
Tangible *World::tangible_make(int64_t id, const eng::string &plane) {
LuaVar database;
LuaExtStack LS(state(), database);
return tangible_make(LS, database, id, plane);
}
void World::tangible_delete(int64_t id) {
lua_State *L = state();
LuaVar tangibles, database, metatab;
LuaOldStack LS(L, tangibles, database, metatab);
LuaExtStack LS(L, tangibles, database, metatab);
// Fetch the C++ side of the tangible.
auto iter = tangibles_.find(id);
if (iter == tangibles_.end()) {
LS.result();
return; // Nothing to delete.
}
@@ -204,7 +197,6 @@ void World::tangible_delete(int64_t id) {
// Remove the C++ portion from the tangibles table.
tangibles_.erase(iter);
LS.result();
}
util::IdVector World::get_near(int64_t player_id, float radius, bool exclude_nowhere, bool omit_player, bool sorted) const {
@@ -235,17 +227,14 @@ World::Redirects World::fetch_redirects() {
int64_t World::create_login_actor() {
assert(stack_is_clear());
int64_t id = id_global_pool_.get_one();
Tangible *tan = tangible_make(state(), id, "nowhere", true);
LuaArg database;
LuaVar classtab, mt;
LuaOldStack LS(state(), database, classtab, mt);
LuaVar database, classtab, mt;
LuaExtStack LS(state(), database, classtab, mt);
Tangible *tan = tangible_make(LS, database, id, "nowhere");
LS.makeclass(classtab, "login");
LS.getmetatable(mt, database);
LS.rawset(mt, "__index", classtab);
LS.result();
tan->configure_id_pool_for_actor();
tan->print_buffer_.clear();
assert(stack_is_clear());
return tan->id();
}
@@ -259,7 +248,7 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
}
LuaVar closure;
LuaOldStack LS(L, closure);
LuaExtStack LS(L, closure);
// create the compiled closure.
int status = luaL_loadbuffer(L, lua.c_str(), lua.size(), "=probe");
@@ -268,7 +257,6 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
// The closure is actually an error message. Do nothing.
// This should normally not happen: LuaConsole should filter
// out syntax errors.
LS.result();
return "";
}
@@ -298,10 +286,6 @@ eng::string World::probe_lua(int64_t actor_id, const eng::string &lua) {
lthread_prints_.reset();
close_lthread_state();
// And we're done.
LS.result();
assert(stack_is_clear());
return result;
}
@@ -311,31 +295,27 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
lua_State *L = state();
LuaVar actor, place, ugui, func, tangibles, mt, index;
LuaOldStack LS(L, actor, place, ugui, func, tangibles, mt, index);
LuaExtStack LS(L, actor, place, ugui, func, tangibles, mt, index);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
LS.result();
return;
}
// Get the interface closure.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
LS.result();
return;
}
LS.rawget(index, mt, "__index");
if (!LS.istable(index)) {
LS.result();
return;
}
LS.rawget(func, index, "interface");
if (!LS.isfunction(func)) {
LS.result();
return;
}
@@ -351,13 +331,8 @@ void World::update_gui(int64_t actor_id, int64_t place_id, Gui *gui) {
if (!msg.empty()) {
gui->clear(0);
util::dprint(msg);
LS.result();
return;
}
// And we're done.
LS.result();
assert(stack_is_clear());
}
void World::update_source(const util::LuaSourcePtr &source) {
@@ -386,7 +361,7 @@ void World::rebuild_sourcedb() {
lthread_prints_.reset();
close_lthread_state();
if (!err.empty() || !prints.empty()) {
util::dprint("Loading Module ", mod,":");
util::dprint("Loading Module ", mod);
if (!err.empty()) util::dprint(err);
if (!prints.empty()) util::dprint(prints);
}
@@ -409,42 +384,41 @@ void World::http_response(const HttpParser &response) {
HttpClientRequest request = iter->second;
http_requests_.erase(iter);
// Get the place and thread as lua objects.
LuaVar tangibles, place, mt, threads, thinfo, thread;
LuaOldStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(place, tangibles, request.place_id());
if (!LS.istable(place)) {
return;
lua_State *CO;
{
// Get the place and thread as lua objects.
LuaVar tangibles, place, mt, threads, thinfo, thread;
LuaExtStack LS(state(), tangibles, place, mt, threads, thinfo, thread);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(place, tangibles, request.place_id());
if (!LS.istable(place)) {
return;
}
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
return;
}
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
return;
}
LS.rawget(thinfo, threads, request.thread_id());
if (!LS.istable(thinfo)) {
return;
}
LS.rawget(thread, thinfo, "thread");
if (!LS.isthread(thread)) {
return;
}
CO = LS.ckthread(thread);
}
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
return;
}
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
return;
}
LS.rawget(thinfo, threads, request.thread_id());
if (!LS.istable(thinfo)) {
return;
}
LS.rawget(thread, thinfo, "thread");
if (!LS.isthread(thread)) {
return;
}
lua_State *CO = LS.ckthread(thread);
// Push the response onto the awakening thread.
LuaRet responsetable;
LuaOldStack LSCO(CO, responsetable);
lua_pushnil(CO);
LuaSpecial responsetable(lua_gettop(CO));
LuaCoreStack LSCO(CO);
response.store(LSCO, responsetable);
// Clean up lua stacks.
LSCO.result();
LS.result();
assert(stack_is_clear());
// Awaken the thread, with its new return value.
schedule(0, request.thread_id(), request.place_id());
run_scheduled_threads();
@@ -492,14 +466,13 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
lua_State *L = state();
LuaVar www, func, reqtab;
LuaOldStack LS(L, www, func, reqtab);
LuaExtStack LS(L, www, func, reqtab);
// Get the www class. If there's no such class,
// return a 503 Service Unavailable to the client.
eng::string err = LS.getclass(www, "www");
if (!err.empty()) {
response.fail(503, "class www doesn't exist");
LS.result();
return response;
}
@@ -508,7 +481,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
LS.rawget(func, www, fn);
if (!LS.isfunction(func)) {
response.fail(404, util::ss("no such function: www.", fn));
LS.result();
return response;
}
@@ -528,7 +500,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
// a 500 Internal Server Error to the client.
if (!msg.empty()) {
response.fail(500, msg);
LS.result();
return response;
}
@@ -537,7 +508,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
int newtop = lua_gettop(L);
if ((newtop != oldtop + 1) || (!lua_istable(L, newtop))) {
response.fail(500, util::ss("lua function www.", fn, " didn't return a table"));
LS.result();
return response;
}
@@ -549,7 +519,6 @@ HttpServerResponse World::http_serve(const HttpParser &request) {
if (!kperr.empty()) {
response.fail(500, kperr);
}
LS.result();
return response;
}
@@ -620,58 +589,55 @@ void World::invoke_lua(int64_t actor_id, int64_t place_id, const eng::string &ac
int64_t tid = tplace->id_player_pool_.get_one();
// Set up for lua manipulation.
lua_State *L = state();
LuaVar func, tangibles, place, mt, thread, thinfo, threads;
LuaOldStack LS(L, func, tangibles, place, mt, thread, thinfo, threads);
{
lua_State *L = state();
LuaVar func, tangibles, place, mt, thread, thinfo, threads;
LuaExtStack LS(L, func, tangibles, place, mt, thread, thinfo, threads);
// create the compiled closure.
int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
lua_replace(L, func.index());
if (status != LUA_OK) {
// The closure is actually an error message. Do nothing.
// This should normally not happen: LuaConsole should filter
// out syntax errors.
LS.result();
return;
// create the compiled closure.
int status = luaL_loadbuffer(L, action.c_str(), action.size(), "=invoke");
lua_replace(L, func.index());
if (status != LUA_OK) {
// The closure is actually an error message. Do nothing.
// This should normally not happen: LuaConsole should filter
// out syntax errors.
return;
}
// Get the place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(place, tangibles, place_id);
if (!LS.istable(place)) {
return;
}
// Get the place's metatable.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
return;
}
// Create a new thread, set up function and parameters.
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_xmove(L, CO, 1);
// Create the thread info table.
LS.newtable(thinfo);
LS.rawset(thinfo, "thread", thread);
LS.rawset(thinfo, "actorid", actor_id);
LS.rawset(thinfo, "isnew", true);
LS.rawset(thinfo, "useppool", true);
LS.rawset(thinfo, "print", true);
// Store the thread into place's thread table.
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
return;
}
LS.rawset(threads, tid, thinfo);
}
// Get the place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(place, tangibles, place_id);
if (!LS.istable(place)) {
LS.result();
return;
}
// Get the place's metatable.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
LS.result();
return;
}
// Create a new thread, set up function and parameters.
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_xmove(L, CO, 1);
// Create the thread info table.
LS.newtable(thinfo);
LS.rawset(thinfo, "thread", thread);
LS.rawset(thinfo, "actorid", actor_id);
LS.rawset(thinfo, "isnew", true);
LS.rawset(thinfo, "useppool", true);
LS.rawset(thinfo, "print", true);
// Store the thread into place's thread table.
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
LS.result();
return;
}
LS.rawset(threads, tid, thinfo);
LS.result();
schedule(0, tid, place_id);
run_scheduled_threads();
assert(stack_is_clear());
@@ -703,67 +669,63 @@ void World::invoke_plan(int64_t actor_id, int64_t place_id, const eng::string &a
// pool in this case.
int64_t tid = tactor->id_player_pool_.get_one();
// Set up for Lua manipulation.
lua_State *L = state();
LuaVar actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata;
LuaOldStack LS(L, actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata);
{
// Set up for Lua manipulation.
lua_State *L = state();
LuaVar actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata;
LuaExtStack LS(L, actor, place, func, tangibles, mt, index, thread, threads, thinfo, message, invdata);
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
LS.result();
return;
}
// Get the actor and place.
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(actor, tangibles, actor_id);
LS.rawget(place, tangibles, place_id);
if (!LS.istable(actor) || !LS.istable(place)) {
return;
}
// Get the action closure.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
LS.result();
return;
}
LS.rawget(index, mt, "__index");
if (!LS.istable(index)) {
LS.result();
return;
}
LS.rawget(func, index, action);
if (!LS.isfunction(func)) {
LS.result();
return;
}
// Get the action closure.
LS.getmetatable(mt, place);
if (!LS.istable(mt)) {
return;
}
LS.rawget(index, mt, "__index");
if (!LS.istable(index)) {
return;
}
LS.rawget(func, index, action);
if (!LS.isfunction(func)) {
return;
}
// Convert the InvocationData into a lua table.
LS.newtable(invdata);
for (const auto &p : data) {
LS.rawset(invdata, p.first, p.second);
}
// Convert the InvocationData into a lua table.
LS.newtable(invdata);
for (const auto &p : data) {
LS.rawset(invdata, p.first, p.second);
}
// Create a new thread, set up function and parameters.
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
lua_pushvalue(L, invdata.index());
lua_xmove(L, CO, 4);
// Create a new thread, set up function and parameters.
lua_State *CO = LS.newthread(thread);
lua_pushvalue(L, func.index());
lua_pushvalue(L, actor.index());
lua_pushvalue(L, place.index());
lua_pushvalue(L, invdata.index());
lua_xmove(L, CO, 4);
// Create the thread info table.
LS.newtable(thinfo);
LS.rawset(thinfo, "thread", thread);
LS.rawset(thinfo, "actorid", actor_id);
LS.rawset(thinfo, "isnew", true);
LS.rawset(thinfo, "useppool", true);
LS.rawset(thinfo, "print", false);
// Store the thread into place's thread table.
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
LS.result();
return;
// Create the thread info table.
LS.newtable(thinfo);
LS.rawset(thinfo, "thread", thread);
LS.rawset(thinfo, "actorid", actor_id);
LS.rawset(thinfo, "isnew", true);
LS.rawset(thinfo, "useppool", true);
LS.rawset(thinfo, "print", false);
// Store the thread into place's thread table.
LS.rawget(threads, mt, "threads");
if (!LS.istable(threads)) {
return;
}
LS.rawset(threads, tid, thinfo);
}
LS.rawset(threads, tid, thinfo);
LS.result();
// Push the thread's ID into the runnable thread queue,
// then run the thread queue.
@@ -811,7 +773,7 @@ void World::guard_blockable(lua_State *L, const char *fn) {
void World::guard_nopredict(lua_State *L, const char *fn) {
// Caution: this code must be equivalent to the
// code in LuaOldStack::guard_nopredict.
// code in LuaCoreStack::guard_nopredict.
if (lthread_thread_id_ == 0) {
return;
}
@@ -832,7 +794,7 @@ void World::run_scheduled_threads() {
assert(stack_is_clear());
lua_State *L = state();
LuaVar tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print;
LuaOldStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
LuaExtStack LS(L, tangibles, place, mt, threads, thinfo, actorid, isnew, useppool, thread, print);
LS.rawget(tangibles, LuaRegistry, "tangibles");
while (thread_sched_.ready(clock_)) {
@@ -882,7 +844,7 @@ void World::run_scheduled_threads() {
// Remove from thread table.
LS.rawget(print, thinfo, "print");
LS.rawset(threads, sched.thread_id(), LuaNil);
LuaOldStack LSCO(CO);
LuaCoreStack LSCO(CO);
if (LS.ckboolean(print)) {
for (int i = 1; i <= lua_gettop(CO); i++) {
pprint(LSCO, LuaSpecial(i), PrettyPrintOptions(), ostream);
@@ -911,9 +873,6 @@ void World::run_scheduled_threads() {
}
close_lthread_state();
}
LS.result();
assert(stack_is_clear());
}
int64_t World::alloc_id_predictable() {

View File

@@ -14,7 +14,7 @@ int64_t World::patch_actor(StreamBuffer *sb, DebugCollector *dbc) {
Tangible *s_actor = tangible_get(actor_id);
if (s_actor == nullptr) {
DebugLine(dbc) << "create new actor " << actor_id;
s_actor = tangible_make(nullptr, actor_id, "", false);
s_actor = tangible_make(actor_id, "");
s_actor->id_player_pool_.deserialize(sb);
s_actor->anim_queue_.deserialize(sb);
s_actor->print_buffer_.deserialize(sb);
@@ -61,7 +61,7 @@ void World::patch_visible(StreamBuffer *sb, DebugCollector *dbc) {
for (int i = 0; i < count; i++) {
int64_t id = sb->read_int64();
DebugLine(dbc) << "patch_visible create tan " << id;
Tangible *t = tangible_make(state(), id, "", false);
Tangible *t = tangible_make(id, "");
t->anim_queue_.deserialize(sb);
t->update_plane_item();
}

View File

@@ -51,7 +51,7 @@ eng::string World::tangibles_near_debug_string(int64_t actor, int64_t distance)
eng::string World::tangible_pprint(int64_t id) const {
lua_State *L = state();
LuaVar tangibles, tan, meta;
LuaOldStack LS(L, tangibles, tan, meta);
LuaExtStack LS(L, tangibles, tan, meta);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(tan, tangibles, id);
eng::ostringstream oss;
@@ -62,14 +62,13 @@ eng::string World::tangible_pprint(int64_t id) const {
} else {
oss << "<no such tangible " << id << ">{}";
}
LS.result();
return oss.str();
}
eng::string World::numbered_tables_debug_string() const {
lua_State *L = state();
LuaVar ntmap, tab, tid;
LuaOldStack LS(L, ntmap, tab, tid);
LuaExtStack LS(L, ntmap, tab, tid);
eng::vector<eng::string> result;
eng::ostringstream oss;
@@ -88,7 +87,6 @@ eng::string World::numbered_tables_debug_string() const {
result.push_back("unknown");
}
}
LS.result();
std::sort(result.begin(), result.end());
for (const eng::string &s : result) {
oss << s << ";";
@@ -99,8 +97,8 @@ eng::string World::numbered_tables_debug_string() const {
eng::string World::paired_tables_debug_string(lua_State *master) const {
lua_State *synch = state();
LuaVar mntmap, sntmap, mtab, stab, mtid, stid;
LuaOldStack MLS(master, mntmap, mtab, mtid);
LuaOldStack SLS(synch, sntmap, stab, stid);
LuaExtStack MLS(master, mntmap, mtab, mtid);
LuaExtStack SLS(synch, sntmap, stab, stid);
eng::vector<std::pair<eng::string, eng::string>> result;
eng::ostringstream oss;
@@ -128,8 +126,6 @@ eng::string World::paired_tables_debug_string(lua_State *master) const {
result.push_back(std::make_pair(mname, sname));
}
}
MLS.result();
SLS.result();
std::sort(result.begin(), result.end());
for (const auto &pair : result) {
oss << pair.first << "=" << pair.second << ";";
@@ -140,7 +136,7 @@ eng::string World::paired_tables_debug_string(lua_State *master) const {
void World::tangible_set_string(int64_t id, const eng::string &path, const eng::string &value) {
lua_State *L = state();
LuaVar tangibles, tab, subtab;
LuaOldStack LS(L, tangibles, tab, subtab);
LuaExtStack LS(L, tangibles, tab, subtab);
// Fetch the lua side of the tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
@@ -166,14 +162,12 @@ void World::tangible_set_string(int64_t id, const eng::string &path, const eng::
// Set the string value.
LS.rawset(tab, finalpart, value);
LS.result();
assert(stack_is_clear());
}
void World::tangible_copy_global(int64_t id, const eng::string &path, const eng::string &global) {
lua_State *L = state();
LuaVar tangibles, tab, subtab, globtab, value;
LuaOldStack LS(L, tangibles, tab, subtab, globtab, value);
LuaExtStack LS(L, tangibles, tab, subtab, globtab, value);
// Fetch the lua side of the tangible.
LS.rawget(tangibles, LuaRegistry, "tangibles");
@@ -201,12 +195,11 @@ void World::tangible_copy_global(int64_t id, const eng::string &path, const eng:
LS.getglobaltable(globtab);
LS.rawget(value, globtab, global);
LS.rawset(tab, finalpart, value);
LS.result();
}
void World::tangible_set_class(int64_t id, const eng::string &c) const {
LuaVar tangibles, tan, meta, sclass;
LuaOldStack LS(state(), tangibles, tan, meta, sclass);
LuaExtStack LS(state(), tangibles, tan, meta, sclass);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(tan, tangibles, id);
assert(LS.istable(tan));
@@ -217,7 +210,6 @@ void World::tangible_set_class(int64_t id, const eng::string &c) const {
LS.makeclass(sclass, c);
}
LS.rawset(meta, "__index", sclass);
LS.result();
}
void World::set_global_json(const eng::string &gvar, const eng::string &json) {
@@ -248,14 +240,13 @@ eng::string World::get_global_json(const eng::string &gvar) {
eng::string World::tangible_get_class(int64_t id) const {
LuaVar tangibles, tan, meta, sclass;
LuaOldStack LS(state(), tangibles, tan, meta, sclass);
LuaExtStack LS(state(), tangibles, tan, meta, sclass);
LS.rawget(tangibles, LuaRegistry, "tangibles");
LS.rawget(tan, tangibles, id);
assert(LS.istable(tan));
LS.getmetatable(meta, tan);
LS.rawget(sclass, meta, "__index");
eng::string result = LS.classname(sclass);
LS.result();
return result;
}
@@ -276,8 +267,8 @@ LuaDefine(unittests_world1animdiff, "", "some unit tests") {
util::IdVector ids = util::id_vector_create(123, 345);
// Create some tangibles, and add some animations.
m->tangible_make(0, 123, "somewhere", false);
m->tangible_make(0, 345, "somewhere", false);
m->tangible_make(123, "somewhere");
m->tangible_make(345, "somewhere");
m->tangible_walkto(123, 770, 3, 4);
m->tangible_walkto(345, 771, 6, 2);
LuaAssertStrEq(L, m->tangible_ids_debug_string(), "123,345");
@@ -346,7 +337,7 @@ LuaDefine(unittests_world2pairtab, "", "some unit tests") {
// Create a master model containing some general tables, and
// some specialty tables (not numberable).
m->tangible_make(0, 123, "somewhere", false);
m->tangible_make(123, "somewhere");
m->tangible_set_string(123, "inventory.TID", "inventory");
m->tangible_set_string(123, "transactions.TID", "transactions");
m->tangible_set_string(123, "skills.TID", "skills");
@@ -357,7 +348,7 @@ LuaDefine(unittests_world2pairtab, "", "some unit tests") {
// Now we're going to create a synchronous model that's similar to, but not
// exactly the same as that master model.
ss->tangible_make(0, 123, "somewhere", false);
ss->tangible_make(123, "somewhere");
ss->tangible_set_string(123, "inventory.TID", "inventory");
ss->tangible_set_string(123, "skills.TID", "skills");
ss->tangible_set_string(123, "skills.crap.TID", "skills.crap");
@@ -393,12 +384,12 @@ LuaDefine(unittests_world3diffluatab, "", "some unit tests") {
StreamBuffer sb;
// Initialize all three models so that a tangible exists.
m->tangible_make(0, 123, "somewhere", false);
ss->tangible_make(0, 123, "somewhere", false);
cs->tangible_make(0, 123, "somewhere", false);
m->tangible_make(0, 345, "somewhere", false);
ss->tangible_make(0, 345, "somewhere", false);
cs->tangible_make(0, 345, "somewhere", false);
m->tangible_make(123, "somewhere");
ss->tangible_make(123, "somewhere");
cs->tangible_make(123, "somewhere");
m->tangible_make(345, "somewhere");
ss->tangible_make(345, "somewhere");
cs->tangible_make(345, "somewhere");
// Put some data into the master model.
m->tangible_set_string(123, "bacon", "crispy");
@@ -447,9 +438,9 @@ LuaDefine(unittests_world4difftanclass, "", "some unit tests") {
StreamBuffer sb;
// Initialize all three models so that a tangible exists.
m->tangible_make(0, 123, "somewhere", false);
ss->tangible_make(0, 123, "somewhere", false);
cs->tangible_make(0, 123, "somewhere", false);
m->tangible_make(123, "somewhere");
ss->tangible_make(123, "somewhere");
cs->tangible_make(123, "somewhere");
// Change the lua class of the tangible.
m->tangible_set_class(123, "chicken");

View File

@@ -129,11 +129,12 @@ public:
// Make a tangible.
//
// You must provide a valid previously-unused ID. If pushdb is true, pushes
// the tangible's database onto the lua stack. Otherwise, leaves the lua
// stack untouched.
// You must provide a valid previously-unused ID. Otherwise, leaves the lua
// stack untouched. Returns a pointer to the C++ part of the tangible, and
// optionally stores the Lua part in a stack slot.
//
Tangible *tangible_make(lua_State *L, int64_t id, const eng::string &plane, bool pushdb);
Tangible *tangible_make(const LuaCoreStack &LS0, LuaSlot tan, int64_t id, const eng::string &plane);
Tangible *tangible_make(int64_t id, const eng::string &plane);
// Get a pointer to the specified tangible.
//

View File

@@ -449,8 +449,10 @@ class Driver {
}
if (chan.nbytes == 0) {
if (engw.get_channel_released(&engw, chan.chid)) {
close_channel(chan, "");
any_released = true;
if (BIO_pending(chan.send_bio) == 0) {
close_channel(chan, "");
any_released = true;
}
}
}
}

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