Next batch of IWYU cleanup

This commit is contained in:
2026-04-08 03:14:08 -04:00
parent ba425c1ab3
commit 39cc7cd14b
17 changed files with 25 additions and 15 deletions

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@@ -1,4 +1,5 @@
#include "WingCommandlet.h" #include "WingCommandlet.h"
#include "CoreMinimal.h"
#include "WingServer.h" #include "WingServer.h"
#include "Containers/Ticker.h" #include "Containers/Ticker.h"

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@@ -1,6 +1,7 @@
#include "WingComponent.h" #include "WingComponent.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingBasics.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "Engine/SCS_Node.h" #include "Engine/SCS_Node.h"
#include "Engine/SimpleConstructionScript.h" #include "Engine/SimpleConstructionScript.h"

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@@ -1,4 +1,5 @@
#include "WingGraphExport.h" #include "WingGraphExport.h"
#include "WingProperty.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"

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@@ -2,6 +2,7 @@
#include "WingServer.h" #include "WingServer.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingTypes.h" #include "WingTypes.h"
#include "WingUtils.h"
void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler) void WingManual::PrintHandlerPrototype(const FWingHandlerConfig& Handler)
{ {

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@@ -1,4 +1,5 @@
#include "WingParameterEditor.h" #include "WingParameterEditor.h"
#include "Materials/MaterialInstanceConstant.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "WingTokenizer.h" #include "WingTokenizer.h"
#include "WingProperty.h" #include "WingProperty.h"

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@@ -3,7 +3,8 @@
#include "ToolMenuEntry.h" #include "ToolMenuEntry.h"
#include "ToolMenuDelegates.h" #include "ToolMenuDelegates.h"
#include "ToolMenuContext.h" #include "ToolMenuContext.h"
#include "ToolMenus.h" #include "ToolMenu.h"
#include "ToolMenuSection.h"
#include "WingUtils.h" #include "WingUtils.h"
#include "EdGraphSchema_K2.h" #include "EdGraphSchema_K2.h"
#include "Framework/Commands/UIAction.h" #include "Framework/Commands/UIAction.h"

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@@ -3,12 +3,13 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "UObject/Object.h" #include "UObject/Object.h"
#include "UObject/StrongObjectPtr.h" #include "UObject/StrongObjectPtr.h"
#include "Dom/JsonObject.h"
#include "WingBasics.generated.h" #include "WingBasics.generated.h"
class UEdGraphNode; class UEdGraphNode;
class UEdGraphPin; class UEdGraphPin;
class UBlueprint; class UBlueprint;
class FJsonObject;
class FJsonValue;
//////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////
// //

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@@ -1,6 +1,5 @@
#pragma once #pragma once
#include "CoreMinimal.h"
#include "Commandlets/Commandlet.h" #include "Commandlets/Commandlet.h"
#include "WingCommandlet.generated.h" #include "WingCommandlet.generated.h"

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@@ -1,12 +1,14 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingBasics.h"
class UBlueprint; class UBlueprint;
class USCS_Node; class USCS_Node;
class UActorComponent; class UActorComponent;
class USimpleConstructionScript; class USimpleConstructionScript;
class UClass;
class UWingComponentReference;
class WingOut;
struct UWingComponent struct UWingComponent

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@@ -4,8 +4,6 @@
#include "UObject/StrongObjectPtr.h" #include "UObject/StrongObjectPtr.h"
#include "WingBasics.h" #include "WingBasics.h"
struct FWalker;
// WingFetcher: Load an Asset and find an object within it. // WingFetcher: Load an Asset and find an object within it.
// To find an object, you use a path. This is typical: // To find an object, you use a path. This is typical:
// //

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@@ -1,11 +1,11 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "WingProperty.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
class UEdGraph; class UEdGraph;
class UEdGraphNode; class UEdGraphNode;
struct FWingProperty;
class WingGraphExport class WingGraphExport
{ {

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@@ -1,6 +1,8 @@
#pragma once #pragma once
#include "Containers/Set.h" #include "CoreMinimal.h"
#include "WingBasics.h"
struct FWingHandlerConfig;
enum class EWingHandlerKind;
class WingManual class WingManual
{ {

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@@ -1,11 +1,12 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "Materials/Material.h" #include "MaterialTypes.h"
#include "Materials/MaterialInstanceConstant.h"
#include "WingBasics.h" #include "WingBasics.h"
#include "WingParameterEditor.generated.h" #include "WingParameterEditor.generated.h"
class UMaterialInterface;
class UMaterialInstanceConstant;
struct WingTokenizer; struct WingTokenizer;
USTRUCT() USTRUCT()

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@@ -2,7 +2,6 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EditorSubsystem.h" #include "EditorSubsystem.h"
#include "Tickable.h"
#include "TickableEditorObject.h" #include "TickableEditorObject.h"
#include "Async/Future.h" #include "Async/Future.h"
#include "WingNotifier.h" #include "WingNotifier.h"

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@@ -2,11 +2,10 @@
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "EdGraph/EdGraph.h" #include "EdGraph/EdGraph.h"
#include "EdGraph/EdGraphNode.h"
#include "EdGraph/EdGraphPin.h" #include "EdGraph/EdGraphPin.h"
#include "Materials/MaterialExpression.h" #include "Materials/MaterialExpression.h"
#include "MaterialTypes.h"
#include "Components/ActorComponent.h" #include "Components/ActorComponent.h"
#include "Engine/SCS_Node.h"
#include "Engine/MemberReference.h" #include "Engine/MemberReference.h"
#include "Engine/Blueprint.h" #include "Engine/Blueprint.h"
#include "K2Node_EditablePinBase.h" #include "K2Node_EditablePinBase.h"
@@ -20,6 +19,7 @@ class UAnimSequence;
class UAnimStateNode; class UAnimStateNode;
class UAnimStateTransitionNode; class UAnimStateTransitionNode;
class UBlendSpace; class UBlendSpace;
class USCS_Node;
class IPropertyHandle; class IPropertyHandle;
class UScriptStruct; class UScriptStruct;
class UEnum; class UEnum;

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@@ -6,6 +6,7 @@
struct FBPVariableDescription; struct FBPVariableDescription;
struct WingTokenizer; struct WingTokenizer;
class UObject;
class UBlueprint; class UBlueprint;
class UEdGraph; class UEdGraph;
class UK2Node_CustomEvent; class UK2Node_CustomEvent;

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@@ -1,10 +1,11 @@
#pragma once #pragma once
#include "CoreMinimal.h" #include "CoreMinimal.h"
#include "UObject/SoftObjectPtr.h"
#include "WingBasics.h" #include "WingBasics.h"
class UClass;
class UWidget; class UWidget;
class UWidgetTree;
struct FAssetData; struct FAssetData;