Overhaul the handling of return values in LuaProbe
This commit is contained in:
@@ -169,16 +169,14 @@ void FlxParsedProto::Parse(const FString &str) {
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UFunction *UlxLuaCallLibrary::GetArgumentPacker(const FString &Type)
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{
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FString LType = Type.ToLower();
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FName PackerName(FString::Printf(TEXT("LuaCallArgument_%s"), *LType));
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FName PackerName(FString::Printf(TEXT("LuaCallArgument_%s"), *Type));
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return UlxLuaCallLibrary::StaticClass()->FindFunctionByName(PackerName);
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}
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UFunction *UlxLuaCallLibrary::GetReturnValueUnpacker(const FString &Type)
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{
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FString LType = Type.ToLower();
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FName PackerName(FString::Printf(TEXT("LuaCallReturnValue_%s"), *LType));
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return UlxLuaCallLibrary::StaticClass()->FindFunctionByName(PackerName);
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FName PackerName(FString::Printf(TEXT("Read%s"), *Type));
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return UlxLuaValues::StaticClass()->FindFunctionByName(PackerName);
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}
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FString UlxLuaCallLibrary::AllFunctionsWithPrefix(const TCHAR *Prefix)
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@@ -223,41 +221,36 @@ void UlxLuaCallLibrary::LuaCallInvoke(UObject *context, AActor *place)
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}
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bool UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place)
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bool UlxLuaCallLibrary::LuaCallProbe(UObject *context, AActor *place, UlxLuaValues *&ReturnArray)
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{
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetBuffer();
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if (NotInitialized(sb)) return false;
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mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
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FlxStreamBuffer &result = mode->LuaCallGetResult();
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SimpleDynamicTag tag = result.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::STRING)
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{
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ReturnArray = mode->LuaCallEnd(InvocationKind::LUA_PROBE, place);
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if ((ReturnArray == nullptr) || (ReturnArray->Length() < 1))
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{
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UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));
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ReturnArray = nullptr;
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return false;
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}
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FString ErrorMessage = result.read_fstring();
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ElxSuccessOrError Status;
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FString ErrorMessage;
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ReturnArray->ReadString(Status, ErrorMessage);
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if (Status != ElxSuccessOrError::Success)
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{
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UE_LOG(LogLuprexIntegration, Error, TEXT("corruption in lua_probe"));
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ReturnArray = nullptr;
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return false;
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}
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if (!ErrorMessage.IsEmpty())
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{
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UE_LOG(LogLuprex, Error, TEXT("%s"), *ErrorMessage);
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ReturnArray = nullptr;
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return false;
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}
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return true;
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}
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UlxLuaValues *UlxLuaCallLibrary::LuaCallGetRest(UObject *context)
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{
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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UlxLuaValues *Values = NewObject<UlxLuaValues>(context);
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if (!Values->Initialize(sb.view()))
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{
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UE_LOG(LogBlueprint, Error, TEXT("Lua call returned corrupt data"));
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return nullptr;
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}
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return Values;
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}
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/////////////////////////////////////////////////////////////////
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//
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// Argument Packing functions
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@@ -330,98 +323,6 @@ void UlxLuaCallLibrary::LuaCallArgument_boolean(UObject *context, bool pbool) {
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}
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/////////////////////////////////////////////////////////////////
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//
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// Return Value Unpacking functions
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//
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/////////////////////////////////////////////////////////////////
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FString UlxLuaCallLibrary::LuaCallReturnValue_string(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::STRING)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a string"));
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return TEXT("");
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}
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return sb.read_fstring();
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}
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FName UlxLuaCallLibrary::LuaCallReturnValue_name(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::TOKEN)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a name"));
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return FName();
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}
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return sb.read_fname();
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}
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double UlxLuaCallLibrary::LuaCallReturnValue_float(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::NUMBER)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a float"));
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return 0.0;
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}
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return sb.read_double();
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}
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int UlxLuaCallLibrary::LuaCallReturnValue_int(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::NUMBER)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a number"));
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return 0;
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}
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return int(sb.read_double());
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}
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FVector UlxLuaCallLibrary::LuaCallReturnValue_vector(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::VECTOR)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a vector"));
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return FVector();
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}
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return sb.read_fvector();
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}
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FVector2D UlxLuaCallLibrary::LuaCallReturnValue_vector2d(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::VECTOR)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a vector"));
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return FVector2D();
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}
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FVector v = sb.read_fvector();
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return FVector2D(v.X, v.Y);
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}
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bool UlxLuaCallLibrary::LuaCallReturnValue_boolean(UObject *context) {
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ALuprexGameModeBase *mode = ALuprexGameModeBase::FromContext(context);
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FlxStreamBuffer &sb = mode->LuaCallGetResult();
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SimpleDynamicTag tag = sb.read_simple_dynamic_tag();
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if (tag != SimpleDynamicTag::BOOLEAN)
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{
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UE_LOG(LogBlueprint, Error, TEXT("expected lua to return a boolean"));
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return false;
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}
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return sb.read_bool();
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}
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/////////////////////////////////////////////////////////////////
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//
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// Returning the rest of the lua return values as an array.
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@@ -478,6 +379,8 @@ FString UlxLuaValues::DebugString() const
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{
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if (i > 0) Output << TEXT(", ");
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if (i == Cursor) Output << TEXT("^ ");
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ElxLuaValueType Type = Types[i];
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FlxStreamBuffer Decoder(Data[i]);
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switch (Type)
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@@ -517,6 +420,16 @@ ElxSuccessOrError UlxLuaValues::CheckType(ElxLuaValueType Type, ElxLuaValueType
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return ElxSuccessOrError::Success;
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}
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void UlxLuaValues::DiscardBeforeCursor()
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{
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if (Cursor <= 0) return;
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int Discard = Cursor;
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if (Discard > Types.Num()) Discard = Types.Num();
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Types.RemoveAt(0, Discard);
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Data.RemoveAt(0, Discard);
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Cursor -= Discard;
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}
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ElxLuaValueType UlxLuaValues::NextType() const
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{
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if (Cursor < 0) return ElxLuaValueType::End;
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@@ -149,11 +149,8 @@ public:
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static void LuaCallInvoke(UObject *context, AActor *Place);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", ExpandBoolAsExecs="ReturnValue", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static bool LuaCallProbe(UObject *context, AActor *Place);
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static bool LuaCallProbe(UObject *context, AActor *Place, UlxLuaValues *&ReturnArray);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static UlxLuaValues *LuaCallGetRest(UObject *context);
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//
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// Functions that pack arguments into the call buffer.
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//
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@@ -178,31 +175,6 @@ public:
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static void LuaCallArgument_boolean(UObject *context, bool Value);
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//
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// Functions that extract return values from the return buffer.
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//
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static FString LuaCallReturnValue_string(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static FName LuaCallReturnValue_name(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static double LuaCallReturnValue_float(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static int LuaCallReturnValue_int(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static FVector LuaCallReturnValue_vector(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static FVector2D LuaCallReturnValue_vector2d(UObject *context);
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UFUNCTION(BlueprintCallable, meta = (WorldContext = "context", BlueprintInternalUseOnly = "true"), Category = "Luprex|Call Lua Function")
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static bool LuaCallReturnValue_boolean(UObject *context);
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};
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@@ -253,6 +225,9 @@ public:
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//
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bool Initialize(std::string_view data);
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UFUNCTION(BlueprintCallable, Category = "Luprex|Lua Value Array")
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void DiscardBeforeCursor();
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UFUNCTION(BlueprintPure, Category = "Luprex|Lua Value Array")
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FString DebugString() const;
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@@ -48,7 +48,7 @@
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const FName UK2Node_LuaInvoke::FunctionPinName(TEXT("Lua Function Prototype"));
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const FName UK2Node_LuaInvoke::PlacePinName(TEXT("Place Tangible"));
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const FName UK2Node_LuaInvoke::ExtraResultsPinName(TEXT("Extra Results"));
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const FName UK2Node_LuaInvoke::ErrorPinName(TEXT("Lua Error"));
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const FName UK2Node_LuaInvoke::ErrorPinName(TEXT("Error"));
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bool UK2Node_LuaInvoke::IsPrefix(const UEdGraphPin *Pin, char Prefix)
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{
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@@ -174,8 +174,9 @@ void UK2Node_LuaInvoke::CreateCorrectPins()
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{
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Pins.Emplace(*OldPin);
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OldPins.Remove(Name);
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return true;
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}
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return OldPin != nullptr;
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return false;
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};
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if (!KeepPin(UEdGraphSchema_K2::PN_Execute))
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@@ -239,7 +240,7 @@ void UK2Node_LuaInvoke::CreateCorrectPins()
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ErrorMsg = FString::Printf(TEXT("Unknown return value type: %s"), *Pin.Type);
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continue;
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}
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FEdGraphPinType PinType = GetPinType(Accessor->GetReturnProperty());
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FEdGraphPinType PinType = GetPinType(Accessor->FindPropertyByName(TEXT("Result")));
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if (!KeepPin(PrefixedName, PinType))
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{
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CreatePin(EGPD_Output, PinType, PrefixedName);
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@@ -384,58 +385,70 @@ void UK2Node_LuaInvoke::ExpandNode(class FKismetCompilerContext& CompilerContext
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}
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// Add the invoke or probe node.
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UEdGraphPin *ReturnArrayPin = nullptr;
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if (IsInvoke())
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallInvoke));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName, EGPD_Input), *ActionNode->FindPinChecked(TEXT("Place")));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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ThenPin->MakeLinkTo(ActionNode->GetExecPin());
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ThenPin = ActionNode->GetThenPin();
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}
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else
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{
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UK2Node_CallFunction* ActionNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallProbe));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName, EGPD_Input), *ActionNode->FindPinChecked(TEXT("Place")));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(ErrorPinName, EGPD_Output), *ActionNode->FindPinChecked(TEXT("False")));
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CompilerContext.MovePinLinksToIntermediate(*FindPinChecked(PlacePinName), *ActionNode->FindPinChecked(TEXT("Place")));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *ActionNode->FindPinChecked(TEXT("False")));
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ReturnArrayPin = ActionNode->FindPinChecked(TEXT("ReturnArray"));
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ThenPin->MakeLinkTo(ActionNode->GetExecPin());
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ThenPin = ActionNode->FindPinChecked(TEXT("True"));
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}
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// Add Unpacking operations for all return value pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.ReturnValues)
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if (IsInvoke())
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{
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'R'));
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UFunction *UnpackingFunc = UlxLuaCallLibrary::GetReturnValueUnpacker(PinInfo.Type);
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if (UnpackingFunc == nullptr)
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// Make sure we didn't have return values for an invoke.
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if (IsInvoke() && ((ParsedProto.ReturnValues.Num() > 0) || (ParsedProto.ExtraReturnValues)))
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{
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// This codepath should be unreachable, but just in case.
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CompilerContext.MessageLog.Error(TEXT("All return value pins must have known types."));
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continue;
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CompilerContext.MessageLog.Error(TEXT("Lua Call in Invoke mode does not support return values"));
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}
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(UnpackingFunc);
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue));
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ThenPin->MakeLinkTo(UnpackNode->GetExecPin());
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ThenPin = UnpackNode->GetThenPin();
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}
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// If there is an extra results pin, hook it up.
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if (ParsedProto.ExtraReturnValues)
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else
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{
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UEdGraphPin *Pin = FindPinChecked(ExtraResultsPinName);
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(LuaCallLibraryFunction(LuaCallGetRest));
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_ReturnValue));
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ThenPin->MakeLinkTo(UnpackNode->GetExecPin());
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ThenPin = UnpackNode->GetThenPin();
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// Add Unpacking operations for all return value pins.
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for (const FlxParsedProto::Pin &PinInfo : ParsedProto.ReturnValues)
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{
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UEdGraphPin *Pin = FindPinChecked(AddPrefix(PinInfo.Name, 'R'));
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UFunction *UnpackingFunc = UlxLuaCallLibrary::GetReturnValueUnpacker(PinInfo.Type);
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if (UnpackingFunc == nullptr)
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{
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// This codepath should be unreachable, but just in case.
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CompilerContext.MessageLog.Error(TEXT("All return value pins must have known types."));
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continue;
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}
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UK2Node_CallFunction *UnpackNode = MakeCallFunctionNode(UnpackingFunc);
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ReturnArrayPin->MakeLinkTo(UnpackNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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CompilerContext.CopyPinLinksToIntermediate(*FindPinChecked(ErrorPinName), *UnpackNode->FindPinChecked(TEXT("Error")));
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CompilerContext.MovePinLinksToIntermediate(*Pin, *UnpackNode->FindPinChecked(TEXT("Result")));
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ThenPin->MakeLinkTo(UnpackNode->GetExecPin());
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ThenPin = UnpackNode->FindPinChecked(TEXT("Success"));
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}
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// If there is an extra results pin, hook it up.
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if (ParsedProto.ExtraReturnValues)
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{
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UEdGraphPin *ExtraPin = FindPinChecked(ExtraResultsPinName);
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UFunction *DiscardFunc = UlxLuaValues::StaticClass()->FindFunctionByName(TEXT("DiscardBeforeCursor"));
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UK2Node_CallFunction *DiscardNode = MakeCallFunctionNode(DiscardFunc);
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ReturnArrayPin->MakeLinkTo(DiscardNode->FindPinChecked(UEdGraphSchema_K2::PN_Self));
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ThenPin->MakeLinkTo(DiscardNode->GetExecPin());
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ThenPin = DiscardNode->GetThenPin();
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CompilerContext.MovePinLinksToIntermediate(*ExtraPin, *ReturnArrayPin);
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}
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}
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// Link up the Exec pins.
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CompilerContext.MovePinLinksToIntermediate(*GetExecPin(), *BeginNode->GetExecPin());
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CompilerContext.MovePinLinksToIntermediate(*GetThenPin(), *ThenPin);
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// Make sure we didn't have return values for an invoke.
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if (IsInvoke() && ((ParsedProto.ReturnValues.Num() > 0) || (ParsedProto.ExtraReturnValues)))
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{
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CompilerContext.MessageLog.Error(TEXT("Lua Call in Invoke mode does not support return values"));
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}
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BreakAllNodeLinks();
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}
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@@ -6,6 +6,7 @@
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#include "ConsoleOutput.h"
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#include "Tangible.h"
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#include "TangibleManager.h"
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#include "LuaCall.h"
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#include "Blueprint/UserWidget.h"
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#include "Kismet/GameplayStatics.h"
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@@ -168,29 +169,35 @@ void ALuprexGameModeBase::UpdatePossessedTangible() {
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}
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}
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void ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, int64 place_id) {
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UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, int64 place_id) {
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std::string_view datapk = LuaCallBuffer.view();
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FlxLockedWrapper w(LockableWrapper);
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if (place_id == 0) place_id = w.GetActor();
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uint32_t retpklen;
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const char *retpk;
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w->play_call_function(w.Get(), kind, place_id, datapk.size(), datapk.data(), &retpklen, &retpk);
|
||||
LuaCallResult.open(std::string_view(retpk, retpklen));
|
||||
if (kind == InvocationKind::LUA_PROBE)
|
||||
{
|
||||
UlxLuaValues *Result = NewObject<UlxLuaValues>(this);
|
||||
Result->Initialize(std::string_view(retpk, retpklen));
|
||||
return Result;
|
||||
}
|
||||
else return nullptr;
|
||||
}
|
||||
|
||||
void ALuprexGameModeBase::LuaCallEnd(InvocationKind kind) {
|
||||
LuaCallEnd(kind, int64(0));
|
||||
UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind) {
|
||||
return LuaCallEnd(kind, int64(0));
|
||||
}
|
||||
|
||||
void ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, AActor *place) {
|
||||
UlxLuaValues *ALuprexGameModeBase::LuaCallEnd(InvocationKind kind, AActor *place) {
|
||||
if (place == nullptr) {
|
||||
LuaCallEnd(kind, int64(0));
|
||||
return LuaCallEnd(kind, int64(0));
|
||||
} else {
|
||||
UlxTangible *tan = UlxTangible::GetActorTangibleOrLog(place);
|
||||
if (tan == nullptr) {
|
||||
LuaCallResult.clear();
|
||||
return NewObject<UlxLuaValues>(this);
|
||||
} else {
|
||||
LuaCallEnd(kind, tan->TangibleId);
|
||||
return LuaCallEnd(kind, tan->TangibleId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -124,11 +124,10 @@ public:
|
||||
//
|
||||
FlxStreamBuffer &LuaCallBegin() { LuaCallBuffer.clear(); return LuaCallBuffer; }
|
||||
FlxStreamBuffer &LuaCallGetBuffer() { return LuaCallBuffer; }
|
||||
void LuaCallEnd(InvocationKind kind);
|
||||
void LuaCallEnd(InvocationKind kind, int64 place_id);
|
||||
void LuaCallEnd(InvocationKind kind, AActor *place);
|
||||
FlxStreamBuffer &LuaCallGetResult() { return LuaCallResult; }
|
||||
void LuaCallClear() { LuaCallBuffer.clear(); LuaCallResult.clear(); }
|
||||
UlxLuaValues *LuaCallEnd(InvocationKind kind);
|
||||
UlxLuaValues *LuaCallEnd(InvocationKind kind, int64 place_id);
|
||||
UlxLuaValues *LuaCallEnd(InvocationKind kind, AActor *place);
|
||||
void LuaCallClear() { LuaCallBuffer.clear(); }
|
||||
|
||||
// Execute a debugging command, typed on the GUI.
|
||||
void ExecuteDebuggingCommand(FlxLockedWrapper &w, const FString &fs);
|
||||
@@ -191,9 +190,8 @@ public:
|
||||
// To access it, construct a FlxLockedWrapper.
|
||||
FlxLockableWrapper LockableWrapper;
|
||||
|
||||
// The Lua Call assembly buffer.
|
||||
// The Lua Call Assembly Buffer.
|
||||
FlxStreamBuffer LuaCallBuffer;
|
||||
FlxStreamBuffer LuaCallResult;
|
||||
|
||||
// This utility runs the luprex update and socket update in a thread.
|
||||
FTriggeredTask LuprexUpdateTask;
|
||||
|
||||
Reference in New Issue
Block a user