A little light tweaking

This commit is contained in:
2026-02-27 13:31:06 -05:00
parent 56dc1319c1
commit 1fa99bac3e
4 changed files with 8 additions and 8 deletions

View File

@@ -4,6 +4,7 @@
#include "AssetRegistry/AssetData.h" #include "AssetRegistry/AssetData.h"
#include "AssetRegistry/AssetRegistryState.h" #include "AssetRegistry/AssetRegistryState.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Engine/GameInstance.h"
#include "Components/Widget.h" #include "Components/Widget.h"
#include "WidgetBlueprint.h" #include "WidgetBlueprint.h"
#include "Blueprint/UserWidget.h" #include "Blueprint/UserWidget.h"

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@@ -9,6 +9,7 @@
#include "Blueprint/UserWidget.h" #include "Blueprint/UserWidget.h"
#include "Blueprint/WidgetBlueprintLibrary.h" #include "Blueprint/WidgetBlueprintLibrary.h"
#include "Kismet/GameplayStatics.h" #include "Kismet/GameplayStatics.h"
#include "Engine/GameInstance.h"
#include "Common.h" #include "Common.h"
#include "AnimQueue.h" #include "AnimQueue.h"

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@@ -3,6 +3,7 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
#include "MovementComponentState.generated.h" #include "MovementComponentState.generated.h"
@@ -98,6 +99,11 @@ public:
UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Movement Component State") UFUNCTION(BlueprintCallable, BlueprintPure, Category = "Luprex|Movement Component State")
static FString DebugString(const FlxMovementComponentState &State); static FString DebugString(const FlxMovementComponentState &State);
// Allows you to pass a MovementComponentState to Format Message.
//
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State")
static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name);
/////////////////////////////////////////////////////////// ///////////////////////////////////////////////////////////
// //
// Other operations. // Other operations.
@@ -126,9 +132,4 @@ public:
// //
UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State", meta = (DefaultToSelf = "Actor", AutoCreateRefTerm = "State")) UFUNCTION(BlueprintCallable, Category = "Luprex|Movement Component State", meta = (DefaultToSelf = "Actor", AutoCreateRefTerm = "State"))
static FlxMovementComponentState SetFakeMovementComponentState(AActor *Actor, const FlxMovementComponentState &State); static FlxMovementComponentState SetFakeMovementComponentState(AActor *Actor, const FlxMovementComponentState &State);
// Allows you to pass a MovementComponentState to Format Message.
//
UFUNCTION(BlueprintPure, meta = (BlueprintInternalUseOnly = "true"), Category = "Luprex|Movement Component State")
static FFormatArgumentData FormatArgumentDataMovementComponentState(const FlxMovementComponentState &AutoConvertedValue, const FString &Name);
}; };

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@@ -3,9 +3,6 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Kismet/BlueprintFunctionLibrary.h" #include "Kismet/BlueprintFunctionLibrary.h"
// #include "Kismet/KismetSystemLibrary.h"
// #include "Common.h"
#include "ScriptedAnimation.generated.h" #include "ScriptedAnimation.generated.h"
class UEnhancedInputLocalPlayerSubsystem; class UEnhancedInputLocalPlayerSubsystem;