Files
integration/Source/Integration/Tangible.h

32 lines
502 B
C++

// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "AnimQueue.h"
#include "TangibleInterface.h"
#include "Tangible.generated.h"
/**
*
*/
UCLASS()
class INTEGRATION_API UlxTangible : public UObject
{
GENERATED_BODY()
public:
UPROPERTY()
AActor* Actor;
FlxAnimTracker AnimTracker;
FString Plane;
void Init(AActor* a, const FString &plane) {
Actor = a;
Plane = plane;
}
};