Add new input device processor

This commit is contained in:
2026-05-18 19:26:11 -04:00
parent 1c2be1b4d8
commit 36ec4a3b9b
6 changed files with 172 additions and 22 deletions

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@@ -0,0 +1,105 @@
#include "InputDeviceTracker.h"
#include "Framework/Application/SlateApplication.h"
#include "GenericPlatform/GenericApplicationMessageHandler.h"
#include "InputCoreTypes.h"
// Last observed device classification. Read with no
// synchronization; updates happen on the game thread
// from Slate's input pipeline, and stale reads on
// other threads are acceptable for this use case.
//
static ElxControllerType GLastControllerType = ElxControllerType::KeyboardMouse;
// Keywords identifying a PlayStation-family gamepad.
// Matched case-insensitively against the InputDeviceName
// and HardwareDeviceIdentifier fields of the current
// FInputDeviceScope.
//
static const TCHAR* const PlaystationKeywords[] = {
TEXT("Playstation"),
TEXT("PS3"),
TEXT("PS4"),
TEXT("PS5"),
TEXT("PS6"),
TEXT("PS7"),
TEXT("Dualsense"),
TEXT("Dualshock"),
};
namespace
{
bool ContainsAnyPlaystationKeyword(const FString& Haystack)
{
for (const TCHAR* Keyword : PlaystationKeywords)
{
if (Haystack.Contains(Keyword, ESearchCase::IgnoreCase))
{
return true;
}
}
return false;
}
// Classifies the active gamepad by scanning the current
// FInputDeviceScope. Defaults to Xbox; switches to
// PlayStation only on a keyword match.
//
ElxControllerType ClassifyGamepadFromScope()
{
const FInputDeviceScope* Scope = FInputDeviceScope::GetCurrent();
if (Scope != nullptr)
{
if (ContainsAnyPlaystationKeyword(Scope->InputDeviceName.ToString()) ||
ContainsAnyPlaystationKeyword(Scope->HardwareDeviceIdentifier))
{
return ElxControllerType::PlayStationGamepad;
}
}
return ElxControllerType::XboxGamepad;
}
}
bool FInputDeviceTrackerProcessor::HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& KeyEvent)
{
if (KeyEvent.GetKey().IsGamepadKey())
{
GLastControllerType = ClassifyGamepadFromScope();
}
else
{
GLastControllerType = ElxControllerType::KeyboardMouse;
}
return false;
}
bool FInputDeviceTrackerProcessor::HandleMouseButtonDownEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent)
{
GLastControllerType = ElxControllerType::KeyboardMouse;
return false;
}
void UlxInputDeviceTracker::Initialize(FSubsystemCollectionBase& Collection)
{
Super::Initialize(Collection);
if (FSlateApplication::IsInitialized())
{
Processor = MakeShared<FInputDeviceTrackerProcessor>();
FSlateApplication::Get().RegisterInputPreProcessor(Processor);
}
}
void UlxInputDeviceTracker::Deinitialize()
{
if (Processor.IsValid() && FSlateApplication::IsInitialized())
{
FSlateApplication::Get().UnregisterInputPreProcessor(Processor);
}
Processor.Reset();
Super::Deinitialize();
}
ElxControllerType UlxInputDeviceTracker::GetLastControllerType()
{
return GLastControllerType;
}

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@@ -0,0 +1,63 @@
////////////////////////////////////////////////////////////
//
// InputDeviceTracker.h
//
// Tracks the most recently used input device, classifying
// it as keyboard/mouse, Xbox gamepad, or PlayStation
// gamepad. The subsystem registers a Slate input
// preprocessor that watches button-down events; analog
// and mouse-move events are ignored. Read the current
// classification via the static accessor.
//
////////////////////////////////////////////////////////////
#pragma once
#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Framework/Application/IInputProcessor.h"
#include "Common.h"
#include "InputDeviceTracker.generated.h"
////////////////////////////////////////////////////////////
//
// FInputDeviceTrackerProcessor
//
// Slate input preprocessor. Updates the device-class
// static on each button-down event. Never consumes
// events (always returns false).
//
////////////////////////////////////////////////////////////
class FInputDeviceTrackerProcessor : public IInputProcessor
{
public:
virtual void Tick(const float DeltaTime, FSlateApplication& SlateApp, TSharedRef<ICursor> Cursor) override {}
virtual bool HandleKeyDownEvent(FSlateApplication& SlateApp, const FKeyEvent& KeyEvent) override;
virtual bool HandleMouseButtonDownEvent(FSlateApplication& SlateApp, const FPointerEvent& MouseEvent) override;
};
////////////////////////////////////////////////////////////
//
// UlxInputDeviceTracker
//
////////////////////////////////////////////////////////////
UCLASS(MinimalAPI)
class UlxInputDeviceTracker : public UGameInstanceSubsystem
{
GENERATED_BODY()
public:
virtual void Initialize(FSubsystemCollectionBase& Collection) override;
virtual void Deinitialize() override;
// Returns the classification of the most recently used
// input device. Defaults to KeyboardMouse until the
// first gamepad button event is observed.
//
static ElxControllerType GetLastControllerType();
private:
TSharedPtr<FInputDeviceTrackerProcessor> Processor;
};

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@@ -31,6 +31,7 @@ public class Integration : ModuleRules
"UMG",
"UMGEditor",
"EditorSubsystem",
"ApplicationCore",
});
PrivateDependencyModuleNames.Add("Slate");

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@@ -1,4 +1,5 @@
#include "PromptWidget.h"
#include "InputDeviceTracker.h"
#include "UtilityLibrary.h"
#include "PlayerControllerBase.h"
#include "InputAction.h"
@@ -194,7 +195,7 @@ void UlxPromptWidget::SetKeysFromBindings(const UInputMappingContext* InputMappi
bool UlxPromptWidget::OnTick(float DeltaTime)
{
ElxControllerType Type = UlxUtilityLibrary::DetectControllerType(GetOwningLocalPlayer());
ElxControllerType Type = UlxInputDeviceTracker::GetLastControllerType();
if (ControllerType != Type)
{
ControllerType = Type;
@@ -207,7 +208,7 @@ TSharedRef<SWidget> UlxPromptWidget::RebuildWidget()
{
if (!IsDesignTime())
{
ControllerType = UlxUtilityLibrary::DetectControllerType(GetOwningLocalPlayer());
ControllerType = UlxInputDeviceTracker::GetLastControllerType();
TickHandle = FTSTicker::GetCoreTicker().AddTicker(FTickerDelegate::CreateUObject(this, &UlxPromptWidget::OnTick));
}

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@@ -14,7 +14,6 @@
#include "EnhancedInputComponent.h"
#include "Animation/AnimSequenceBase.h"
#include "GameFramework/Pawn.h"
#include "GameFramework/InputDeviceSubsystem.h"
#include "GameFramework/InputSettings.h"
@@ -278,17 +277,3 @@ void UlxUtilityLibrary::ValidateLuaExpr(
Status = w.ValidateLuaExpr(Code, ErrorMessage);
}
ElxControllerType UlxUtilityLibrary::DetectControllerType(ULocalPlayer *Player)
{
UInputDeviceSubsystem *IDS = GEngine->GetEngineSubsystem<UInputDeviceSubsystem>();
if (!IDS) return ElxControllerType::KeyboardMouse;
FName Id = IDS->GetMostRecentlyUsedHardwareDevice(Player->GetPlatformUserId()).HardwareDeviceIdentifier;
if (Id == TEXT("ps3") || Id == TEXT("ps4") || Id == TEXT("ps5")) return ElxControllerType::PlayStationGamepad;
if (Id == TEXT("xbox360") || Id == TEXT("xboxone")) return ElxControllerType::XboxGamepad;
// Unknown or unrecognized device — assume keyboard/mouse
return ElxControllerType::KeyboardMouse;
}

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@@ -179,9 +179,4 @@ public:
//
UFUNCTION(BlueprintCallable, meta = (WorldContext = "context"), Category = "Luprex|Utility")
static void ValidateLuaExpr(ElxLuaSyntaxCheck &Status, FString &ErrorMessage, UObject *context, const FString &Code);
// Determine what type of controller the game is currently using
//
UFUNCTION(BlueprintCallable, category="Luprex|Utility")
static ElxControllerType DetectControllerType(ULocalPlayer *Player);
};