A little light tweaking

This commit is contained in:
2026-02-27 13:31:06 -05:00
parent 56dc1319c1
commit 1fa99bac3e
4 changed files with 8 additions and 8 deletions

View File

@@ -3,6 +3,7 @@
#pragma once
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "MovementComponentState.generated.h"
@@ -98,6 +99,11 @@ public:
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Movement Component State")
static FString DebugString(const FlxMovementComponentState &State);
// Allows you to pass a MovementComponentState to Format Message.
//
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State")
static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name);
///////////////////////////////////////////////////////////
//
// Other operations.
@@ -126,9 +132,4 @@ public:
//
UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State", meta = (DefaultToSelf = "Actor", AutoCreateRefTerm = "State"))
static FlxMovementComponentState SetFakeMovementComponentState(AActor *Actor, const FlxMovementComponentState &State);
// Allows you to pass a MovementComponentState to Format Message.
//
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State")
static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name);
};