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integration/Source/Integration/Tangible.h

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// Fill out your copyright notice in the Description page of Project Settings.
#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "AnimQueue.h"
#include "TangibleInterface.h"
#include "Tangible.generated.h"
/**
*
*/
UCLASS()
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class INTEGRATION_API UlxTangible : public UObject
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{
GENERATED_BODY()
public:
UPROPERTY()
AActor* Actor;
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FlxAnimTracker AnimTracker;
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FString Plane;
void Init(AActor* a, const FString &plane) {
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Actor = a;
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Plane = plane;
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}
};