Move tangible state into TangibleComponent
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@@ -1,31 +0,0 @@
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "AnimQueue.h"
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#include "TangibleInterface.h"
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#include "Tangible.generated.h"
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/**
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*
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*/
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UCLASS()
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class INTEGRATION_API UlxTangible : public UObject
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{
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GENERATED_BODY()
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public:
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UPROPERTY()
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AActor* Actor;
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FlxAnimTracker AnimTracker;
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FString Plane;
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void Init(AActor* a, const FString &plane) {
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Actor = a;
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Plane = plane;
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}
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};
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